MAME ROW #106 - Donkey Kong
-
Wow, I'm miles behind!
The best I managed was 13500.
Time to Google some Donkey Kong tips!
-
@gtbfilms said in MAME ROW #106 - Donkey Kong:
Time to Google some Donkey Kong tips!
I would've posted some already, but there's just soooo many and all too often it involves, for lack of a better term, patterned improvisation on the barrel stage. The barrels are almost entirely random, but there's half a dozen ways that they tend to group and a different response for each. One overall thing to remember is that any obstacle can be squeezed for points by jumping very close to it, including Donkey Kong himself. For example, on the rivet stage, take out the first bottom left rivet, skip the next highest rivet and move up the top-most ladder closest to DK. Standing close to him, press jump followed by either a left or right direction. Each jump should yield 100 points.
While dong that, watch for the level that you passed up to fill with fire guys. When it does, clear the rivet you're standing next to and move down and grab the hammer. As long as you kill the fire guys on the right side of the center stage, they'll always re-spawn on the far left, which should now trap them, as all the rivets will be gone. Any you miss with the first hammer can potentially be killed with the second, allowing you to move back up to Donkey Kong and squeeze points until the clock runs out. Granted, that's just one example, but it's probably the biggest. These little nuances in game play that make the game so competitive and fun can't be found in any of the ports. Seeing as how Nintendo has never owned the full rights to this arcade version, I'd love to know the deal they struck with Ikegami Tsushinki to release it recently on the Switch.
-
MAME ROW #107 is live
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.