OpenBOR 6xxx OpenBeta Testphase
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I wish OpenBOR was naturally its own system on Retropie without all the hoops.
I am looking in experimental and I only see OpenBOR but not 6XXX to get new stuff running.
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@cyperghost Is it yours? https://github.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/tree/master/scriptmodules
I tried to update openbor-6xxx but it no longer comes out in retropie-update. What do I have to do to get it in retropie-setup? -
@snock You can copy scriptmodule to RetroPie install... then it works again.
@BiZzAr721 Never updated the old 3400-fork. I just use old binaries like you maybe a package is missing. -
Has anyone tried 6xxx on a pi 4? The script installs ok but when running the .sh from the ports section just returns to emulationstation. Runcommand log just shows:
LIBGL: Initialising gl4es LIBGL: v1.0.9 built on Sep 17 2018 21:56:32 LIBGL: Using GLES 2.0 backend LIBGL:loaded: libbcm_host.so LIBGL:loaded: libvcos.so LIBGL:loaded: libbrcmGLESv2.so LIBGL: Hardware test disabled, nothing activated... ~
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@janderclander14 said in OpenBOR 6xxx OpenBeta Testphase:
LIBGL:loaded: libbcm_host.so
LIBGL:loaded: libvcos.so
LIBGL:loaded: libbrcmGLESv2.soThese are the legacy/proprietary GL drivers, they will not work on the Pi4.
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@SinisterSpatula @cyperghost I'm sorry I didn't answer but I had personal problems that kept me apart ...
I know it's too late but here I leave my little contribution, I made a fork of your github and added everything necessary to work in a zero / 1, I hope you don't mind:
https://github.com/julenvitoria/OpenBOR-63xx-RetroPie-openbeta
A year ago it was working perfect but today I tried to reinstall it in fresh install of retropie 4.6 on RPi 4 and it does not appear in the menu of experimental packages through retropie setup. I don't quite understand what exactly is retropie install that you mentioned three posts above.@snock did you get it to appear in experimental packages?
Thx
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@cyperghost Thanks for all your hard work on this!
Since this thread is a few years old now, would it be possible for you to post a quick breakdown of current steps needed to get this to run on a Raspberry Pi 3b+ on Retropie 4.5?
Or really just the most up to date current instructions to run on a Pi 3 at all? I think a lot of folks would greatly appreciate it.
Thanks again, fantastic work!
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@A-Bored-Ninja I would recommend the SCRIPT-MODULE-INSTALL. This works on RPi2/3 devices. It's the openbor-6xxx installer module
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja I would recommend the SCRIPT-MODULE-INSTALL. This works on RPi2/3 devices. It's the openbor-6xxx installer module
Fantastic! That's what I was hoping.
Can you please also link back to the best method to get your games working?
Sorry to ask, but I'm just trying to get a full set of clear and current directions.
I greatly appreciate it.
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@A-Bored-Ninja said in OpenBOR 6xxx OpenBeta Testphase:
method to get your games working?
Which games? Sorry didn't get it.
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja said in OpenBOR 6xxx OpenBeta Testphase:
method to get your games working?
Which games? Sorry didn't get it.
Sorry, I didn't communicate my question well.
Basically, what are the next steps after I've installed OpenBOR?
Meaning, do I still put my pak files into a folder then run a script to extract them? Or does OpenBOR 6xxx have that built in?
Sorry for the million questions.
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@A-Bored-Ninja No the PAK extraction is only used for the scriptmodule delievered with retropie ;) But it makes easy things just complicated :)
So just set your PAKs to
~/RetroPie/roms/ports/openbor
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja No the PAK extraction is only used for the scriptmodule delievered with retropie ;) But it makes easy things just complicated :)
So just set your PAKs to
~/RetroPie/roms/ports/openbor
Great! Thank you so much!
Now I'll have to give it a whirl and see what happens. Hopefully the controller mapping isn't too difficult. Haha.
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Hi!!! I discovered that in the latest version of retropie 4.6 on a raspberry pi 3b/3b+ the installation works fine through retropie-setup-> experimental packages, but in a raspberry pi 4 with fresh image of retropie 4.6 the package does not appear under experiment packages ... would anyone know why it is ? It is possible that the reason is because it is a beta and does not allow to do this type of installation? I don't know what differences there will be in this sense between a rpi3 and a rpi4. I can't find info about it or I haven't been able to find it. Thanks in advance
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Hello, I would install openbor 6XXX on my pi 4 in retropie 4.6 and it's not good for me too. The path may change in the 4.6, so i don't know how to make appear opb6xxx in experimental packages
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I've noticed an odd bug in OpenBOR 6xxx that the regular OpenBOR doesn't have: when I try to scroll the list of games to the next screen, OpenBOR shuts down. I thought it was e.g. a corrupt PAK file, but it seems to happen regardless of how many there are.
By the way, everyone with OpenBOR needs this :)
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@BazzCatt hahaha, He-man is an awesome game!! What do you mean with trying to scroll to the next screen? Openbor-6xxx is launched through the emulationstation menu and does not have its own menu like normal Openbor. Maybe you are launching the games through openbor-3400?
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@wsamael Hi!!! To make the module appears again in experimental packages you have to edit the script after downloading, find where it says
rp_module_flags = "! Mali! X11! Kms"
and remove the! Kms flag. The result would be the following
rp_module_flags = "! Mali! X11"
Then load retropie-setup again and you will see that in experimental packages it reappears
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@julenvitoria
for openbor 6xxx ???
Which file script do u edit ? -
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...). Now the problem is that pak games run well but on a very small portion of the screen and I am not able to run them fullscreen. @cyperghost @mitu Sorry to bother you but ... could you tell me how to run them full screen? (Or anyone here ...) Really I don't have much idea if it can be possible either but I hope so...
Sorry for my english but it's not my language...
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