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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Nintendo 64, PS4 wireless controller and InputAutoCfg.ini

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    mupen n64ps4 wireless
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    • S
      spud11
      last edited by

      Hi. I'd be very grateful if someone could please provide me with a copy of their InputAutoCfg.ini with PS4 wireless controller settings.

      I'm using mupen64plus-GLideN64-highres and from the wiki it sounds as though if I set up the PS4 controller in emulationstation, it should automatically provide me with the settings. However, I'm using Attract Mode with 4 DragonRise controllers and whenever I switch to emulationstation, things get a bit hairy, so I was hoping someone might provide me with the contents of their configuration please.

      My current InputAutoCfg.ini looks like this:

      [USB,2-axis 8-button gamepad  ]
      plugged = True
      plugin = 2
      mouse = False
      AnalogDeadzone = 4096,4096
      AnalogPeak = 32768,32768
      Mempak switch = 
      Rumblepak switch = 
      Z Trig = button(4) 
      Start = button(7) 
      C Button D = button(0) 
      A Button = button(1) 
      R Trig = button(5) 
      C Button U = button(2) 
      B Button = button(3) 
      X Axis = axis(0-, 0+) 
      Y Axis = axis(1-, 1+) 
      ; USB,2-axis 8-button gamepad  _END 
      
      ; DragonRise Inc.   Generic   USB  Joystick  _START 
      [DragonRise Inc.   Generic   USB  Joystick  ]
      plugged = True
      plugin = 2
      mouse = False
      AnalogDeadzone = 4096,4096
      AnalogPeak = 32768,32768
      Mempak switch = 
      Rumblepak switch = 
      A Button = button(2) 
      B Button = button(5) 
      C Button U = button(1) 
      C Button D = button(4) 
      R Trig = button(3) 
      L Trig = button(7)
      Z Trig = button(10) 
      X Axis = axis(1-, 1+)
      Y Axis = axis(0+, 0-)
      Start = button(8) 
      ; DragonRise Inc.   Generic   USB  Joystick  _END 
      

      Thanks very much.

      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

      1 Reply Last reply Reply Quote 0
      • hooperreH
        hooperre
        last edited by hooperre

        ; Wireless Controller_START 
        [Wireless Controller]
        plugged = True
        plugin = 2
        mouse = False
        AnalogDeadzone = 4096,4096
        AnalogPeak = 32768,32768
        Mempak switch = button(11) 
        Rumblepak switch = button(12) 
        C Button D = axis(4+) 
        C Button L = axis(3-) 
        L Trig = button(4) 
        Start = button(9) 
        C Button U = axis(4-) 
        DPad D = hat(0 Down) 
        X Axis = axis(0-,0+)
        R Trig = button(5) 
        DPad R = hat(0 Right) 
        DPad L = hat(0 Left) 
        Z Trig = button(6) 
        Y Axis = axis(1-,1+)
        DPad U = hat(0 Up) 
        A Button = button(0) 
        B Button = button(3) 
        C Button R = axis(3+) 
        ; Wireless Controller_END 
        

        This used to work for me, but with the newest update (at least) the start button isn't working/being recognized. Actually, yeah this is really annoying because it's changing to Rumblepak if I want it to (I can feel it), but it's not working for a start button even if I change the control to button 12 (which is the RumblePak).

        New update is wonky. Picks up the motion sensors as player 1 and the controller as player 2.

        4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

        S 2 Replies Last reply Reply Quote 0
        • S
          spud11 @hooperre
          last edited by

          @hooperre Thanks. I'll test tonight and see if I have the same problem you've been getting.

          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

          1 Reply Last reply Reply Quote 0
          • S
            spud11 @hooperre
            last edited by

            @hooperre Hi. I've finally got to test it. I'm using RetroPie 4.4.1 and it is working for me but I am using only one PS4 Wireless Controller and nothing else.

            Just for the sake of completeness, I've put my mupen64plus.cfg and InputAutoCfg.ini below. Thanks for your help.

            # Mupen64Plus Configuration File
            # This file is automatically read and written by the Mupen64Plus Core library
            
            [Audio-OMX]
            
            Version = 1
            OUTPUT_PORT = "1"
            # Frequency which is used if rom doesn't want to change it
            DEFAULT_FREQUENCY = 33600
            # Swaps left and right channels
            SWAP_CHANNELS = False
            # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
            DEFAULT_MODE = 0
            
            
            [Audio-SDL]
            
            Version = 1
            RESAMPLE = "src-sinc-fastest"
            
            
            [Core]
            
            # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
            Version = 1.010000
            # Draw on-screen display if True, otherwise don't draw OSD
            OnScreenDisplay = False
            # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
            R4300Emulator = 2
            # Disable compiled jump commands in dynamic recompiler (should be set to False)
            NoCompiledJump = False
            # Disable 4MB expansion RAM pack. May be necessary for some games
            DisableExtraMem = False
            # Increment the save state slot after each save operation
            AutoStateSlotIncrement = False
            # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
            EnableDebugger = False
            # Save state slot (0-9) to use when saving/loading the emulator state
            CurrentStateSlot = 4
            # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
            ScreenshotPath = "/home/pi/RetroPie/roms/n64"
            # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default #value of ${UserConfigPath}/save will be used
            SaveStatePath = "/home/pi/RetroPie/savestate"
            # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default #value of ${UserConfigPath}/save will be used
            SaveSRAMPath = "/media/usb0/savefile"
            # Path to a directory to search when looking for shared data files
            SharedDataPath = "/opt/retropie/configs/n64"
            # Delay interrupt after DMA SI read/write
            DelaySI = True
            # Force number of cycles per emulated instruction
            CountPerOp = 0
            # Disable speculative precompilation in new dynarec
            DisableSpecRecomp = True
            # Use alternate VI timing (-1=Game default, 0=Don't use alternate timing, 1=Use alternate timing)
            ViTiming = -1
            # Modify the default count per scanline(-1 or 0=Game default)
            CountPerScanline = -1
            # Randomize PI/SI Interrupt Timing
            RandomizeInterrupt = True
            # Duration of SI DMA (-1: use per game settings)
            SiDmaDuration = -1
            
            
            [CoreEvents]
            
            # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
            Version = 1
            # SDL keysym for stopping the emulator
            Kbd Mapping Stop = 27
            # SDL keysym for switching between fullscreen/windowed modes
            Kbd Mapping Fullscreen = 0
            # SDL keysym for saving the emulator state
            Kbd Mapping Save State = 286
            # SDL keysym for loading the emulator state
            Kbd Mapping Load State = 288
            # SDL keysym for advancing the save state slot
            Kbd Mapping Increment Slot = 0
            # SDL keysym for resetting the emulator
            Kbd Mapping Reset = 290
            # SDL keysym for slowing down the emulator
            Kbd Mapping Speed Down = 291
            # SDL keysym for speeding up the emulator
            Kbd Mapping Speed Up = 292
            # SDL keysym for taking a screenshot
            Kbd Mapping Screenshot = 293
            # SDL keysym for pausing the emulator
            Kbd Mapping Pause = 112
            # SDL keysym for muting/unmuting the sound
            Kbd Mapping Mute = 109
            # SDL keysym for increasing the volume
            Kbd Mapping Increase Volume = 93
            # SDL keysym for decreasing the volume
            Kbd Mapping Decrease Volume = 91
            # SDL keysym for temporarily going really fast
            Kbd Mapping Fast Forward = 102
            # SDL keysym for advancing by one frame when paused
            Kbd Mapping Frame Advance = 47
            # SDL keysym for pressing the game shark button
            Kbd Mapping Gameshark = 103
            # Joystick event string for stopping the emulator
            Joy Mapping Stop = "J0B8/B11,J1B8/B11,J2B8/B11,J3B8/B11"
            # Joystick event string for switching between fullscreen/windowed modes
            Joy Mapping Fullscreen = ""
            # Joystick event string for saving the emulator state
            Joy Mapping Save State = ""
            # Joystick event string for loading the emulator state
            Joy Mapping Load State = ""
            # Joystick event string for advancing the save state slot
            Joy Mapping Increment Slot = ""
            # Joystick event string for taking a screenshot
            Joy Mapping Screenshot = ""
            # Joystick event string for pausing the emulator
            Joy Mapping Pause = ""
            # Joystick event string for muting/unmuting the sound
            Joy Mapping Mute = ""
            # Joystick event string for increasing the volume
            Joy Mapping Increase Volume = ""
            # Joystick event string for decreasing the volume
            Joy Mapping Decrease Volume = ""
            # Joystick event string for fast-forward
            Joy Mapping Fast Forward = ""
            # Joystick event string for pressing the game shark button
            Joy Mapping Gameshark = ""
            
            
            [Input-SDL-Control1]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 0
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = 0
            # SDL joystick name (or Keyboard)
            name = "Wireless Controller"
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
            plugin = "2"
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            DPad R = "hat(0 Right)"
            DPad L = "hat(0 Left)"
            DPad D = "hat(0 Down)"
            DPad U = "hat(0 Up)"
            Start = "button(9)"
            Z Trig = "axis(3+)"
            B Button = "button(0)"
            A Button = "button(1)"
            C Button R = "axis(2+)"
            C Button L = "axis(2-)"
            C Button D = "axis(5+)"
            C Button U = "axis(5-)"
            R Trig = "button(5)"
            L Trig = "button(4)"
            Mempak switch = ""
            Rumblepak switch = ""
            X Axis = "axis(0-,0+)"
            Y Axis = "axis(1-,1+)"
            
            
            [Input-SDL-Control2]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 0
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = -1
            # SDL joystick name (or Keyboard)
            name = "DragonRise Inc.   Generic   USB  Joystick  "
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
            plugin = 2
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            A Button = "button(2)"
            B Button = "button(5)"
            C Button U = "button(1)"
            C Button D = "button(4)"
            R Trig = "button(3)"
            L Trig = "button(7)"
            Z Trig = "button(10)"
            X Axis = "axis(1-, 1+)"
            Y Axis = "axis(0+, 0-)"
            Start = "button(8)"
            Mempak switch = ""
            Rumblepak switch = ""
            
            
            [Input-SDL-Control3]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 0
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = -1
            # SDL joystick name (or Keyboard)
            name = "DragonRise Inc.   Generic   USB  Joystick  "
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
            plugin = 2
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            A Button = "button(2)"
            B Button = "button(5)"
            C Button U = "button(1)"
            C Button D = "button(4)"
            R Trig = "button(3)"
            L Trig = "button(7)"
            Z Trig = "button(10)"
            X Axis = "axis(1-, 1+)"
            Y Axis = "axis(0+, 0-)"
            Start = "button(8)"
            Mempak switch = ""
            Rumblepak switch = ""
            
            
            [Input-SDL-Control4]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 0
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = -1
            # SDL joystick name (or Keyboard)
            name = "DragonRise Inc.   Generic   USB  Joystick  "
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
            plugin = 2
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            A Button = "button(2)"
            B Button = "button(5)"
            C Button U = "button(1)"
            C Button D = "button(4)"
            R Trig = "button(3)"
            L Trig = "button(7)"
            Z Trig = "button(10)"
            X Axis = "axis(1-, 1+)"
            Y Axis = "axis(0+, 0-)"
            Start = "button(8)"
            Mempak switch = ""
            Rumblepak switch = ""
            
            
            [Rsp-HLE]
            
            # Mupen64Plus RSP HLE Plugin config parameter version number
            Version = 1
            # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
            RspFallback = ""
            # Send display lists to the graphics plugin
            DisplayListToGraphicsPlugin = True
            # Send audio lists to the audio plugin
            AudioListToAudioPlugin = False
            
            
            [Transferpak]
            
            # Filename of the GB ROM to load into transferpak 1
            GB-rom-1 = ""
            # Filename of the GB RAM to load into transferpak 1
            GB-ram-1 = ""
            # Filename of the GB ROM to load into transferpak 2
            GB-rom-2 = ""
            # Filename of the GB RAM to load into transferpak 2
            GB-ram-2 = ""
            # Filename of the GB ROM to load into transferpak 3
            GB-rom-3 = ""
            # Filename of the GB RAM to load into transferpak 3
            GB-ram-3 = ""
            # Filename of the GB ROM to load into transferpak 4
            GB-rom-4 = ""
            # Filename of the GB RAM to load into transferpak 4
            GB-ram-4 = ""
            
            
            [UI-Console]
            
            # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
            Version = 1
            # Directory in which to search for plugins
            PluginDir = "./"
            # Filename of video plugin
            VideoPlugin = "mupen64plus-video-GLideN64.so"
            # Filename of audio plugin
            AudioPlugin = "mupen64plus-audio-omx.so"
            # Filename of input plugin
            InputPlugin = "mupen64plus-input-sdl.so"
            # Filename of RSP plugin
            RspPlugin = "mupen64plus-rsp-hle.so"
            
            
            [Video-General]
            
            Fullscreen = False
            ScreenWidth = 640
            ScreenHeight = 480
            # If true, activate the SDL_GL_SWAP_CONTROL attribute
            VerticalSync = False
            
            
            [Video-GLideN64]
            
            # Settings version. Don't touch it.
            configVersion = 20
            # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
            CropMode = 0
            # Crop width pixels from left and right of resulted image (in native resolution)
            CropWidth = 0
            # Crop height pixels from top and bottom of resulted image (in native resolution)
            CropHeight = 0
            # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
            MultiSampling = 0
            # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
            AspectRatio = 1
            # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
            BufferSwapMode = 0
            # Frame buffer size is the factor of N64 native resolution.
            UseNativeResolutionFactor = 1
            # Bilinear filtering mode (0=N64 3point, 1=standard)
            bilinearMode = True
            # Max level of Anisotropic Filtering, 0 for off
            MaxAnisotropy = False
            # Size of texture cache in megabytes. Good value is VRAM*3/4
            CacheSize = 50
            # Enable color noise emulation.
            EnableNoise = True
            # Enable LOD emulation.
            EnableLOD = True
            # Enable hardware per-pixel lighting.
            EnableHWLighting = False
            # Use persistent storage for compiled shaders.
            EnableShadersStorage = True
            # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
            CorrectTexrectCoords = 0
            # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
            EnableNativeResTexrects = False
            # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
            EnableLegacyBlending = True
            # Enable frame and|or depth buffer emulation.
            EnableFBEmulation = True
            # Copy auxiliary buffers to RDRAM
            EnableCopyAuxiliaryToRDRAM = False
            # Enable N64 depth compare instead of OpenGL standard one. Experimental.
            EnableN64DepthCompare = False
            # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
            DisableFBInfo = True
            # Read color buffer by 4kb chunks (strict follow to FBRead specification)
            FBInfoReadColorChunk = False
            # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
            FBInfoReadDepthChunk = True
            # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
            EnableCopyColorToRDRAM = 2
            # Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
            EnableCopyDepthToRDRAM = 2
            # Enable color buffer copy from RDRAM.
            EnableCopyColorFromRDRAM = False
            # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
            txFilterMode = 0
            # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
            txEnhancementMode = 0
            # Deposterize texture before enhancement.
            txDeposterize = False
            # Don't filter background textures.
            txFilterIgnoreBG = False
            # Size of filtered textures cache in megabytes.
            txCacheSize = 100
            # Use high-resolution texture packs if available.
            txHiresEnable = True
            # Allow to use alpha channel of high-res texture fully.
            txHiresFullAlphaChannel = False
            # Use alternative method of paletted textures CRC calculation.
            txHresAltCRC = False
            # Enable dump of loaded N64 textures.
            txDump = False
            # Zip textures cache.
            txCacheCompression = True
            # Force use 16bit texture formats for HD textures.
            txForce16bpp = False
            # Save texture cache to hard disk.
            txSaveCache = True
            # Path to folder with hi-res texture packs.
            txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
            # File name of True Type Font for text messages.
            fontName = "FreeSans.ttf"
            # Font size.
            fontSize = 14
            # Font color in RGB format.
            fontColor = "1F1F1F"
            # Enable bloom filter
            EnableBloom = False
            # Brightness threshold level for bloom. Values [2, 6]
            bloomThresholdLevel = 4
            # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
            bloomBlendMode = 0
            # Blur radius. Values [2, 10]
            blurAmount = 10
            # Blur strength. Values [10, 100]
            blurStrength = 20
            # Force gamma correction.
            ForceGammaCorrection = False
            # Gamma correction level.
            GammaCorrectionLevel = 2
            # Show FPS counter.
            ShowFPS = True
            # Show VI/S counter.
            ShowVIS = False
            # Show percent counter.
            ShowPercent = False
            # Counters horisontal position (0=left, 1=right)
            CountersHPos = 0
            # Counters vertical position (0=bottom, 1=top)
            CountersVPos = 0
            # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
            EnableFragmentDepthWrite = True
            # Use GLideN64 per-game settings.
            EnableCustomSettings = True
            # Path to folder where plugin saves texture cache files.
            txCachePath = "/home/pi/.cache/mupen64plus/cache"
            # Path to folder where plugin saves dumped textures.
            txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
            # Show internal resolution.
            ShowInternalResolution = False
            # Show rendering resolution.
            ShowRenderingResolution = False
            # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
            CountersPos = 8
            
            
            [Video-Rice]
            
            LoadHiResTextures = True
            
            ; InputAutoCfg.ini for Mupen64Plus SDL Input plugin
            
            ; Wireless Controller_START 
            [Wireless Controller]
            plugged = True
            plugin = 2
            mouse = False
            AnalogDeadzone = 4096,4096
            AnalogPeak = 32768,32768
            Mempak switch = button(11) 
            Rumblepak switch = button(12) 
            C Button D = axis(4+) 
            C Button L = axis(3-) 
            L Trig = button(4) 
            Start = button(9) 
            C Button U = axis(4-) 
            DPad D = hat(0 Down) 
            X Axis = axis(0-,0+)
            R Trig = button(5) 
            DPad R = hat(0 Right) 
            DPad L = hat(0 Left) 
            Z Trig = button(6) 
            Y Axis = axis(1-,1+)
            DPad U = hat(0 Up) 
            A Button = button(0) 
            B Button = button(3) 
            C Button R = axis(3+) 
            ; Wireless Controller_END 
            

            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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