lr-vice: Drive Emulation, Mapping Keyboard Strokes
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What's wrong with standalone VICE? I thought it works rather well.
I do use lr-vice because of scaling on CRT (still can't figure 100% proper settings in vice) but I know it's missing some more in-depth options. -
@darkuni so on a controller, start brings up that menu. Once in the menu press select. It changes your d-pad for mouse and your a and b buttons for mouse buttons. Games that support the mouse can be used on a controller this way too. In the retroarch gui you do have to go into quick menu, options and enable player 1 controller and change player ones controller from keyboard to controller or joystick or something like that. Other than swapping the joysticks, for the other stuff in the start button/f10 menu for the other options to be permanent they need to be changed in the retroarch gui,quick menu, options.
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@youxia Admittedly, I haven't looked at the stock VICE in awhile so maybe it is improved. I had flickering issues, weird mouse pointers appearing I couldn't get rid of ... that sort of thing.
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@quicksilver said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darkuni whatever button you mapped to "y" on your gamepad should bring up the onscreen keyboard. To control the mouse with your gamepad's dpad you have to press select on your gamepad first.
Press hotkey+x to access the retroarch menu. From there you should be able to make changes to most settings including drive emulation.
That's just it - none of these button commands work. Something seems awry. Y does nothing, HOTKEY-X does nothing. HOTKEY-START will exit the emu properly though ... and the controller works per se while playing the game, once I get in there.
Any thoughts there?
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I seem to have most of this figured out, thanks to all of you.
I still haven't gotten the on screen keyboard to come up, but I've got the rest figured out - and it is glorious.
Thank you!
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This post is deleted! -
I would share my findings with the group. Hopefully someone else will find this useful.
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I hate standard Vice. lr-vice is improved but still experimental i guess, however is stable and largely usable on my tests. It also support bezels, which is a huge plus for me. The only way i was able to turn on virtual keyboard and the joyswap menu (on lr-vice, not Retroarch) is to change joystick option on rgui control menu, then virtual keyboard will show up with y press and pointer activated with select press, same for the joyswap menu. Unfortunately Retroarch dsnt seems to save setting, so i have to change above everytime exit from Retroarch, annoying, but maybe could do wrong something?
Ok seems topic starter already resolved his problem, good for him, but still i would like some feedback on how to save that setting. -
I still scratch my head at the vice-hate. It's one of the most user-friendly standalone emus out there, snappy, configurable and super easy to navigate. Plus, it has a huge amounts of options not available in the lr version (snapshot save ability being the most prominent). If not for the CRT-scaling I'd be definitely using it as my main C64 emu.
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@darishzone I got that solved in the video. Check it out. It works.
Now I'm down to trying to figure out how to swap disks in LR-Vice. I've read everything I can find and I'm still confused on how to get it to work.
I gave the stand alone VICE another go. It has definitely improved since I saw it last. Still liking LR-VICE more at this point.
But, if I can't figure out how to deal with multiple disks? I may have to supplement with the stand alone.
Is there a way to save ALL configuration options and "tie" it to the game that loads? It isn't very straight forward in VICE like I feel it is in LR-VICE.
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@darishzone thats what i told @darkuni in detail to do. However i dont think he did it.
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Is there a way to save ALL configuration options and "tie" it to the game that loads? It isn't very straight forward in VICE like I feel it is in LR-VICE.
Not that I know of, if not possible that indeed is one serious flaw in Vice. I mean, you have to load settings per game manually at startup?
Overall, that's a common problem with all my micro-emulation: crucial features either available in standalone OR lr-version.
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@youxia Right ... Makes sense. I don't have a ton of multi-disk C64 games that I just gotta have - would just be nice to commit to one or the other.
Appreciate the help.
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@darkuni Multi disk is not big of an issue honestly, you can easy get crt, easy flash and D81 files around and get rid of the problem.
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@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darkuni Multi disk is not big of an issue honestly, you can easy get crt, easy flash and D81 files around and get rid of the problem.
I would like to know more. So you're saying in lr-vice I can use a sort of "easy flash emulator", get a game like say The Legend of Blacksilver (6 disks), put all these files together into a 1581 disk image, mount and use that within the Easy Flash emulator? Am I on the right track?
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I've tested lr-vice extensively and can manage mostly all extension file types. Crt is the cartridge format, it has no loadings at all but the library is limited (mostly educational stuff, but Ocean invested a lot on format), D81 can merge two disks in 1 file, Easy Flash is the most powerful, you can get huge collections or special dumps on a single file, like Project Firestart, which was on 4 disks originally. Loadings also are non existent, much like a console experience :)
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@darkuni said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darkuni Multi disk is not big of an issue honestly, you can easy get crt, easy flash and D81 files around and get rid of the problem.
I would like to know more. So you're saying in lr-vice I can use a sort of "easy flash emulator", get a game like say The Legend of Blacksilver (6 disks), put all these files together into a 1581 disk image, mount and use that within the Easy Flash emulator? Am I on the right track?
You don't have to mount anything on lr-vice, simply run a rom :) just make sure u get the correct file type.
I also suggest you T64 files (not "tap"), they are tape dumps specially made for emulators, there's not loadings at all (or very mild), very good if you searching for cassette games. -
@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
You don't have to mount anything on lr-vice, simply run a rom
Technically mounting and execution is done at launch, which is also the behavior of the standalone VICE. It's just done transparently to the user in both. I've been meaning to take a look at lr-vice, but I've been waiting to see if the code base will be updated to version 3.x. I could live without the missing features in lieu of the other bonuses that come with a libretro port, but I'm concerned that some of the games with non-standard launch commands won't work. Is it possible in lr-vice to boot into BASIC and launch a game manually? Better yet, can a BASIC command be issued as a launch command from Emulation Station like with the standalone VICE?
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Core developing is a little obscure to me, dunno why lr-vice is always on experimental sections, seems to me very stable, previous version was impossible to move cursor in every way. I don't like at all Vice, i don't wanna use it, so i hope libretro version dev will go on.
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@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
i hope libretro version dev will go on.
I'm sure lr-vice will continue to be developed. I've just read that it is in fact based on the 3.x code base, albeit a bit older. If it had a working subsystem for issuing BASIC commands at launch, I could see myself switching from VICE. It definitely looks promising.
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