OpenBOR 6xxx OpenBeta Testphase
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@BiZzAr721 thanks
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@cyperghost Hi!! I’m trying to install un a Raspberry Pi zero for my gameboy zero project but I can not make it work. I suppose that I must first install through your script and then replace what I compile through these commands ... is this correct?
Thanks
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@julenvitoria Yes it would be better to compile with the scripts provided. Please give feedback if this runs fine on a Pi Zero. I think it's better to use the older version (3600) this uses less resources ;)
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@cyperghost Only one more question... well, really are two questions...
1-libGL.so.1 where can I find this compiled for a pi zero? I searched in my sd and find one but I don’t know if it is the correct file.
2-What is the way to place the libGL.so.1 file next to the openbor executable? I do not know if it should be placed in the same directory as the executable or in another, I read a little bit more back but finally I do not understand it.Thanks
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@julenvitoria If you use my scriptmodule to compile the lib file has to be placed next to the OpenBOR binary. The GL4ES wrapper can be found here and some flags to compile on your system can be found in USAGE.md file.
The wrapper is not needed at all but it wil improve speed for some animations. If you use the avangers mod for example the intro will play stucked even on a Pi3 platform. The I'm excited to hear your results. I think you get the best experince with the 3400 version on your system.
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@cyperghost thank you!! I will try to do it as soon as possible but the next few days I will not have time. When I do, I'll tell you the result. version 3400 works with a very good performance, but there is some module that I would like to have, so I want to try
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Installed and working!! ;)
Performance (on the first steps) on rpi zero is amazing with openbor!! He-man finally works on my gameboy zero... Yeah!! -
@julenvitoria Wow! Now I'm really impressed!
So you compiled GL4ES and OpenBOR on a RPi0/1 ;)
I've never done this and assumed it would lack on those CPUs.
So thank you for your reports ;)The modules (PAKs) you use are also playing an important role. Some creaters use only oversized graphics and I think that this will throttle down speed. On a x86 mashine with 16GB of RAM this does not really matter but our Pies lack memory and need optimized games. So I think that is the reason why HE-MAN lacks. Because Avengers for example uses much more animations and has much more features.
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@julenvitoria Hi there! I am super interested in compiling the same version that you did. I'm starting to research this now, and wondered if you have any pointers you can share.
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@cyperghost so I'm trying to do exactly what @julenvitoria did and install OpenBOR Beta with GL4ES. I was able to compile GL4ES and I put it's resulting file next to the openbor binary, after it installed using your scriptmodule for 6xxx. When I try to launch 6xxx it just says missing shared library "libvpx.so.1" which is a video codec it seems. Maybe I'm not following the right process? I'm really lost and confused. Also if I try to follow the "Confident about compiling" steps, I get stuck on applying the patch. When it applies the patch it always fails at chunk 4, and then fails to make because of that. I was trying Dimitri patch. Ok, I think I'm maybe seeing the problem, the patch is supposed to insert +webm in the makefile (which provides libvpx.so.1). Do I need to wait for a new patch? And I think I can't use the "one liner installs" because those are meant for pi3, right?
Edit: I am really trying here LOL. I was able to "patch the files" manually, but when I go to build it complains that version.h isn't there. So I see version.sh and run it, but that fails because it doesn't know the git functions being called. hmmmm
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@SinisterSpatula said in OpenBOR 6xxx OpenBeta Testphase:
And I think I can't use the "one liner installs" because those are meant for pi3, right?
Yes, that's RPI3 only
On which RetroPie version you are currently? I tried just for 4.4
For the libvpx try this command
sudo apt install libvpx-dev
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@cyperghost Thanks for your reply, I checked and I already have libvpx-dev because when I used the scriptmodule it installed that I believe. (tells me already latest version). I've started over, and I think I'm really close. I'm using Retropie 4.4 on pi-zero. I've got openbor-master directory ready to build, that was created from the master.zip you provided, I then manually patched the Makefile, the opengl.c, and sdlport.c by hand. I think the version.sh is not meant to be ran directly and instead I'm supposed to use build.sh instead. Just figuring out what paramenters I need to give build.sh right now.
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@SinisterSpatula No the parameter for compiling is
make BUILD_PANDORA=1
you can usemake clean-all BUILD_PANDORA=1
to remove old compile attempts before. -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
make BUILD_PANDORA=1
Ahh I see, so I did the clean, and then I run
make BUILD_PANDORA=1
this is what I get:Compiling PANDORA Port: openbor.c... In file included from openbor.c:14:0: openbor.h:44:24: fatal error: version.h: No such file or directory #include "version.h"
That's why I started to look at version.sh and build.sh. - I realize now that these are meant for building linux and other platforms.
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@SinisterSpatula Please revert back and use the this patch
wget https://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/4-Galina.diff
remove the master folder and do the produce again.
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The 4-Galina.diff also fails to patch on Hunk #4 at 572. The master.zip I'm using is from:
https://github.com/DCurrent/openbor/archive/master.zip
is that right? I can try manually patching by hand again. -
@SinisterSpatula No... Use
wget https://github.com/crcerror/OpenBOR-Raspberry/archive/master.zip
This is an older version (8 month or so) and this works with patch 4 and this is the best tested so far ;) Because this is the one @julenvitoria is using.It could be that in newer version from DCurrent some support is dropped. So it would be fine if you report back if this is working for you.
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
make BUILD_PANDORA=1
Thank you so much, it's patching and compiling just fine now. All my problems stemmed from using the wrong master.zip :)
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@SinisterSpatula Not at all the wrong master file ;)
It seems that during development phase the OpenBOR binary can't be compiled on RPi1/0 anymore. The developer team of OpenBOR removed some SDL libaries from source code. So this could be the fault.Thanks for your feedback!
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@cyperghost Hi again, so sorry I could use some more advice. I used the "oneliner install" to build the directories, install dependencies, place the Module Selection Script, etc. Then I overwrite the binary with the compiled one, and the libGL.so.1 compiled one. I think it's all working. However, when I launch the beta using the Selection Script, it's saying
No config found for system openbor
. I guess this is related to/opt/retropie/configs/SYSTEMNAME/emulators.cfg
I guess my question is do I need to do the scriptmodule instead for it to setup the emulators.cfg for me? And the "oneliner" does not do that?I'm trying the scriptmodule method, then overwriting, now... Edit: no, still not working. I recorded all the steps I performed, in case it's helpful, to see what I'm doing wrong? https://sinisterspatula.github.io/SuperRetropieGuides/OpenborBeta6510
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