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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • M
      mikeylikesit33 @grant2258
      last edited by

      @grant2258 same results as you, and noting that while the moon is sidways… the color overlays now take on the color of the background. So the green bottom is half blue.

      UDb23U 1 Reply Last reply Reply Quote 0
      • UDb23U
        UDb23 @grant2258
        last edited by

        @grant2258 first pic seems to shows correct backdrop image proportions but.. it's rotated.
        Not sure but it would make sense for the backdrop to follow actual set rom rotation.
        Maybe Invaders is an exception; I must try with other vertical games.

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        • G
          grant2258 Banned
          last edited by

          i tried the invaders over at mr do seems to be working fine will take a shot for you and post it on the other github page

          UDb23U 1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @grant2258
            last edited by

            @grant2258 Created a new version with rotated backdrop.
            Could you test it with 3:4 setting (your first pic layout) ?

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              grant2258 Banned
              last edited by

              updated the github page what i will say is the aspect from the core is well off as well

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              • markwkiddM
                markwkidd
                last edited by

                Screenshot 2018-12-18 17.25.15.png

                @grant2258 you can upload images directly to this forum if you use the "cloud with an up arrow" button instead of the "picture of a mountain" button.

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                  grant2258 Banned
                  last edited by

                  cant says the files too big

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                  • markwkiddM
                    markwkidd @grant2258
                    last edited by

                    @grant2258 ah ok :(

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                    • M
                      mikeylikesit33
                      last edited by

                      Alert! Mame 2003 Plus is saving settings to my All RetroArch config, even when I have save changes on exit = off.

                      I've tried it about 10 times now, and it does it every time.

                      Can someone else try to replicate, before we open a ticket. Just change any option while in game, then exit Retroarch, and then open Retroarch to see that change persist.

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                      • UDb23U
                        UDb23 @mikeylikesit33
                        last edited by UDb23

                        @mikeylikesit33 if you are using my overlay from the repo, as it is 80% opacity, the backdrop shows thru a bit where the 2 overlap. The current issue is positioning and aspect of the backdrop. Once solved I'll crop the backdrop to fit and no more overlapping/see thru.

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                          grant2258 Banned
                          last edited by grant2258

                          @mikeylikesit33 can you clarify what saving exactly soudn more like a retroarch issue/setup rather than a mame one :)

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                          • UDb23U
                            UDb23 @grant2258
                            last edited by

                            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            i tried the invaders over at mr do seems to be working fine will take a shot for you and post it on the other github page

                            You mean the whole "old artwork" including both bezel and backdrops ? In that artwork all images are rotated 90 degrees.

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                            • G
                              grant2258 Banned @UDb23
                              last edited by grant2258

                              @UDb23 ill take a screenshot for you ill need to download it again. Ok is updated mr @UDb23

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                              • M
                                mikeylikesit33 @grant2258
                                last edited by

                                @grant2258 could be... I just created a fresh system with Retropie 4.4.4 this morning. No other emus on it, so didnt test others. I’ll check it out more.

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                                • UDb23U
                                  UDb23 @grant2258
                                  last edited by

                                  @grant2258 OK. Thanks. I think I finally understand what's happening.
                                  I suppose the actual game created the game area rotated by 90 degrees right; monitor was then mounted rotated 90 degrees left; meaning it would appear correctly to the player.
                                  Therefore the calculations for the .art file need to be done already considering the 90 right rotated game area and backdrop image (that's why the mr do artwork images are all rotated).
                                  Will redo the coordinates calc tomorrow and create a new backdrop zip to test.

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                                  • G
                                    grant2258 Banned
                                    last edited by

                                    @markwkidd where did you get this screenshot from? https://retropie.org.uk/forum/topic/17766/mame2003-plus-hundreds-of-new-games-improved-input-features-new-bugs-now-with-runahead-support/569

                                    UDb23U markwkiddM 2 Replies Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @grant2258
                                      last edited by

                                      @grant2258 Moon backdrop still too squeezed horizontally in that image.
                                      Real game was like this:
                                      Schermata 2018-12-18 alle 20.17.19.png

                                      Taken from this video:

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                                      • G
                                        grant2258 Banned
                                        last edited by

                                        @UDb23 thats exactly whats happening on this game there was some code missing and it caused mame not to do the rotations thats been fixed now as well as the other gfx fixes

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23
                                          last edited by

                                          Understood.
                                          One more note: my overlay expects "integer scale" game area. Original lr-mame2003 would therefore fit the central "window" of the overlay.
                                          As said will do new coord calc tomorrow and keep you updated on results.

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                                            grant2258 Banned
                                            last edited by

                                            if you look at that video it looks like the monitor is rotated is that some kid of transparent layer that lights up when playing?

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