mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@markwkidd thanks again for clarification. you say 15 missing files, i have 16 plus nbajam.wav...
even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)
you did an outstanding job with that. thank you so much!i have one more question. i am used to use the crt shader with config files from this thread
for mame 2003 there are per game cfg files loaded on game start in this folder: /configs/all/retroarch/config/MAME 2003/is there a corresponding folder to put the files in fir mame2003-plus?
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)
It's awesome to really get in the zone on a game. It's very gratifying to know that the core is helping create some good times. I am making a note to be sure I understand the 'NBA Jam CD Hack soundtrack sample folder' issue.
It was originally created for KMDFManic's fork of mame2003-plus for SNES Classic where DATs are not really in used, so there has been some adaptation to figure out how to incorporate it back here "upstream".
I see that dankcushions just gave an updated answer to the per-game cfg folders. Thankfully! I wasn't sure of the answer on that one. :)
@UDb23 the Backdrop support is very close to working but there is still one visual issue that has to be solved. grant and I believe we have narrowed down to a pretty specific part of the code that was used to port the original xmame video system to libretro.
For the curious, we think it is an issue in or around the code that calls
osd_create_display
. Since that is a key function for video there is even some thought that fixing this bug might improve other issues.At any rate, we've already been calling on developers from RetroArch and some other libretro cores on a regular basis lately to help address pressing issues, but I'm personally hoping that we could get a hand with this before too much longer now that mame2003-plus is mostly running, most of the time.
Coders new to libretro are welcome to join in too though! Not just veterans. :D
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One minor UI update today.
The UI update: The copyright and the emulation warnings are now consolidated into one message window controlled with one core option rather than two. Instead of being "modal" where the warning screen pauses the emulator, the new warning is non-modal.
The warning window will display for 8 seconds and then disappear on its own. If you want to make it disappear sooner than that, you can press whatever button you have defined as
UI_cancel
and the window will close instantly. Note: there is no default UI_cancel mapping at the moment for gamepad users. This issue is on our radar, but you can map your own through the MAME menu in the meantime.Edit 1: There was no regression accessing the MAME menu via the core option. I don't know what I was doing when I couldn't open it earlier. Nevermind on that regression!
Edit 2: I spoke too soon!
There is one update for today that is a little more exiting. With help from arcadez I backported the romsets for two zany mini-game systems from mame 0.139/mame2010: -
@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
The UI update: The copyright and the emulation warnings are now consolidated into one message window controlled with one core option rather than two. Instead of being "modal" where the warning screen pauses the emulator, the new warning is non-modal
hang on, one of these messages is mostly useful (emulation warnings), but the other is absolutely not (copyright). i don't think these should be part of the same setting - most would only want one of them on, if any.
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I guess the core option could be made a four-way toggle:
all|warnings|copyright|none
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@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I guess the core option could be made a four-way toggle:
all|warnings|copyright|none
this way does seem better to to cover all options in one setting if people insist on it being broken down like that. To me they are all off i make a custom gamelist thats shows me this information anyway. either way is good for me im easily pleased though.
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I think this is one case where current behavior shouldn't be messed with.
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@zerojay said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I think this is one case where current behavior shouldn't be messed with.
well it can be fixed no need for two options though marks alternative solves all the options in one setting
Its a bit late to know a emulator status isint working after you start it in all honesty youll know if it doesnt work right. im pretty sure you can check this stuff in the tab menu as well :).
Again its not a deal breaker but if people want the option cant argue with that everyone has there own opinions and it good to cover them all.
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There is a new "Dual Joysticks" core option for games like Robotron and SmashTV that could be played with dual joysticks. If you have one controller with two integrated joysticks, or two controllers with two integrated joysticks apiece, you don't need this core option.
But if you want to use 2 or 4 joysticks that are seen as separate devices, "Dual Joysticks" can be used to assign Joystick 1 and Joystick 2 for Player 1, and Joystick 3 and Joystick 4 are assigned to Player 2.
Big thanks to @robertvb83 for bringing this controller configuration to our attention and for testing several different builds. Thanks also to @grant2258 for solving a nasty little bug with my initial implementation. There has been limited testing so far so any other reports on its functionality are welcome.
The screenshot below shows where to 'click' in the RetroArch Options menu in order to set a core option for Dual Joysticks that affects just one game.
Edit: arcadez also backported several new Data East games over the weekend but I don't think they've been listed in the CHANGELOG yet. I'm looking forward to posting the final list soon!
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@markwkidd really cool! it works like a charm, now i am excited to test all the dual Joystick games. Thank you for your great work again!
btw. time is Something i very rarely have right now, of course i can help testing from time to time, but is there another way to support mame2003-plus development $$? i feel like getting so much value for nothing.
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@markwkidd really cool! it works like a charm, now i am excited to test all the dual Joystick games. Thank you for your great work again!
btw. time is Something i very rarely have right now, of course i can help testing from time to time, but is there another way to support mame2003-plus development $$? i feel like getting so much value for nothing.
#1 Testing this feature several times is valuable. Don't sell yourself short!
#2 If you would like to make a donation, that is great! The best option at the moment is to contribute to a bounty :)You can start up a bounty on any issue in our issue tracker or the mame2003 tracker. You could also start a new issue and put a few dollars on it.
One bounty that could always use some love is return vector handling in mame2003 and mame2003-plus up to the level of the standalone MAME 0.78 emulator
We also might need outside help fixing the Backdrop artwork -- that is another good candidate for a bounty in my opinion.
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New Data East Games from arcadez
Dunk Dream 95 and Hoops '96
Heavy Smash: The Future Sports
Skull Fang
World Cup Volley 95 and World Cup Volley 95 Extra Version
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@markwkidd & @grant2258 - Thanks for the nbajam samples fix set works perfect now. Now I have to locate the Outrun OST! ;)
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Back by popular demand like the McRib sandwhich, the copyright notice and driver warnings are once again controlled by two separate core options.
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Today in mame2003-plus: Neo Geo Unibios core option
Hey look at that!
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@markwkidd Sorry, but I don't understand. Isn't the Unibios just a bios you replace your neogeo.zip with? What's a Unibios core option?
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@clyde all of the compatible Unibios and region-specific Neo Geo BIOSes are probably already in your
neogeo.zip
, dormant but ready for action. There is no process of swapping out theneogeo.zip
itself in arcade emulators, but rather being able to load parts that have been unavailable in mame2003 till now.To switch BIOSes, load your Neo Geo game, change the core option for Neo Geo BIOS, and restart the core/game.
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@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Neo Geo Unibios core option
Great !! Well done.
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Unibios 3.3!
I have only booted into the Neo Bomberman attract mode so far but at first glance Unibios 3.3 is working as expected. This should be considered experimental for now.
PS Unibios can be freely linked to per the terms of their license. If you want to try it out, you can grab the BIOS ROM here: http://unibios.free.fr/download.html
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@markwkidd so there are 4 games with those custom sega CD OST. which roms utilize those sound files? e.g. Mortal Kombat, clrmamepro asks for mk.zip. but reports missing sound files also for clones. Does this mean, that all the different game versions use the respective sound files? Or do i need to copy the sample zip for all clones?
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