mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@grant2258 you can upload images directly to this forum if you use the "cloud with an up arrow" button instead of the "picture of a mountain" button.
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cant says the files too big
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@grant2258 ah ok :(
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Alert! Mame 2003 Plus is saving settings to my All RetroArch config, even when I have save changes on exit = off.
I've tried it about 10 times now, and it does it every time.
Can someone else try to replicate, before we open a ticket. Just change any option while in game, then exit Retroarch, and then open Retroarch to see that change persist.
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@mikeylikesit33 if you are using my overlay from the repo, as it is 80% opacity, the backdrop shows thru a bit where the 2 overlap. The current issue is positioning and aspect of the backdrop. Once solved I'll crop the backdrop to fit and no more overlapping/see thru.
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@mikeylikesit33 can you clarify what saving exactly soudn more like a retroarch issue/setup rather than a mame one :)
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
i tried the invaders over at mr do seems to be working fine will take a shot for you and post it on the other github page
You mean the whole "old artwork" including both bezel and backdrops ? In that artwork all images are rotated 90 degrees.
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@grant2258 could be... I just created a fresh system with Retropie 4.4.4 this morning. No other emus on it, so didnt test others. I’ll check it out more.
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@grant2258 OK. Thanks. I think I finally understand what's happening.
I suppose the actual game created the game area rotated by 90 degrees right; monitor was then mounted rotated 90 degrees left; meaning it would appear correctly to the player.
Therefore the calculations for the .art file need to be done already considering the 90 right rotated game area and backdrop image (that's why the mr do artwork images are all rotated).
Will redo the coordinates calc tomorrow and create a new backdrop zip to test. -
@markwkidd where did you get this screenshot from? https://retropie.org.uk/forum/topic/17766/mame2003-plus-hundreds-of-new-games-improved-input-features-new-bugs-now-with-runahead-support/569
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@grant2258 Moon backdrop still too squeezed horizontally in that image.
Real game was like this:
Taken from this video:
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@UDb23 thats exactly whats happening on this game there was some code missing and it caused mame not to do the rotations thats been fixed now as well as the other gfx fixes
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Understood.
One more note: my overlay expects "integer scale" game area. Original lr-mame2003 would therefore fit the central "window" of the overlay.
As said will do new coord calc tomorrow and keep you updated on results. -
if you look at that video it looks like the monitor is rotated is that some kid of transparent layer that lights up when playing?
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its on a mirror!
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@markwkidd where did you get this screenshot from? https://retropie.org.uk/forum/topic/17766/mame2003-plus-hundreds-of-new-games-improved-input-features-new-bugs-now-with-runahead-support/569
I made those screenshots myself using Mr. Do! artwork.
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damn my one from mr do didnt look like that!
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@grant2258 I was using
sitv
if it makes a difference. -
@markwkidd Yea I got the artwork working this afternoon and have been playing with Asteroids Deluxe Mr Do PNGs.
Used Microsoft photo editor and applied 'Sunscreen' 2x to darken the background. Then set the Vector intensity to 3.
Looks damn good, except when I lay the bezels on. I'm not layering correctly? Anyway, fun stuff... there's a few games that really needed the backgrounds for nostalgia's sake.
Thanks for the tweaks!
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