OpenBOR 6xxx OpenBeta Testphase
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@greenhawk84 The one included with TMNT RP is built for PC, so you would have to figure out how to build that specific version for the Pi, hope that it functions the same as the PC version, and then figure out a way to get the two versions of OpenBor to coexist on a Pi. I had the same thought but got stuck at the "build for Pi" step and messed up my RetroPie setup. Once I got it back to working I decided to stop messing with it (for now). Godspeed if you try this though!
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@greenhawk84 The version included with TMNT RP is, as far as I can tell, version 3400. There is currently no build of that for the Pi 4, even if you could get multiple OpenBOR versions running at once. There's a Pi 3 build, but no Pi 4 build.
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I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log
Parameters: Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
Or am I hitting a different issue?
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@fnkngrv said in OpenBOR 6xxx OpenBeta Testphase:
I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log
Parameters: Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
Or am I hitting a different issue?
so had to remove everything, then clean retropie-setup. after that had to actually remove the default openbor.sh....then install via zerojay's repo. I essentially followed this...
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@g30ff on my PC, I have an OpenBOR folder with game folders inside, containing the specific OpenBOR for each. I wish it were that easy on a Pi4, but alas we have to build OpenBOR specifically for a Pi4.
I have not experimented with the "Ports" version of OpenBOR and TMNT:RP. I am kind of hesitant to try considering my OpenBOR as a system is working as intended. I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.
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@greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:
I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.
what is current version of pak? (found TMNT R & E (Dec 10, 2020))
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Hello.
There are still no avaible to play tnmt Rescuepalooza ( all levels)? -
@cyperghost Good day!
I wanted to ask you if anyone or you have an arm64 version of the latest setup.
the RE script as it says is only for Pi boards.
I tried to compile with https://github.com/DCurrent/openbor/engine
but no go
also what about the GLib on arm64 ?
tx in advance for any feedback -
@cyperghost
I have managed to compile OpenBOR 4 for RockPro64
ignore above as I know have a working setup
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