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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • roslofR
      roslof @DirtBagXon
      last edited by roslof

      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

      Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc.

      Setting SDL_BLENDMODE_NONE effectively turns off SHADED and BLENDED font quality options. Trade-offs, for certain. Blended works nicely for the font in Time Traveler, but that's because the background is mostly black. Otherwise, the black edges can be a bit distracting.

      DirtBagXonD 1 Reply Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @roslof
        last edited by DirtBagXon

        @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        SDL_BLENDMODE_NONE

        SDL_BLENDMODE_NONE also causes a big issue in johnnyrock overlay....

        Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @DirtBagXon
          last edited by roslof

          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

          Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

          Makes sense. Great and unexpected progress/changes today. This has been fun to play with, so thank you again. Have a good rest and a great Easter.

          DirtBagXonD 1 Reply Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @roslof
            last edited by DirtBagXon

            @roslof

            release 2.2.10 - roslof fix
              * Disable long time default SDL_BLENDMODE_BLEND producing
                clunky Singe graphics.
              * -fullscreen_scale_nearest to override linear fullscreen
                scaling, again degrading Singe graphics on certain displays.
            

            Thanks for all the help.

            Happy Easter to all.

             

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            roslofR 1 Reply Last reply Reply Quote 2
            • roslofR
              roslof @DirtBagXon
              last edited by

              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              Thanks for all the help.
              Happy Easter to all.

              Amazing work, man!
              Go to bed. Lol!
              And thanks again.

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @roslof
                last edited by

                Hey guys ,
                I just saw we can add puss in boots and titan ae ???
                is that right ?? ?
                so just add them and the will work ?

                also i saw that


                Maybe this all games that will work ?:):)

                DarksaviorD DirtBagXonD 2 Replies Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @shavecat
                  last edited by

                  @shavecat Wow, Daitarn 3? I had that toy as a kid.

                  1 Reply Last reply Reply Quote 1
                  • DirtBagXonD
                    DirtBagXon @shavecat
                    last edited by DirtBagXon

                    @shavecat said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    Hey guys ,
                    I just saw we can add puss in boots and titan ae ???
                    is that right ?? ?

                    Yes

                    so just add them and the will work ?

                    BUT they are not a straight drop-in, you need to do a bit of work :) Read back through this thread.

                     

                    • Obtain Singe 2 game - you will actually only need the .mp4 from this file. Unless you are porting yourself.

                    • Then recode the .mp4 to .m2v and .ogg files needed by Hypseus - details on the repo below.
                      You only need to do this once, but the faster the PC the better.

                      https://ffmpeg.org/download.html#build-windows - works well

                    • Then take the peripheral data from the directories on the new repo here: https://github.com/DirtBagXon/hypseus_singe_data

                    • Finally add the .m2v and .ogg file to that new directory and the rest is as per usual singe game setup. (Do not include any other old data)

                     
                    Singe2 games (that we have tried thus far) are working, but new ones need porting over (which is fairly straight forward ).
                    This is what the new repo holds data on. Link in my signature.

                    These are Fan Made games, so you can alter many aspects of what they do.

                    If we get enough interest in a specific game, and I can find it, I will look to port over.

                    OR you guys can attempt it, the details of steps are on in the new rep README

                    The only thing I would ask is you push the .singe and peripheral files back to the repo, for others to share. NO Video content!

                     

                    • As a last note, Singe 2 games with mouse support may be problematic, so best to avoid, but as I see it, most aren't... but happy tackle if enough interest.

                    • As a last, last note - As I said these are Fan Made games so if you have video content, and the game doesn't exist, you can write the game yourself. Do some Googling and learn a little bit about LUA scripting. You can copy large chunks of an existing game .singe code and alter to your needs.

                     

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    DirtBagXonD 1 Reply Last reply Reply Quote 1
                    • DirtBagXonD
                      DirtBagXon @DirtBagXon
                      last edited by DirtBagXon

                       
                      Hypseus Singe 2.2.10 - More games ported

                      Excluding video encoding time, it takes under 5 minutes to port a game with practice.

                       
                      Games make an API call, I have implemented a pseudo API call for all new Singe 2 calls ported thus far (limited set used by developers currently).

                      You may encounter a new one if you port a new game so I need to see the error in the logs.

                      For those interested, I documented the API function lists here on last commit:

                      https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/singe.txt

                       

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      jamrom2J 1 Reply Last reply Reply Quote 0
                      • jamrom2J
                        jamrom2 @DirtBagXon
                        last edited by

                        @dirtbagxon Just did the conversion from all Daphne to this new Hypseus/Singe format. Was super easy per the instructions...took roughly 15 min, only because I had to simlink 20 folders...

                        So cool to see Road Blasters and the other games that never worked all working and displaying scores.

                        Thank you for your hard work on this. It's great!

                        DirtBagXonD 1 Reply Last reply Reply Quote 1
                        • DirtBagXonD
                          DirtBagXon @jamrom2
                          last edited by DirtBagXon

                          Deleting...

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                          • DirtBagXonD
                            DirtBagXon @DirtBagXon
                            last edited by DirtBagXon

                            Ok, so I have added joystick support to Singe games that support mice (gun games): maddog, crimepatrol, spacepirates etc....

                            Could I ask you guys to test this out with your various joysticks? (It is the RetroPie branch + joystick addition)

                            git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                            

                            It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                             

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            roslofR 1 Reply Last reply Reply Quote 0
                            • roslofR
                              roslof @DirtBagXon
                              last edited by

                              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                              It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.

                              I think the default is fine, as people can adjust to their liking.

                              Great work with these updates!

                              DirtBagXonD 1 Reply Last reply Reply Quote 0
                              • DirtBagXonD
                                DirtBagXon @roslof
                                last edited by DirtBagXon

                                @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                                It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.

                                I think the default is fine, as people can adjust to their liking.

                                On native video resolutions the default setting works fine. I had some guy on the repo who was forcing the resolution using -x 1920 -y 1080 -ignore_aspect_ratio which made it a little more interesting. It needed greater range.

                                The range is now <1-20>  but with 5  still as the default. So many setups out there to cater for.

                                20  is nuts in most cases.... but someone's joystick and resolution combination might need it.

                                @roslof
                                I assume you weren't forcing a resolution change ?

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                roslofR 1 Reply Last reply Reply Quote 0
                                • roslofR
                                  roslof @DirtBagXon
                                  last edited by

                                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  @roslof
                                  I assume you weren't forcing a resolution change ?

                                  Correct. No weirdness. Really not an issue here. I just needed a little extra speed to ensure sequenced targets that appear on opposite edges of the screen can be shot more easily.

                                  1 Reply Last reply Reply Quote 0
                                  • T
                                    tusabez
                                    last edited by

                                    This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks. When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis. I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @tusabez
                                      last edited by DirtBagXon

                                      @tusabez said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks.

                                      Hi @tusabez,

                                      When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis

                                      That is correct behaviour, and has no reflection on details below.

                                      I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.

                                      As you mention 'singeinput.ini ' I assume you are using my old Singe client.
                                      Hypseus Singe has moved on some way from that.

                                      The latest version (v2.4.5 onwards) allows fairly advanced joystick configuration.

                                      It does still require specific config in the hypinput.ini (and alternates) and won't pickup libretro keys.

                                      I now have an Arcade1UP (SF2) cabinet with two Dragonrise controllers working perfectly, referencing keys on both controllers and altering axis direction.

                                      lsusb
                                      Bus 002 Device 004: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad
                                      Bus 002 Device 003: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad
                                      

                                      First read: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/hypinput.ini - then read it again.

                                       

                                      Ensure you understand that joystick 0 remains as 0, and 1 as 1. However, buttons and axis increment by one in config as '0' is special case. So button/axis 0 in jstest will become 1 in config on either joystick etc..

                                      Using jstest determine which is js0 and js1 and determine button and axis numbers (remembering the +1 ).

                                      My hypinput.ini for Dragonrise looks like this (remember the button numbers will be different for everyone as it it depends on what order you plugged each button into your USB decoder ): I use the COIN1 button on the second controller (106) to exit the emulator in this.

                                      I don't have a keyboard attached, so the first two arguments are left at default, only 3rd and 4th arguments are effective in the cabinet.

                                      [KEYBOARD]
                                      KEY_UP = 1073741906 0 0 0
                                      KEY_DOWN = 1073741905 0 0 0
                                      KEY_LEFT = 1073741904 0 0 0
                                      KEY_RIGHT = 1073741903 0 0 0
                                      KEY_COIN1 = 53 0 006
                                      KEY_COIN2 = 54 0 0
                                      KEY_START1 = 49 0 012
                                      KEY_START2 = 50 0 0
                                      KEY_BUTTON1 = 1073742048 0 011
                                      KEY_BUTTON2 = 1073742050 0 009
                                      KEY_BUTTON3 = 32 0 007
                                      KEY_SKILL1 = 1073742049 0 0
                                      KEY_SKILL2 = 122 0 0
                                      KEY_SKILL3 = 120 0 0
                                      KEY_SERVICE = 57 0 0 
                                      KEY_TEST = 1073741883 0 0
                                      KEY_RESET = 48 0 0
                                      KEY_SCREENSHOT = 1073741893 0 0
                                      KEY_QUIT = 27 0 106
                                      KEY_PAUSE = 112 0 0
                                      KEY_CONSOLE = 92 0 0
                                      KEY_TILT = 116 0 0
                                      END
                                      

                                       
                                      For flight based games, I also have an alternate config file flightkey.ini that reverses the Joystick Y axis for better orientated control (Something not possible in the original Daphne).

                                      I call this on the following (flight) games with the .commands argument extender:

                                      astron.daphne/astron.commands: -keymapfile flightkey.ini
                                      
                                      cobraab.daphne/cobraab.commands: -keymapfile flightkey.ini
                                      
                                      galaxy.daphne/galaxy.commands: -keymapfile flightkey.ini
                                      
                                      interstellar.daphne/interstellar.commands: -keymapfile flightkey.ini
                                      
                                      mach3.daphne/mach3.commands: -keymapfile flightkey.ini
                                      
                                      

                                      The only difference between this and the first configuration file above is:

                                      KEY_UP = 1073741905 0 0 +002
                                      KEY_DOWN = 1073741906 0 0 -002
                                      

                                      Both keyboard and first joystick (0)  Y axis (1(+1)) for UP/DOWN are reversed from default. This config is pretty default and will work on most setups.
                                      It is provided as flightkey.ini  in the repo.

                                       
                                      If jstest sees the axis and observes change as @tusabez noted, whether digital or analog, this should work.

                                       

                                      All hypseus configs need to be in:

                                      /opt/retropie/emulators/daphne/
                                      

                                      As per documenation, you can, and should, symlink them. Again as per documentation:

                                      /opt/retropie/configs/daphne/
                                      
                                      ln -s /opt/retropie/configs/daphne/hypinput.ini /opt/retropie/emulators/daphne/hypinput.ini
                                      ln -s /opt/retropie/configs/daphne/flightkey.ini /opt/retropie/emulators/daphne/flightkey.ini
                                      

                                      I hope this makes senses, kind of hard to document.

                                      If you want to change keyboard key assignment (1st and 2nd arguments) and understand the strange numbers, then reference this SDL2 keycode list:

                                      https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                                      But defaults work fine and mimic original Daphne + I don't support multiple keyboards..... :)

                                       
                                      For any MS Windows users out there, I have now released a port. If anyone wants to try:
                                      https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                       

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                                      • DirtBagXonD
                                        DirtBagXon @DirtBagXon
                                        last edited by DirtBagXon

                                        Had to share this one guys (v2.5.2):

                                        Software Original Scoreboard

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        DirtBagXonD 1 Reply Last reply Reply Quote 2
                                        • DirtBagXonD
                                          DirtBagXon @DirtBagXon
                                          last edited by

                                          I have fixed a troublesome, and long standing, Singe frame timing issue in the latest release (2.5.6).

                                          I recommend grabbing it, as it will probably make some of your existing, and some more of the newer games, playable.

                                          I now have more Singe 2 games working through this fix, including some of the latest that have video frames within the < 65535 range:

                                          Files in the usual places in my signature.

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          1 Reply Last reply Reply Quote 0
                                          • johnodonJ
                                            johnodon
                                            last edited by johnodon

                                            I messed with Daphne in the past but have long since forgotten what I did to get it to work. I've read pretty much every thread I could find but I am still a little fuzzy.

                                            What is the preferred method nowadays to install Daphne (or lr-daphne, or Hypseus, or Hypseus Singe, etc) on an x86_64 build?

                                            @DirtBagXon I know you say to install the default RP Daphne package and overlay yours on top but the RP Daphne package is !flagged on x86. Is there another path?

                                            f934abeb-a752-4032-94b5-efdd1cff10f4-image.png

                                            TIA!

                                            John

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
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