OpenBOR 6xxx OpenBeta Testphase
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@cyperghost Thanks for all your hard work on this!
Since this thread is a few years old now, would it be possible for you to post a quick breakdown of current steps needed to get this to run on a Raspberry Pi 3b+ on Retropie 4.5?
Or really just the most up to date current instructions to run on a Pi 3 at all? I think a lot of folks would greatly appreciate it.
Thanks again, fantastic work!
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@A-Bored-Ninja I would recommend the SCRIPT-MODULE-INSTALL. This works on RPi2/3 devices. It's the openbor-6xxx installer module
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja I would recommend the SCRIPT-MODULE-INSTALL. This works on RPi2/3 devices. It's the openbor-6xxx installer module
Fantastic! That's what I was hoping.
Can you please also link back to the best method to get your games working?
Sorry to ask, but I'm just trying to get a full set of clear and current directions.
I greatly appreciate it.
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@A-Bored-Ninja said in OpenBOR 6xxx OpenBeta Testphase:
method to get your games working?
Which games? Sorry didn't get it.
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja said in OpenBOR 6xxx OpenBeta Testphase:
method to get your games working?
Which games? Sorry didn't get it.
Sorry, I didn't communicate my question well.
Basically, what are the next steps after I've installed OpenBOR?
Meaning, do I still put my pak files into a folder then run a script to extract them? Or does OpenBOR 6xxx have that built in?
Sorry for the million questions.
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@A-Bored-Ninja No the PAK extraction is only used for the scriptmodule delievered with retropie ;) But it makes easy things just complicated :)
So just set your PAKs to
~/RetroPie/roms/ports/openbor
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@A-Bored-Ninja No the PAK extraction is only used for the scriptmodule delievered with retropie ;) But it makes easy things just complicated :)
So just set your PAKs to
~/RetroPie/roms/ports/openbor
Great! Thank you so much!
Now I'll have to give it a whirl and see what happens. Hopefully the controller mapping isn't too difficult. Haha.
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Hi!!! I discovered that in the latest version of retropie 4.6 on a raspberry pi 3b/3b+ the installation works fine through retropie-setup-> experimental packages, but in a raspberry pi 4 with fresh image of retropie 4.6 the package does not appear under experiment packages ... would anyone know why it is ? It is possible that the reason is because it is a beta and does not allow to do this type of installation? I don't know what differences there will be in this sense between a rpi3 and a rpi4. I can't find info about it or I haven't been able to find it. Thanks in advance
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Hello, I would install openbor 6XXX on my pi 4 in retropie 4.6 and it's not good for me too. The path may change in the 4.6, so i don't know how to make appear opb6xxx in experimental packages
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I've noticed an odd bug in OpenBOR 6xxx that the regular OpenBOR doesn't have: when I try to scroll the list of games to the next screen, OpenBOR shuts down. I thought it was e.g. a corrupt PAK file, but it seems to happen regardless of how many there are.
By the way, everyone with OpenBOR needs this :)
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@BazzCatt hahaha, He-man is an awesome game!! What do you mean with trying to scroll to the next screen? Openbor-6xxx is launched through the emulationstation menu and does not have its own menu like normal Openbor. Maybe you are launching the games through openbor-3400?
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@wsamael Hi!!! To make the module appears again in experimental packages you have to edit the script after downloading, find where it says
rp_module_flags = "! Mali! X11! Kms"
and remove the! Kms flag. The result would be the following
rp_module_flags = "! Mali! X11"
Then load retropie-setup again and you will see that in experimental packages it reappears
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@julenvitoria
for openbor 6xxx ???
Which file script do u edit ? -
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...). Now the problem is that pak games run well but on a very small portion of the screen and I am not able to run them fullscreen. @cyperghost @mitu Sorry to bother you but ... could you tell me how to run them full screen? (Or anyone here ...) Really I don't have much idea if it can be possible either but I hope so...
Sorry for my english but it's not my language...
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@shavecat Yes!!! Openbor 6xxx... The script is the one that created cypherghost. The steps should be the following:
wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh nano ~/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh
and remove the !Kms flag in
rp_module_flags = "!Mali !X11 !Kms"
The result would be the following:
rp_module_flags = "!Mali !X11"
Save & exit with ctrl-x, run retropie setup again and go experimental packages ;)
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@julenvitoria
Thanks a lot :) -
@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...). Now the problem is that pak games run well but on a very small portion of the screen and I am not able to run them fullscreen. @cyperghost @mitu Sorry to bother you but ... could you tell me how to run them full screen? (Or anyone here ...) Really I don't have much idea if it can be possible either but I hope so...
Sorry for my english but it's not my language...
Because I am stupid I did not take into account that openbor games can be configured from VIDEO OPTIONS to run full screen ... LOL
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@julenvitoria Thanks a lot for the tips. I was able to build the gl4es lib for the RPI4 and this made OpenBor run. However, I tried Streets of Rage 2X and the game crashes just after the "start" screen. This is the runcommand log, if it is of any help
LIBGL: Error while gathering supported extension (eglInitialize: EGL_NOT_INITIALIZED), default to none LIBGL: Initialising gl4es LIBGL: v1.1.3 built on May 9 2020 23:34:30 LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so LIBGL: loaded: libEGL.so LIBGL: Using GLES 2.0 backend LIBGL: Targeting OpenGL 2.1 LIBGL: WARNING, No Limited or Full NPOT support in hardware, Forcing NPOT have no effect! LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: try to use VBO LIBGL: glX Will try to recycle EGL Surface LIBGL: Current folder is:/opt/retropie/ports/openbor-6xxx LIBGL: Shuting down
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@janderclander14 Hi!!! I downloaded Street Of Rage 2x from here (download android PAK, inside the zip you'll found it) and it works fine for me ;)
Could you tell me the size of your libGL.so.1 file? Mine is 1595 kb and works fine on my pi 4 -
@julenvitoria Thanks, that worked! I was using the latest version of the mod (1.9.3) and for some reason it crashes. Version 1.7 works fine.
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