OpenBOR 6xxx OpenBeta Testphase
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@greenhawk84 You're almost there - I had the same issue. Removing that old openbor.sh file was the right thing to do. Make sure emulationstation is closed before proceeding to the next step.
The next thing you need to do is edit /etc/emulationstation/es_systems.cfg to add the pak extension for openbor. See this other separate thread with an example.
Again you'll want your pak files to be under /home/pi/RetroPie/roms/openbor/
Launch emulationstation again.
Launch an openbor game through emulationstation with a keyboard and gamepad connected, go into options, map the inputs, then you can use the controller exclusively. You will have to do this for each pak separately - there's no universal input mapping for openbor as far as I know.
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@greenhawk84 Yup, same probs here too. You should be sorted if you follow Ben's post.
I saw your reply on the Streets of Rage Remake thread regarding the widescreen option. As per my comment on there, it didn't run great on my 3b+ but I've been playing Streets of Rage 2X tonight on OpenBOR and it looks really nice in widescreen mode, especially with the 16-Bit 2X filter on, so maybe have a look at that once you get everything set up. The latest version is v2.2 but that crashed for me so I went with the 1.6 (Lite) version and no probs so far, plays really nice.
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@bmovieben said in OpenBOR 6xxx OpenBeta Testphase:
You will have to do this for each pak separately - there's no universal input mapping for openbor as far as I know.
That's odd mate, are you having to set up your controller for each pak? I've only had to do it the once following the 6510 install... not looked into why, maybe some wizardry going on :)
I'm sure last time I built my rpi, when there were separate 6xxx and 3400 OpenBOR packages, I updated a script to avoid having to set up my controller for each game. It'll be documented in one of the threads on here.
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WOW! I got it! I have been wanting this for so long. Thank you so much for the help! Is it just me or are the instructions to get this running not exactly complete? I did see the OpenBOR entry in es_systems.cfg, but the extension and such was incomplete. Again, this is crazy now! What settings do you guys use? Do you keep OpenGL etc?
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@greenhawk84 Nice one! The only thing I've changed besides my controller settings was setting the 16-Bit 2X filter.
I agree that the instructions for this method could do with a couple of extra steps adding given a few of us have hit the same problems.
@cyperghost would you be happy to update the first post to include these additional steps for the "Install via RetroPie-Extras" method please?
Extra pre-install step:
- Delete the ports openbor.sh that comes as part of the RetroPie setup (/home/pi/RetroPie-Setup/scriptmodules/ports) prior to running the 6510 install script.
Extra post-install steps:
- Create the roms/openbor folder manually
- Update the OpenBOR entry in es_systems.cfg to include:
<extension>.PAK .pak</extension>
<fullname>OpenBOR</fullname>
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@agboju_logun thanks, do you know how we can set a theme to this? I notice Retropie does not have anything listed in /etc/emulationstation/themes/carbon. I also had to set my view to "Video" in ES on OpenBOR so I can begin to scrape and set metadata with videosnaps etc.
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@greenhawk84 I think you just need to copy another emulator folder, rename it “openbor” and replace the system logo (there’s one in this thread here).
I use the Artbook theme which does include an OpenBOR folder.
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@kactius said in OpenBOR 6xxx OpenBeta Testphase:
Hello)
How to run tmnt rescue-palooza at latest official build of openbor for Rbpi4 (from 8 sept 2020) -
@iga said in OpenBOR 6xxx OpenBeta Testphase:
tmnt rescue-palooza
Not working well
some levels wont play ... -
@shavecat
yes, I have already encountered this problem....
A couple of years ago I discussed first on the forum of developers http://www.chronocrash.com/forum/index.php?topic=4460.0 and then through a personal contact with them about this problem on android. As a result, they even sent me some light versions allegedly (which I should not have shown to anyone, etc.), but the effect was the same.
In the end, I just picked up the version of openbor for android in which everything worked by default.Actually, the question is, what versions of openbor are there for raspberries and where can they be taken from?
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OpenBOR has been working good so far on my stock Pi4. Just wondering with this 6xxx installation, will it be possible to "Update installed packages" without any adverse effects on OpenBOR? I would hate to break it if I do a routine update via Retropie Setup.
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@greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:
OpenBOR has been working good so far on my stock Pi4. Just wondering with this 6xxx installation, will it be possible to "Update installed packages" without any adverse effects on OpenBOR? I would hate to break it if I do a routine update via Retropie Setup.
Is it possible? As i said , it show me OpenBor version 3.0 build 3016 from 8 septemer 2020 and no update option avaible
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Okay, just to confirm, I "Updated all packages" via Retropie Setup and upon arriving back to Emulationstation on a reboot, my OpenBOR system was gone because the es_systems.cfg file was overwritten with the default. No biggie, just replaced the entry and it was back with all my scrapes and games working.
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Just curious if anyone sees a difference when setting SDL vs. OpenGL in the video settings? I am not seeing a difference but I am looking to see if performance changes such as screen motion and sprite motion.
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@greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:
No biggie, just replaced the entry and it was back with all my scrapes and games working.
and what about resque-palooza?
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@iga yes I tested TMNT and it was fine, still had my save game intact.
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@greenhawk84
All levels are playable? ( swamp\beach\others...)
How could get your version of openbor? -
I've got OpenBOR running, but it seems to be a rather old version. There has been some controversy about the fork/source begin used to create the port.
Let's hope someone with the needed skills, time and devotion will put effort into porting a more recent build for greater game support.Apparently this already has been done and zerojay's script installs the v6510-dev build, which isn't actually a port but a complete system!I've seen video's of ppl running "TMNT: Rescue-Palooza!" on a Pi Zero W using OpenBOR, so I they might be using the same solution.
I've noticed some minor quirks during the installation/configuration of OpenBOR using zerojay's script. When triggered from RetroPie-Setup, it runs the old script which points to rofl0r's repo and builds an ancient version. In order to be able to run it from the RetroPie-Setup GUI, you have to remove/rename the old openbor.sh in '/home/pi/RetroPie-Setup/scriptmodules/ports' manually, so the newer openbor.sh located in '/home/pi/RetroPie-Setup/scriptmodules/emulators' will be listed.
Besides this, es_systems.cfg in '/etc/emulationstation' contains the "wrong" roms path and is missing values for fullname and extension as well. Noting which can't easily be resolved, but if you're totally new to this it might be a bit discouraging.
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@boolean Yup, it's running... but half levels not working. You cannot access to it. - It's old problem, started from my attempt to play on android phone. And solution for android was choose/find correct version of open bor exclusive for rescue-palooza.
So, i think, we need find same current version for retropie.... -
@iga Judging from your screenshots (you've extracted the game like I did before which is now deprecated) you're running build 3016 instead of 6510. Am I right? I've edited my last post to provide some clarification.
On v6510 TMNT: Rescue-Palooza! plays out of the box and (as far as I can tell) without issues. No need for any savegame hocuspocus.
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