OpenBOR 6xxx OpenBeta Testphase
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@2Play That's okay so far. Did you download the latest version from OpenBOR or did you use my branch?
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@2Play That's okay so far. Did you download the latest version from OpenBOR or did you use my branch?
The one from you
cyperghost 26 Oct 2018, 14:50
@darknior @BiZzAr721How to compile
Download OpenBOR from here https://github.com/DCurrent/openbor
Go to folder "engine"
Now get patch by using wget -q --show-progress "http://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/latest_build.diff"
Apply patch with patch -p0 -i latest_build.diff
Compile with make BUILD_PANDORA=1
Place your GLlib next to OpenBOR binary! -
@2Play Haha ... The patch was prepared by me but you were able to compile the newest dev branch from version 6510. Congratulations! Maybe you want to share created binary?
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I was wondering can someone tell me the best version of OpenBOR to use for Raspberry pi?
Also how would I go about installing that onto the PI, if anyone can point me in the right direction would be much appreciated.
Any chance the newest/best version of OpenBOR will eventually be made officially into Retropie for easy install?
thanks
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@cyperghost
When I do thepatch -p0 -i latest_build.diff
I get this error:patching file sdl/opengl.c Hunk #1 succeeded at 223 (offset -2 lines). Hunk #2 succeeded at 234 (offset -2 lines). patching file sdl/sdlport.c patching file Makefile Hunk #4 FAILED at 572. 1 out of 4 hunks FAILED -- saving rejects to file Makefile.rej
And here is what's in my
Makefile.rej
:--- Makefile Fri Aug 10 10:15:18 2018 +++ Makefile Thu Sep 27 17:16:22 2018 @@ -572,7 +578,7 @@ ifeq ($(findstring DGE, $(SDKPATH)), DGE) LIBS += -lSDL -lSDL_gfx -lts else -LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx +LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL endif endif
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@Winklepicker The way to install is all written in first topic. I don't know what is the BEST verison for you. But I can assure you that all version beyond the RetroPie standard version is always better ....
v3400 (RetroPie) is an old decrapted version you need to unpack the addon files (I don't recommend this)
v3400 in this thread is also old and unsupported but uses PAK files for input
v6315 was the first verions build with patched files
The newest branch is dev-6510 if you compile on yourself@backstander
Can you post pleasethere seems an error with compile flag settings but all in all you can build and compile OpenBOR.Makefile.rej
Nice to see you back in action ;)Located the error
Please use nano and edit the patchfile and remove-= -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL exchange to -= -Wl,-rpath,$(LIBRARIES) -lSDL2 += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lGL
Anyway it should run with the resulted binary.
The OpenBOR devs seem to have changed the makefile. Thanks for feedback...
It's line 100+ in patchfile ;) Thanks for reporting....Can you please give a feedback if the newest version will run on your system?
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@cyperghost
Thanks for looking into this!BTW: I just redownloaded the OpenBOR source to make sure I've got a fresh copy before patching again.
I made the changes on line 100 and 101 in
latest_build.diff
but I think I'm getting the same error:$
patch -p0 -i latest_build.diff
patching file sdl/opengl.c Hunk #1 succeeded at 223 (offset -2 lines). Hunk #2 succeeded at 234 (offset -2 lines). patching file sdl/sdlport.c patching file Makefile Hunk #4 FAILED at 572. 1 out of 4 hunks FAILED -- saving rejects to file Makefile.rej
Makefile.rej
--- Makefile Fri Aug 10 10:15:18 2018 +++ Makefile Thu Sep 27 17:16:22 2018 @@ -572,7 +578,7 @@ ifeq ($(findstring DGE, $(SDKPATH)), DGE) LIBS += -lSDL -lSDL_gfx -lts else -LIBS -= -Wl,-rpath,$(LIBRARIES) -lSDL2 +LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lGL endif endif
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Oh, I should note that this is off of my older RetroPie running Raspbian Jessie. I've been working on building a new 3B+ with Stretch but haven't got everything up and running like I want yet ;)
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@backstander yes saw annother error
Plesse change lineLIBS += -lSDL -lSDL_gfx -lts
by removing lSDL_gfxI am also still
inon Jessie
Edit: thankfully I can say I am not a native speaker -
I am also still in on Jessie
Edit: thankfully I can say I am not a native speakerPersonally I think either would work but you wouldn't want to upset the Grammar "Autocratics".
I think I edit that correctly but still getting error
Hunk #4 FAILED at 572.
--- Makefile Fri Aug 10 10:15:18 2018 +++ Makefile Thu Sep 27 17:16:22 2018 @@ -572,7 +578,7 @@ ifeq ($(findstring DGE, $(SDKPATH)), DGE) LIBS += -lSDL -lts else -LIBS -= -Wl,-rpath,$(LIBRARIES) -lSDL2 +LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lGL endif endif
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@backstander arghh well I have no PC to go deeper into that issue - Just tablet. So Iwould add just the
-lGL
switch to line 572 in makefile and compile the whole thing. Please add dependencies according to script module or the openbeta script before compiling -
Please add dependencies according to script module or the openbeta script before compiling
Oh that could be an issue. I hadn't gotten that far because I was still stuck on the patching haha
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Hi@all,
how can I stop background music from emulationstation as soon as openbor beta is running and get back to it after stopping obenbor?
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@OliB If you're using the Python script for the background music, make sure you add the OpenBor executable filename to the list of emulators, so the script knows when it's started.
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@mitu THX ! Yes, using the phyton script - will try it now....
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@mitu Sorry, I'm still "learning" Can you tell me where I have to do the changes in this script?
import os
import time
import random
#import pygame # if you don't have pygame: sudo apt-get install python-pygame
#also that line is commented out as we import the mixer specifically a bit further down.#CONFIG SECTION
startdelay = 5 # Value (in seconds) to delay audio start. If you have a splash screen with audio and the script is playing music over the top of it, increase this value to delay the script from starting.
musicdir = '/home/pi/RetroPie/roms/music'
maxvolume = 0.50
volumefadespeed = 0.02
restart = True # If true, this will cause the script to fade the music out and -stop- the song rather than pause it.
startsong = "heymf.mp3" # if this is not blank, this is the EXACT, CaSeSeNsAtIvE filename of the song you always want to play first on boot.#local variables
bgm = [mp3 for mp3 in os.listdir(musicdir) if mp3[-4:] == ".mp3" or mp3[-4:] == ".ogg"] # Find everything that's .mp3 or .ogg
lastsong = -1
currentsong = -1
from pygame import mixer # import PyGame's music mixer
mixer.init() # Prep that bad boy up.
random.seed()
volume = maxvolume # Store this for later use to handle fading out.#TODO: Fill in all of the current RetroPie Emulator process names in this list.
emulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]#test: Ran into some issues with script crashing on a cold boot, so we're camping for emulationstation (if ES can start, so can we!)
esStarted = False
while not esStarted:
time.sleep(1)
pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
for pid in pids:
try:
procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
if procname[:-1] == "emulationstatio": # Emulation Station's actual process name is apparently short 1 letter.
esStarted=True
except IOError:
continue#ES Should be going, see if we need to delay our start
if startdelay > 0:
time.sleep(startdelay) # Delay audio start per config option above#Look for OMXplayer - if it's running, someone's got a splash screen going!
pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
for pid in pids:
try:
procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
if procname[:-1] == "omxplayer" or procname[:-1] == "omxplayer.bin": # Looking for a splash screen!
while os.path.exists('/proc/'+pid):
time.sleep(1) #OMXPlayer is running, sleep 1 to prevent the need for a splash.
except IOError:
continue#Check for a starting song
if not startsong == "":
try:
currentsong = bgm.index(startsong) #Set the currentsong to the index in BGM that is our startingsong.
except:
currentsong = -1 #If this triggers, you probably screwed up the filename, because our startsong wasn't found in the list.#This is where the magic happens.
while True:
while not esStarted: #New check (4/23/16) - Make sure EmulationStation is actually started. There is code further down that, as part of the emulator loop, makes sure eS is running.
if mixer.music.get_busy():
mixer.music.stop(); #halt the music, emulationStation is not running!
time.sleep(10)
pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
for pid in pids:
try:
procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
if procname[:-1] == "emulationstatio": # Emulation Station's actual process name is apparently short 1 letter.
esStarted=True # Will cause us to break out of the loop because ES is now running.
except IOError:
continue#Check to see if the DisableMusic file exists; if it does, stop doing everything! if os.path.exists('/home/pi/PyScripts/DisableMusic'): print "DisableMusic found!" if mixer.music.get_busy(): mixer.music.stop(); while (os.path.exists('/home/pi/PyScripts/DisableMusic')): time.sleep(15) print "DisableMusic gone!" if not mixer.music.get_busy(): # We aren't currently playing any music while currentsong == lastsong and len(bgm) > 1: #If we have more than one BGM, choose a new one until we get one that isn't what we just played. currentsong = random.randint(0,len(bgm)-1) song = os.path.join(musicdir,bgm[currentsong]) mixer.music.load(song) lastsong=currentsong mixer.music.set_volume(maxvolume) # Pygame sets this to 1.0 on new song; in case max volume -isnt- 1, set it to max volume. mixer.music.play() print "BGM Now Playing: " + song #Emulator check pids = [pid for pid in os.listdir('/proc') if pid.isdigit()] emulator = -1; esStarted=False #New check 4-23-16 - set this to False (assume ES is no longer running until proven otherwise) for pid in pids: try: procname = open(os.path.join('/proc',pid,'comm'),'rb').read() if procname[:-1] == "emulationstatio": # Killing 2 birds with one stone, while we look for emulators, make sure EmulationStation is still running. esStarted=True # And turn it back to True, because it wasn't done running. This will prevent the loop above from stopping the music. if procname[:-1] in emulatornames: #If the process name is in our list of known emulators emulator = pid; #Turn down the music print "Emulator found! " + procname[:-1] + " Muting the music..." while volume > 0: volume = volume - volumefadespeed if volume < 0: volume=0 mixer.music.set_volume(volume); time.sleep(0.05) if restart: mixer.music.stop() #we aren't going to resume the audio, so stop it outright. else: mixer.music.pause() #we are going to resume, so pause it. print("Muted. Monitoring emulator.") while os.path.exists("/proc/" + pid): time.sleep(1); # Delay 1 second and check again. #Turn up the music print "Emulator finished, resuming audio..." if not restart: mixer.music.unpause() #resume while volume < maxvolume: volume = volume + volumefadespeed; if volume > maxvolume: volume=maxvolume mixer.music.set_volume(volume); time.sleep(0.05) print "Restored." volume=maxvolume # ensures that the volume is manually set (if restart is True, volume would be at zero) except IOError: #proc has already terminated, ignore. continue time.sleep(1); #end of the main while loop
print "An error has occurred that has stopped Test1.py from executing." #theoretically you should never get this far.
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I guess I must do it at this section:
#TODO: Fill in all of the current RetroPie Emulator process names in this list.
emulatornames =But, what is the correct name of openbor beta? Is it "OpenBOR OPENBETA" Same as the .sh file is named?
THX
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I think it's
openbor
oropenbor-beta
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@mitu openbor is already there. Try it with openebor-beta now
But did you think the section in the script is the right one? -
@OliB said in OpenBOR 6xxx OpenBeta Testphase:
But did you think the section in the script is the right one?
Yes, there should be just one section with the emulator names.
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