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    Suggesting Fight Stick input fix for N64

    Scheduled Pinned Locked Moved Ideas and Development
    retropiefightstickmupen64plusbrooksps360+
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    • T
      Twitch0815
      last edited by

      I documented this fix sometime ago on
      https://github.com/retropie/retropie-setup/wiki/Nintendo-64

      Specifically on the
      Note for configuring Arcade Joystick or non analogue controller to use N64 correctly section.

      I have tested this for most basic fightsticks Ps360+, ZeroDelay, Brooks fighting board and the same fix works each time.

      I am making the suggestion that during input configuration when a fight stick board is detected
      Brooks, Ps360 +, Zero Delay etc that the way it writes the hat input be changed from
      X Axis = "hat(0 Left, 0 Right)"
      Y Axis = "hat(0 Up, 0 Down)"
      To
      X Axis = "hat(0 Left Right)"
      Y Axis = "hat(0 Up Down)"
      in the InputAutoCfg.ini file

      This would allow fightstick boards to be configured correctly for mupen64plus out of the box without users having to apply the fix for a working solution.

      Here is an example of my working InputAutoCfg.ini for reference.

      ; Brook P4 Wired Gamepad V1.6_START
      [Brook P4 Wired Gamepad V1.6]
      plugged = True
      plugin = 2
      mouse = False
      AnalogDeadzone = 4096,4096
      AnalogPeak = 32768,32768
      Mempak switch =
      Rumblepak switch =
      L Trig = button(5)
      Start = button(12)
      R Trig = button(7)
      Z Trig = button(4)
      C Button D = button(2)
      A Button = button(1)
      C Button U = button(3)
      B Button = button(0)
      X Axis = hat(0 Left, 0 Right)
      Y Axis = hat(0 Up, 0 Down)
      ; Brook P4 Wired Gamepad V1.6_END

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