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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • I
      IGA @GreenHawk84
      last edited by

      @greenhawk84 The default version of openbor, that comes with retropie v4.7.1 couldn't even run tmnt (which that not 6510). Or you're mean more older versions?

      GreenHawk84G 1 Reply Last reply Reply Quote 0
      • GreenHawk84G
        GreenHawk84 @IGA
        last edited by GreenHawk84

        @iga I mean setting up Retropie to have the older version of OpenBOR in order to run TMNT properly. One alternative is to use the old OpenBOR for certain games that need it and then the new OpenBOR for other games, just like we have alternate Mame cores. I don't think that version or option to select an alternate version per .PAK file is possible right now.

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        • S
          senseless @agboju_logun
          last edited by

          @agboju_logun said in OpenBOR 6xxx OpenBeta Testphase:

          @senseless Hi mate, I had probs too as the 6510 instructions in the first post are missing a few keys steps. You shouldn’t need to update the es_systems.cfg manually if the script runs successfully (tried that myself while trying to get it working :) ) Have a look at this post which covers the extra steps:

          https://retropie.org.uk/forum/post/248619

          Edit: I’m talking shizzle, I meant you don’t have to manually add the system, which is something I tried while trying to get it working ... you do still have to edit the es_systems.cfg to tweak the OpenBOR entry that the install script adds.

          I finally got it up and running. I needed to do two things:

          • Add the fullname to es_systems.cfg

          <fullname>OpenBOR</fullname>

          • Modify the emulators.cfg

          It seems all it's very case sentitive....

          In the emulators.cfg (located /opt/retropie/configs/openbor) I had:

          default = "OpenBOR"
          openbor = "/opt/retropie/emulators/openbor/OpenBOR %ROM%"

          After changing it to:

          default = "OpenBOR"
          OpenBOR = "/opt/retropie/emulators/openbor/OpenBOR %ROM%"

          The system worked!

          Thanks for your help ;).

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          • T
            tardigrada
            last edited by tardigrada

            Hello everyone, first of all i want to thank @darknior @zanac and @cyperghost for making this possible. I managed to install multiple OpenBOR versions with CLI support on Ubuntu 20.04 and I'm so glad this worked out that I registered here and give @construkt and anyone interested a quite detailed instruction on how to get this to work on Ubuntu.

            1. Prepare for building.
              After setting up your building environment install the dependencies needed to build OpenBOR from source:
            sudo apt-get install libsdl2-dev libsdl2-gfx-dev libpng-dev libvorbis-dev libvpx-dev yasm
            

            ""

            Unfortunatley building with the latest compiler didn't work so you have to change it to an older one (gcc-7 or gcc-8) - to do that follow the instructions here: https://linuxconfig.org/how-to-switch-between-multiple-gcc-and-g-compiler-versions-on-ubuntu-20-04-lts-focal-fossa

            1. Download the source and the patch-file
              Download the zipped source code of any version you want, in my example here i take version 7142 (https://github.com/DCurrent/openbor/archive/refs/tags/v7142.zip) and 3400 (https://github.com/crcerror/OpenBOR-3400/archive/master.zip).
              Now get the patch from here: http://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/latest_build.diff

            2. Edit the diff-file
              To make this work you have to open the patch file with a texteditor and delete everything AFTER

             #ifndef SKIP_CODE
             	getPakName(pakname, -1);
             	video_set_window_title(pakname);
            
            1. Apply the Patch
              Extract the downloaded zip-file and put the edited patch inside the /engine folder. In the engine folder open a terminal and apply the patch with
            patch -p0 -i latest_build.diff
            
            1. Make build.sh executable with
            chmod  +x build.sh
            

            and build the binary with

            ./build.sh 4 amd64 
            
            1. Go to /opt/retropie/configs/ and create a "openbor" folder with an "emulators.cfg" file inside - make the folder and everything inside owned by current user with
            sudo chown -R $USER /opt/retropie/configs/openbor/
            
            1. Open the emulators.cfg with a texteditor and put this inside:
            openbor-7142 = "pushd /opt/retropie/configs/openbor; /PATH_TO_THE_BINARY_FOLDER/OpenBOR %ROM%; popd" 
            default = "openbor-7142"
            openbor-3400 = "pushd /opt/retropie/configs/openbor; /PATH_TO_THE_BINARY_FOLDER/OpenBOR %ROM%; popd" 
            
            1. edit es_systems.cfg and put this inside:
              <system>
                <name>openbor</name> 
                <fullname>OpenBOR</fullname>
                <path>/PATH_TO_YOUR_ROMS_FOLDERS/openbor</path> <extension>.bor .BOR .pak .PAK</extension> 
                <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ openbor %ROM%</command> 
                <platform>pc</platform> 
                <theme>openbor</theme>
              </system>
            
            1. create an "openbor" folder in your roms directory and put your games in it.

            So now you are good to go and start playing :)

            B 1 Reply Last reply Reply Quote 1
            • B
              BMovieBen @tardigrada
              last edited by BMovieBen

              @tardigrada First off, thank you for all this information. Following your instructions I had a couple things I might recommend you add in to the instructions...

              1. Apply the Patch
                Place the edited patch inside the engine/ folder. Then, ensuring you've navigated inside of cd engine/, apply the patch with...

              2. Build the binary
                Make build.sh an executable by performing
                chmod +x build.sh
                Then build the binary with...

              And finally I got stuck on the build with the following error. Any suggestions here? I don't have Ubuntu installed.

              
              pi@retropie:~/openbor-7142/engine $ ./build.sh 4 amd64
              -------------------------------------------------------
              OpenBOR v3.0 Build 0000 (commit hash: 0000000) - http://www.ChronoCrash.com
              
              All rights reserved.
              See LICENSE and README within OpenBOR root for details.
              
              Copyright (c) 2004 - 2018 OpenBOR Team
              -------------------------------------------------------
              -------------------------------------------------------
                   ERROR - Linux amd64 Environment Failed
                               SDK Installed?
              -------------------------------------------------------
              
              
              T 1 Reply Last reply Reply Quote 0
              • T
                tardigrada @BMovieBen
                last edited by

                @bmovieben Thanks for your suggestions - I've edited the post. I guess the instruction wasn't that detailed after all :-)

                @bmovieben said in OpenBOR 6xxx OpenBeta Testphase:

                I don't have Ubuntu installed.

                What's your OS then? The given instruction only applies to Ubuntu/Debian based x86 (64 bit) systems..

                B 1 Reply Last reply Reply Quote 0
                • B
                  BMovieBen @tardigrada
                  last edited by

                  @tardigrada I just have the retropie 4.6 image installed.

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    tardigrada @BMovieBen
                    last edited by tardigrada

                    @bmovieben OK, from your code-output i can see you are on a RaspberryPi - so that Method won't work... Also i don't understand why you try it the hard way by compiling yourself when there's a straightforward, easy to use solution for pi users provided in the opening post...

                    I 1 Reply Last reply Reply Quote 0
                    • I
                      IGA @tardigrada
                      last edited by

                      Any news about resqua-palooza?

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        BMovieBen @IGA
                        last edited by

                        @iga Nope sorry. You'd be better off finding a PC to play it on, I don't think he intends to upgrade TMNT Rescue Palooza to a newer version of OpenBor.

                        I GreenHawk84G 2 Replies Last reply Reply Quote 0
                        • I
                          IGA @BMovieBen
                          last edited by

                          @bmovieben i play on phone, but on crt-tv it's looks greater...
                          But at all idea of new version is clear

                          1 Reply Last reply Reply Quote 1
                          • GreenHawk84G
                            GreenHawk84 @BMovieBen
                            last edited by GreenHawk84

                            @bmovieben is there a way to use the version of OpenBOR that TMNT was built for just whenever I want to run that .pak? So, I would have 2 versions of OpenBOR installed on my Pi4?

                            B G 2 Replies Last reply Reply Quote 0
                            • B
                              BMovieBen @GreenHawk84
                              last edited by

                              @greenhawk84 The one included with TMNT RP is built for PC, so you would have to figure out how to build that specific version for the Pi, hope that it functions the same as the PC version, and then figure out a way to get the two versions of OpenBor to coexist on a Pi. I had the same thought but got stuck at the "build for Pi" step and messed up my RetroPie setup. Once I got it back to working I decided to stop messing with it (for now). Godspeed if you try this though!

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                              • G
                                G30FF @GreenHawk84
                                last edited by

                                @greenhawk84 The version included with TMNT RP is, as far as I can tell, version 3400. There is currently no build of that for the Pi 4, even if you could get multiple OpenBOR versions running at once. There's a Pi 3 build, but no Pi 4 build.

                                GreenHawk84G 1 Reply Last reply Reply Quote 1
                                • GreenHawk84G
                                  GreenHawk84
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • fnkngrvF
                                    fnkngrv
                                    last edited by

                                    I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log

                                    Parameters: 
                                    Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd
                                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory
                                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory
                                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
                                    

                                    Or am I hitting a different issue?

                                    fnkngrvF 1 Reply Last reply Reply Quote 0
                                    • fnkngrvF
                                      fnkngrv @fnkngrv
                                      last edited by

                                      @fnkngrv said in OpenBOR 6xxx OpenBeta Testphase:

                                      I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log

                                      Parameters: 
                                      Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd
                                      /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory
                                      /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory
                                      /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
                                      

                                      Or am I hitting a different issue?

                                      so had to remove everything, then clean retropie-setup. after that had to actually remove the default openbor.sh....then install via zerojay's repo. I essentially followed this...

                                      bdbb2b6c-3975-412e-b3c2-1bcceb3de078-image.png

                                      1 Reply Last reply Reply Quote 0
                                      • GreenHawk84G
                                        GreenHawk84 @G30FF
                                        last edited by GreenHawk84

                                        @g30ff on my PC, I have an OpenBOR folder with game folders inside, containing the specific OpenBOR for each. I wish it were that easy on a Pi4, but alas we have to build OpenBOR specifically for a Pi4.

                                        I have not experimented with the "Ports" version of OpenBOR and TMNT:RP. I am kind of hesitant to try considering my OpenBOR as a system is working as intended. I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.

                                        I 1 Reply Last reply Reply Quote 1
                                        • I
                                          IGA @GreenHawk84
                                          last edited by

                                          @greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:

                                          I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.

                                          what is current version of pak? (found TMNT R & E (Dec 10, 2020))

                                          I 1 Reply Last reply Reply Quote 0
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                                          • I
                                            IGA @IGA
                                            last edited by

                                            Hello.
                                            There are still no avaible to play tnmt Rescuepalooza ( all levels)?

                                            1 Reply Last reply Reply Quote 0
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