OpenBOR 6xxx OpenBeta Testphase
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@darknior Opening BorLog in
dev/shm
, build # is blank. Using Cyperghost's install script it shows version 6512.@cyperghost I was doing a lot of moving/renaming of the binaries when I first used
LIBGL_FB=3
command - maybe coincidence or maybe just a placebo. Did some comparisons and your right, I see no noticeable difference.I installed all from your scripts. Everything worked as it should except darknior's 3400. I copied 2
.bor
folders to paks, ran script and got booted back to ES. Here is log:Parameters: Executing: pushd /opt/retropie/ports/openbor-3400; /opt/retropie/ports/openbor-3400/OpenBOR ""; popd /opt/retropie/ports/openbor-3400 ~ /opt/retropie/supplementary/runcommand/runcommand.sh: line 1008: 781 Segmentation fault /opt/retropie/ports/openbor-3400/OpenBOR "" ~
Runcommand Line 1008 is
eval $COMMAND </dev/tty &>>"$LOG"
A note for another time.......I was trying to make a script within linux that will scan PAKS directory for
.bor
&.pak
, then create a script for each mod to individually load mods. I managed to make the script work for windows a while back, but linux is a bust for me. I must give up. Maybe you can make it a feature in your OpenBOR loader using your talent of the scripts! Maybe it could be a button "create individual mod launchers" which would scan the PAKS folder and create the scriptsgamename.sh
.#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ openbor "/home/pi/RetroPie/roms/ports/openbor/TMNT - Shell Shocked.pak"
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@bizzar721 Oh 3400 runs fine for me. About version number it's 6315! I changed it in scriptmodules. Maybe you have configs from 6xxx and 3400 together?
About your idea of using single bash scripts..... Consider that every call to openbor uses default "emulator" so if you set
openbor-3400
as default your bash files would use this. So the usage would be thatopenbor-6xxx
should be default and some PAKs that won't work are setted to 3400 branch. -
The 3400 with pak support runs great, but I use it within same OpenBOR folder as 6xxx.. I only tested what you have available going through your scripts and without manually editing anything. I have used single loading scripts with more than one binary, switching between versions with runcommand.
I was under the impression that the emulator.cfg would do the same even if binary is in another folder.
As for possible conflicting configs, let me know if you want me to do a clean image and try again. I have an SD card I've been using just for testing purposes. I'll do what's necessary to give you the feedback you require. I wish there was more I could do to help shorten your workload.
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@bizzar721 My workload is okay but it is essential to test on other build. I really appreciate your solid feedback for hunting down some bugs ;) - Thank you very much.
I changed the scriptmodul for v3400 it offers PAK support now. I think at least for rpi1/0 this is needed. I removed the hate speech out of the resporitory so it should not hurt anyone - consider the 3400 PAK port as unofficial!!!
But I believe that it is usefull for other paltforms. I was able to compile it on an ODroid XU4 ... there are some issues with graphics driver but it runs. So more advanced coders can do their jobs ;)Maybe other platforms (ODROID!) can use this, too.
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v6412
- Added my first function to openbor. We already had loadmodel to load a cached model into memory but now I have added unload_model to remove a model from memory.
Some interesting improvements from our version ...
I think next week I try to compile newest branch. If this will work I will write better scriptmodule. But as I said ... next week. Lack of time ;)
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@cyperghost Excellent if you can do it :)
Like i write on my list this version is the minimum for one game :
Fighter's History Revenge [Light v2][v3.0 build 6412]
And permit to make some games smaller in memory :)
Maybe it will for pi to use it, but i must learn how to code (modify) an OpenBOR game before :p -
@darknior Man ... the first images full of illegal stuff are out.
Also included the OpenBOR Beta candidates - I'm shocked! -
@cyperghost I don't really understand ?
You are shocked because some image come out with our work ? -
@darknior yes some guys on
[some site]
made some images with openbor 6xxx available. Seems like everybody loves the He-Man series 😉😁
Even the text menu launcher is included - it is installable via script module -
@cyperghost Ok i see ... not really a surprise for me ...
Every time some guys steal the work of others without any greetings and share it over the web ...
But if we work on OpenBOR it's also to help other peoples to play it on PI ... not only for you and me. And sharing this image help users to play OpenBOR.
Some guys also steal my RVGM menu on Xbox (old black) some years ago and sale it :(
And they on't ask me anything ... but like my video menu was excellent and take me many month of work ... i'm sure he as sold it.Now i don't watch for all of this... i work for me, my friends, i share a part of my work to help others and it's enough.
The work that take me some month or years of work, I keep it for myself.
Nobody help me to do it, it take me a part o my life time, i share it only with friends or good internet people ... It's normal i think.If some guys use my work on OpenBOR it is not important, i'm happy to know that many news gamer will discover now OpenBOR :)
If it help OpenBOR to become a bigger project, it is a good thing ;)
Like i share my compatibility list, to help every one to use it, it's important :)But for all my MEDIA work that take me so many work to release, i will not share it here for sure.
If you want it, make me a request on my XLS compatibility list with your mail, i have some good stuff to give you ;)
Like i will share it with @BiZzAr721 because he help me too ;) -
its great seeing openbor being worked on i was looking into getting this compiled myself a while back but combination of various tihngs meant i didnt have much spare time to get anywhere much like i have a compiled paintown build that runs like crap ill be popping this on my pi-tendo at some point as the family loves beat em ups so thanks @cyperghost and all those involved
@darknior
indeed its sad to see nowadays that great work is always stolen by others especially with you mentioning the RvGM for xbox as i know how much work went into that -
@cyperghost, @darknior What I write below is just my opinion. It is not meant to be directed towards anyone. I have been very busy lately, so stopping by to say hello ;)
I see it as a double edged sword. Many people who otherwise would never have known OpenBOR will get to experience OpenBOR. I personally never heard of OpenBOR untill I played a burned Dreamcast OpenBOR disc. After that, I have played it on my desktop PC, Hyperspin arcade, Shield TV, even my phone. Playing it on something as affordable, portable, and easily available as a Raspberry pi is what really got me interested in OpenBOR such as learning the individual style of different talented mod creators.
If something is available publicly, I do not see any reason to to be bothered. I have not spent countless hours pouring over code, so can't speak for that, but I have spent probably way more time than I should have editing databases, creating video snaps, CD system renaming, and other equally important yet less notable accomplishments. I, for one, have satisfaction in seeing the work I took part in, seen in use all over the globe.
I don't feel I should criticize how people get roms ect, but do firmly support the golden rules of
Fight ClubIroms. I do however have a major problem with these shmucks who compile all others hard work and sell it. Some even go as far as removing credits and claim the work as there own. Not only are they profiting from other's hard work that was never meant to be sold, they give the emulation scene a bad rap. Also, they flood the forums with pointless posts about simple nonsense. Most of the time it's because the "arcade drive" or whatever they purchased is very poorly thrown together and the scammer will not respond to emails. Users on the forums should not have to bear the burden of someone's ignorance/laziness.There is a moral code to go by, and a line to not cross. You all have done some amazing work, so it is no surprise people want to use it......... and yes, everyone loves the He-Man mod! But I also realize it is nastalgic OpenBOR eye-candy taking advantage of what the engine is capable of. After finding @darknior 's OpenBOR thread, I found so many mods with good story, unique charactors, and many hidden surprises that I'm well past He-Man!!
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@BiZzAr721 I am not afraid of anyone and it just the things that always happen in any scene or scenario. I am just curious about the speed of spread ... This is just some beta version. It runs very reliable yes but the version in video was generated via script module install. Still more beta then the ready compiled sources ...
At all this does not stop me from working on this project. But for now I tinker more on the XU4 platform - very interesting and powerful. The ORA team did a great job. For the OpenBOR roadmap ..,
I try to patch just the original code ... So I can avoid to make a fork on my git. -
@cyperghost Really wish you will continue to work on pi with us :p
I know XU4 is powerfull and intersting computer ...
And now the new H2 comeBut me and all my driends have only the PI for the moment, H2 will cost 300€ with all the material :(
I'ma sure PI can make OpenBOR working 100% fine with filters !
Like we can play PSX and some PSP games ... the problem is the OpenGL driver i think :(
And maybe hat we only use one core and not 2 or 3 on OpenBOR ... -
@darknior Well the H2 board is x86 platform and is miles away from being a educational SBC like the raspberry. Don't expect to much from the XU4, it runs most n64 very playable but far away from being perfect. SNES is really no problem anymore but if you compare the CPU power (bare) then the Raspberry is the winner on this side.
For gods sake RetroPie is a nice distro so the guys from ORA made a very good job in adapting this. What I really like is the N64 case with working switches, a build in display, 4x USB HUB and the room for ROMs inside ;)
You can pack a 2,5" HD directly into the case.... This makes it perfect and nice looking. But if the XU4 would have be the same community as the Raspberry then it would easily outwipe any Raspberry so it's just a slight improvement.One big advantage ... the support for distros like Ubuntu is better but that's all. So if you can grap one for cheap money (less then 50$ then take your chance)
The Raspberry is all in all the more reliable platform so there is still room for development.
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@cyperghost I never considered you to be afraid of anyone. Your a talented hard worker and proud of it, and rightfully so.
The new single board computers that are entering the scene are pretty incredible. The new Odroid H2 can outperform what is in my old arcade build!
I agree with @darknoir - I enjoyed getting the notification that a new post was made on these OpenBOR threads. It was like opening a Wonka Bar!
When things start to slow down, I'd like to start recording some OpenBOR video's for Emumovies. I think it's due for an overhaul. Right now I must use my spare time to fix a dryer and work on a car :/
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@cyperghost Yes you are right, i know all of that, i have watch many videos of Odroid XU4 and N64, PSP and Dreamcast are really increase for some games....
But i have a ton of work on the other systems for the moment, the old one to finish all my MEDIA same as on OpenBOR ...
I think when i will finish them, the PI4 will come LOL@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
The Raspberry is all in all the more reliable platform so there is still room for development.
I think it will be the same with the PI4 for sure ;)
I will try to update myself some good OpenBOR games.
I really dream we can update this engine for some games that bug on pi, low power ... and are really slow :( -
@darknior Yes I hope the ports will also run on XU4 ... this platform is much nearer to linux than the Raspberry and I think there will be some benefit. Even if you ran some games from SNES or GENESIS ... they will run all a bit smoother. But it is not a platform to just plugin and play.
The RACALBOX/BATOCERA images are fine and run most emulators flawless. But you are very limited to setup features. Therefore I would prefer ORA, it's very near to RetroPie. To make it short if you don't manage it to get RetroPie running on Raspberry, then forget ORA and the XU4 platform. It need some more setup but is very well made ... maybe ORA will upgrade to v2 soon ;)
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Great work, guys!
Question: how hard it would be to port this to be run in Recalbox? A fan gave me a Raspberry Pi with Recallbox and I would like to test my game on it :) -
@oilusionista said in OpenBOR 6xxx OpenBeta Testphase:
A fan gave me a Raspberry Pi ...
... a good fan ;)
how hard it would be to port this to be run in Recalbox?
There is nothing we can do. We can't install compilers and dependencies so easy by paketmanagers for example. So it's up to the developers to build the package. From the hardware side it would be possible.
But I would install RetroPie ... it is (said to be) more complex but on the other hand it offers you A LOT of more possibilites. If you count on Recalbox you can also take a look to Batocera - this is a 100% fork of RB but with a bit more activity in development.
Give RetroPie a try and the people here can help you - this is the big plus here. A great community with lot of advanced coders.
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