Goodbye fbalpha, welcome fbneo
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Hi, I would like to filter the fbneo roms by category. Is there a dedicated catver.ini or which one comes close enough? Thanks.
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@Clyde
Hy Clyde.i know my way is no one-click-solution and some work to do, but i sorted all my games manually over the years.
I wanted all the games to be sorted by category in the gamelists.
So what i did is to edit every single entry of the gameslist by "edit metadata" and renamed the game.i.e. "Samurai Showdown" became "Fighting - Samurai Shodown"
This procedure was also helpful to sort a lot of sequels in their right order.
As example (MAME Gamelist is sorted by publisher on my set):"Mercs" became "Capcom - Commando II: MERCS",
which is right (Mercs is "Senjo no Okami II" in Japan. And guess..."Senjo no Okami I" is "Commando" in Japan) and pretends browsing a hundred entrys to find the sequel instead of putting them together.
Same thing with the "Rastan"-Saga and lots more. Makes life a bit easier ;DP.S.: i also replaced every scraped image (~4000) against nice ones i searched in the world wide web.
May take some time, but looks better and makes your setup even more unique. -
@sirhenrythe5th Thank you, but although I don't shy away from managing my roms manually, I want to automate as much as possible. Currently, that means filtering the FB Neo roms by genre with Simple Arcade Multifilter using the xml dats from https://github.com/libretro/fbneo/tree/master/dats and the
catver.ini
of the newest MAME. edit: Since this isn't a dedicated fbneo catver, I always include the "uncategorized" roms for manual review.After this, I scrape the filtered roms with Skyscraper. Then I go through the games list in Emulation Station manually and delete any game I don't need, and finally vacuum the
games.xml
with Skyscraper again, because ES only deletes the rom file, but neither the list entry nor the scraped media.Anyone does this a little (or more) differently, this is what I settled with for myself after trying many other tools and methods. :)
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Tried Bad Dudes (arcade) today on FBneo, and the sound is messed up. Switched to FBAlpha 2012, seems much better.
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@GreenHawk84 I tested it out on both emulators on my pi4. 2012 seems to have scratchy audio when inserting coins, otherwise I can't tell the difference. Neo does have higher requirements. I don't have my pi3b+ set up to check fps.
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@Darksavior said in Goodbye fbalpha, welcome fbneo:
@GreenHawk84 I tested it out on both emulators on my pi4. 2012 seems to have scratchy audio when inserting coins, otherwise I can't tell the difference. Neo does have higher requirements. I don't have my pi3b+ set up to check fps.
Update, well I guess both cores aren't so hot on this game. Strange, since other higher end games run great.
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I use FB Alpha Emulator for playing CPS2 games on Pi3 and I'm really surprised about the performance and I will never change it for the fbneo emulator.
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@kataxeb said in Goodbye fbalpha, welcome fbneo:
I use FB Alpha Emulator for playing CPS2 games on Pi3 and I'm really surprised about the performance and I will never change it for the fbneo emulator.
As far as cps1/cps2 emulation is concerned, our fbneo project only has improvements over our now-dead fbalpha project, and will still run at full speed on pi3, so i don't understand your point.
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I miss understanding the question, sorry for that. I use pi3 and work fine.
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Might be worth mentioning since i expect people reporting about this soon : cps3's refresh rate was changed to 59.59949Hz (the previous 60Hz was wrong).
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
Might be worth mentioning since i expect people reporting about this soon : cps3's refresh rate was changed to 59.59949Hz (the previous 60Hz was wrong).
I am appalled and disgusted by this news. I demand those 0.00051Hz refresh speeds back!!!
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@thestarglider said in Goodbye fbalpha, welcome fbneo:
I demand those 0.00051Hz refresh speeds back!!!
It's 0.40051Hz actually
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:-)
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@thestarglider said in Goodbye fbalpha, welcome fbneo:
I demand those 0.00051Hz refresh speeds back!!!
It's 0.40051Hz actually
God dammit!!!!
Now I'm **really mad!!! **
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I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?
I wouldn't know. I don't really play any CPS games!
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This wont make any difference retroarch is running anything 57 - below 60 at 60fps. The only people it will make a difference too is someone on a machine that supports freesync or gsync or if they know how to change the audio skew. It certainly will make a difference on the otehr fbneo ports though.
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@grant2258 afaik, it's not exactly how it works, someone tried to explain it to me in https://github.com/libretro/FBNeo/issues/201#issuecomment-558593311 :
- if you have freesync/gsync (and a compatible gpu ?), your monitor is able to use any refresh rate, so the game will render perfectly at the proper framerate
- if you don't have freesync/gsync, there is no way your monitor can adapt to the game's refresh rate in the first place (that's simply impossible from a hardware's POV, whatever the frontend), so retroarch will use frame duping mecanisms to fake it.
Also, it seems 2 settings are required : vsync & adaptive sync. I can't find the second one in RA's setting menu, but it seems it can be enabled in configuration file through
video_adaptive_vsync = "true"
As a matter of fact, even if the fps counter is really jumpy on retropie's bundled RA, i can confirm this change from 60 to 59.59 affects framerate in sfiii2 on my pi3b+.
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its easier to just adjust the audio skew in all honesty should work or you could set it up through. Both ways will work but needs user input either way. By default RA is speeding the games up to 60fps see robocop for example you can notice the sound pitch rising and how fast the character moves. It not duping by default it running 60 fps
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@grant2258 I knew there was something off with robocop..
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