Skyscraper now officially part of RetroPie, please test
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@spurlingD If you installed Skyscraper using the RetroPie scriptmodule, then the command is located in
/opt/retropie/supplementary/skyscraper/Skyscraper
. If you add the installation folder to your $PATH, then you don't have to type the full path to the command. -
@muldjord said in Skyscraper now officially part of RetroPie, please test:
For your examples, why not just use the command line?
Figured I'd post the way I "solved" my personal gripe I had with this approach:
I never use "Use ROM folders" so I could just add those to config.ini as defaults:
inputFolder="/home/pi/RetroPie/roms" gamelistFolder="/home/pi/.emulationstation/gamelists" mediaFolder="/home/pi/.emulationstation/downloaded_media"
and now I don't need to provide those as
-o
and-g
arguments, like RetroPie-Setup script does.Tested it when scraping for a single ROM and it worked flawlessly!
EDIT:
In setup like this, I hope that commandline parameters take precedence over what is in INI file? Just in case RetroPie-Setup ever provides paths different to these.EDIT2:
Does--pretend
imply--refresh
? When scraping for single ROMs it's always redownloading from the website, bypassing the cache. -
@mitu how do i get it show it not in text from but the menu
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@spurlingD I don't understand what you mean. Can you give an example ?
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@mitu like this
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@spurlingD Have you read the docs ? It's explained in there.
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I'm trying to scrape igdb, but it keeps rejecting my api key. I'm pasting the key directly in (not trying to type it out). Here is my command line entry:
/opt/retropie/supplementary/skyscraper/Skyscraper --unattend --skipped -g /home/pi/.emulationstation/gamelists/n64 -o /home/pi/.emulationstation/downloaded_media/n64 -p n64 -s igdb -u MYPASTEDAPIKEY --videos --nobrackets
Does anything look wrong with that line? The error message is: "The key you provided with either the '-u [key]' command line option or the 'userCreds="[key]" variable to config.ini does not seem to work. Now quitting..."
I'm on version 2.9.5
Update: I just tried generating a new key, but that one didn't work either.
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Would it be easy (or is there a way) to make a configuration to move the location of the cache? I run everything off of USB - roms, gamelist, etcetera, and would love have the Skyscraper cache and db in a folder on the usb as well.
Edit: Nevermind, it was as easy as editing the .ini file! Really like this application!
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@fuzznuzzbit Glad you found the solution and like the software :)
And happy new year everyone!
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@mitu In preparation for the 3.0.0 release of Skyscraper, it would be nice if any scraping ended with a dialog that said "All resources cached. Once you've gathered all the data you need, please remember to scrape again with the localdb module which will generate the game list" or similar. And obviously, when scraping with localdb it should say "Scraping complete, game list has been generated" or similar.
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@muldjord when do you intend to release it ? The Wiki would also need to be updated.
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@mitu Hard to give an estimate as I am currently battling IGDB's unstable servers to integrate their new API. And I also have some stuff with cache entry editing I'd like to get in. So... Maybe 2 weeks? Rough estimate.
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@muldjord Ok, then I should do some testing in the week-end with your current
3.0.0
.
I do have a question regarding the changes in 3.x.
The new modus operandi will be that online scraping would only add resources to the cache, without modifying the users' gamelist. So let's say I scrape from X, Y, Z, etc.. and then with localdb - resulting in thegamelist.xml
being updated (or whatever the AttractMode equivalent is).
What happens if I do- scrape with X, then with localdb
- scrape with Y, then with localdb.
etc.
Would I get the same results as before ?
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@mitu Any module other than 'localdb' will only add data to the cache. So whenever the user wants a game list generated, they need to use 'localdb'. It's the gather and combine phases I am trying to clarify to the users. There's a lot of confusion as it is right now. Many users think they should just scrape with one module and then stop. But that was never the intention of course.
So the proper way from 3.x forward is, as you describe, to do Z, Y, X or whatever order you want of the non-localdb sources. Then when you feel like you have all the data you need cached, you will do one last run with 'localdb' which generated the game list from all cached data. You can always go back and do Z, Y again if you want to, as long as you remember to add --refresh. And then, again, do one final run with localdb.
EDIT: Actually, I think I'll start referring to it as the gather and generate phases instead. Makes more sense, right?
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@muldjord said in Skyscraper now officially part of RetroPie, please test:
EDIT: Actually, I think I'll start referring to it as the gather and generate phases instead. Makes more sense, right?
Well, it already made sense - for me - with the actual behavior :). The (CL)UI though refers to both as 'scraping', which I guess it's what you're trying to clarify more in the 3.x series (code and docs).
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@mitu Yes, it would be cool to clarify it somehow. Perhaps move the localdb to the bottom of the list and add a title above it with "GENERATE GAMELIST:" and at the very top add a title with "GATHER RESOURCES:" or similar. the import and esgamelist modules and others should also be at the top to clearly remove them from the localdb module which is the one "GENERATE" module so to speak.
EDIT: I think it would actually make sense to change this already pre-3.x as the process is the same. I've just forced it more in 3.x.
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Used Skyscraper today for the first time. Great piece of software and worked like a charm. Thanks @muldjord
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@goobatroopa Awesome, thanks! Glad you like it :)
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@muldjord
"Remember to quit Emulationstation before using Skyscraper"... is this still essential? If so, what is the command to run Skyscraper from terminal? I just have a couple of empty systems to scrape and thought I should check first on the best approach. -
@ohmycommodore sudo ~/RetroPie-Setup/retropie_setup.sh
And then choose experimentalInstructions in the first post of this thread.
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