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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • L
      lockescow @markwkidd
      last edited by lockescow

      @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?

      Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like 9 and 0.

      What romset are you using?

      That was it! It was mapped in GUI under Other Inputs menu as Service 1-4 via 9, 0, -, and =, and not all games have all 4 services. Additionally, it seems also not all games has a functioning Service Menu, and in those games dip switches had to be made via GUI screen. Are there any rhyme and reasons for these inconsistency between MAME games or is it one of those 'it-is-what-it-is' sort of thing with MAME roms?

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      • UDb23U
        UDb23 @markwkidd
        last edited by

        @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        "backdrop" artwork is now working in this core!

        For those that would like to create backdrops for mame2003 plus, here is detailed info about the .ART required file format and coordinate system.

        1 Reply Last reply Reply Quote 2
        • UDb23U
          UDb23
          last edited by

          Now that we have lr-mame2003 support for backdrops I will finally be able to complete
          Space Invaders artwork (bezel+backdrop). Unfortunately mame2003 does not internally provide colors in the actual game (as mame 2010 does). More info here.
          Any chance the colors could be implemented in mame2003plus (or backport space invaders from 2010)?

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @UDb23
            last edited by

            @UDb23 Do you know what version of MAME the Space Invaders colors became emulated? I see that it is in place by MAME 0.94 from your other thread but I can't find in the driver history the details of when.

            UDb23U 1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @markwkidd
              last edited by

              @markwkidd I think they started to support colors with mame .106.
              Just checked the artwork available on Mr Do's site for current Mame; the colors are now created with an overlay that gets generated by the .LAY related code:
              <rect>
              <bounds left="0" top="0" right="224" bottom="260" />
              <color red="1" green="1" blue="1" />
              </rect>
              <rect>
              <bounds left="0" top="184" right="224" bottom="240" />
              <color red="0.125" green="1" blue="0.125" />
              </rect>
              <rect>
              <bounds left="16" top="240" right="134" bottom="260" />
              <color red="0.125" green="1" blue="0.125" />
              </rect>
              <rect>
              <bounds left="0" top="32" right="224" bottom="63" />
              <color red="1" green="0.125" blue="0.125" />

              I should be able to create an overlay image that integrates these colored boxes so that we can use it as Retroarch bezel with lr-mame2003; so no need to backport/modify any code.

              markwkiddM 2 Replies Last reply Reply Quote 0
              • markwkiddM
                markwkidd @UDb23
                last edited by

                @UDb23 Ahh... so the Space Invaders color comes from the overlay, not from the emulation driver. That makes sense.

                However, your linked thread has colors for Space Invaders with AdvanceMAME 0.94, right? Support must have been added before then.

                I'll do some more looking myself now that I understand how this actually works.

                1 Reply Last reply Reply Quote 0
                • markwkiddM
                  markwkidd @UDb23
                  last edited by

                  @UDb23 Nevermind my earlier questions, the code to support this seems to exist in mame2003-plus already. Let me take a closer look.

                  1 Reply Last reply Reply Quote 0
                  • markwkiddM
                    markwkidd
                    last edited by markwkidd

                    @UDb23 I have just commited some new code that will display the proper green color for space invaders. If you rebuild from source it should work for you as well:

                    sitv-181217-211222.png

                    @mediamogul another side effect of this code is that the Gorf side panel lights are now working in mame2003-plus. Just in case you were wondering :)

                    gorf-181217-211257.png

                    M mediamogulM UDb23U 3 Replies Last reply Reply Quote 6
                    • M
                      mikeylikesit33 @markwkidd
                      last edited by mikeylikesit33

                      @markwkidd You just became my Space Avenger! Those are the two games I really wanted to see the tweaks on.

                      Edit: spoke too soon... was there a change to where you are storing artwork? I re-compiled to grab your changes above, and now it can't even find my artwork. Tried moving it to BIOS/MAME2003-plus, Mame-Libreto/Mame2003-plus, and roms/Mame2003-plus. no joy... out of ideas.

                      Edit2: Okay, I decided to become an un-official tester for Mame 2003 plus. Just finishing a fresh install, and here's my system.

                      Raspberry Pi 3B+
                      EVO 32 GB (just the arcade stuff)
                      Mame 2003 Plus (only emulator on system, compiling right now)
                      Raspbian - latest version, just downloaded the image and flashed
                      SDL 2.08 - cuz 2.09 has issues
                      Retropie 4.4.4 - just installed it overtop of Raspbian
                      Xbox One Elite controller
                      Sony 1080p LCD - 14 yr old 43" that was sitting in the basement the last 2 yrs. ; )
                      Audio set to HDMI, Both, PCM
                      Emulation Station - Carbon (least troublesome)

                      Once the Mame 2003 plus finishes compiling, I'll install the following roms
                      Vector - all of them, I like your tweaks
                      Gorf
                      Defender and the rest of the classic Williams like Robotron
                      Pleaides
                      Space Invaders
                      Warrior
                      Asteroids and Deluxe
                      Tempest
                      Centipede

                      that's it! Just the main games I play, to see how they do in your emulator.

                      Hoping the artwork starts working with this fresh setup, since last night it stopped working after my compile.

                      Edit3: Of note, and this is a 100% fresh install with only Mame 2003 plus on it, is that the Disclaimer has two contradictory settings in the Retroarch.cfg

                      mame2003-plus-skip_disclaimer = "enabled"
                      and 15 lines lower...
                      mame2003-plus_skip_disclaimer = "disabled"

                      So if anyone is having problems making that go away, there ya are!

                      asmithauA 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @markwkidd
                        last edited by

                        @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        another side effect of this code is that the Gorf side panel lights are now working in mame2003-plus. Just in case you were wondering :)

                        Really nice! The old girl's never looked better.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 0
                        • asmithauA
                          asmithau @mikeylikesit33
                          last edited by

                          @mikeylikesit33 - yes same, any location recommendation would be great :)

                          1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23 @markwkidd
                            last edited by

                            @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            I have just commited some new code that will display the proper green color for space invaders.

                            Well done !! Thank you so much. Really appreciated.

                            1 Reply Last reply Reply Quote 1
                            • UDb23U
                              UDb23
                              last edited by

                              Anybody willing to test Space Invaders backdrop (I cannot test on my own Pi right now) ?
                              Newly created backdrop (Taito moon) available in the backdrop folder here.
                              It is supposed to cover full screen (1920x1080); if my calculations with the backdrop coordinates system are correct.
                              If so it should work nicely with the taito overlay on top.

                              markwkiddM 1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23
                                last edited by

                                Output (with overlay) should look like this:
                                invaders with backdrop.jpg

                                1 Reply Last reply Reply Quote 1
                                • markwkiddM
                                  markwkidd @UDb23
                                  last edited by markwkidd

                                  @UDb23 invaders.art is missing the line backdrop:

                                  It should be like this:

                                  backdrop:
                                  	file		= moonTudb.png
                                  	layer		= backdrop
                                  	priority	= -2
                                  	visible		= 1
                                  	position	= -0.685,0,1.685,1
                                  

                                  @UDb23 mame2003-plus likes to crash when I try to load any artwork file with the invaders romset. Maybe could you try to start with the sitv version of Space Invaders?

                                  And If invaders is crashing on other systems it'll be time for an issue report on invaders artwork support. Nothing comes easy! lol

                                  UDb23U 2 Replies Last reply Reply Quote 0
                                  • G
                                    grant2258 Banned
                                    last edited by

                                    @UDb23 if your using 64 bit and crashing let me know i have a fix for it i experianced the crashes too

                                    UDb23U 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @markwkidd
                                      last edited by

                                      @markwkidd ops...
                                      should be fixed now.

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by grant2258

                                        do you knowspace invaders is 3:4 now and 4:3 with rotation when it wasnt working

                                        1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @markwkidd
                                          last edited by

                                          @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          to crash when I try to load any artwork file with the invaders romset.

                                          the overlay (without backdrop) used to work fine with lr-mame2003 (on Pi3 B+ ).

                                          Maybe could you try to start with the sitv version of Space Invaders?

                                          On purpose I created a 1920x1080 backdrop and the coordinates should cover the whole screen as said. It means by just renaming the .art and the .zip same as the romname it should display correctly with any vertical rom (810x1080 game area) 1080p screen.
                                          I created a SITV backdrop zip file in the same folder for your testing.

                                          1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @grant2258
                                            last edited by

                                            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            if your using 64 bit and crashing l

                                            No access to my Pi right now :-(

                                            1 Reply Last reply Reply Quote 0
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