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    • T

      FBNeo update from FBA. Half the roms don't work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbneo fbalpha fba fbneo update fba on fbneo
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      dankcushionsD

      @TheBlueBanner could you try again when running in verbose mode? it's an option in the runcommand when launching

    • S

      FB Alpha 0.2.97.43 Pre-Compiled Version

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming raspberry fbalpha executable file pi3 pi 3
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      dankcushionsD

      @Evert said in FB Alpha 0.2.97.43 Pre-Compiled Version:

      I understand that you can just opt to not update your system, but what if you are building a new system?

      back up your lr-fbalpha.so binary i guess.

    • R

      Retropie wont save on fbalpha

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbalpha saving issues
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      R

      Saving game overides just cant save aspect ratio Change in rom. Anyone can help?
      P.s got it, just go to configedit, unset ratio for arcade, and in game you can Change the ratio and save on game overides.

    • M

      lr-fbalpha to lr-fbneo transition, enhancement request for .sh script regarding directories

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fba fbneo fbalpha samples remap
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    • S

      Donkey Kong Spooky Remix in Retropie?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame donkey kong fbalpha remix
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      nollerd2N

      I just got it to work for me in my retropie in emulation station 2.11.

      I kept the name of the rom as dkspkyrmx.zip, dropped it in the rom folder, set the emulator to advmame and set the emulator to lr-fbneo and it worked no prob.

    • A

      Combo buttons setup in lr-fbalpha not present in every game

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming fba fbalpha lr-fbalpha controller setu controller mapp
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      A

      Good in theory, but AFAIK the retroarch devs have no intention of implementing said feature in the short to medium timeframe. lr-fbalpha having it would be a lifesaver, there are a lot of 2, 3 and 4 buttons per player arcade cabinets out there that badly need it. What's the last lr-fbalpha version that fully supports it?

    • S

      FB alpha Control retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.4 raspberry pi fbalpha
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      mituM

      Can you give more details about your setup - https://retropie.org.uk/forum/topic/3/read-this-first.
      Are the 2 controllers identical - same model - or different ? What controllers are you using ?

    • B

      Street Fighter III: 2nd Impact runs slowly in widescreen mode on lr-fbalpha after RetroPie update

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbalpha sound cracklin latest
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      mituM

      @barbudreadmon OK, so I tried again with the list of games you mentioned last time. Played every game about 5 minutes and had Frameskip = 1 for all of them from the beginning. I also enabled Cyclone (except for R-Type Leo, I think). This time I enabled the FPS counter and jus took notice how it behaves, I think the final RA log message about dropped frames is not so relevant.
      Both cores play almost the same, there's no notable difference between them as far as I played.

      rtypeleo - noticeable sound glitches (not so annoying), default runs at about 48 Fps. Increasing Frameskip to 2 makes it go to 50-52, but it's noticeable it's not running at full speed. Almost passed the first boss after the asteroid field.

      firebarr - slowest of all, default (gcc) runs at about 48fps, but the sound artifacts and slowdown are more noticeable than for rtypeleo. The clang core runs about the same (46-48), but not better. I didn't increase the frameskip to 2, seems the game is quite taxing.

      killbldp seemed to run fine, at about 60 fps, there's no noticeable slowdown. I played a match in both cores, seems fluid (remember it's still with frameskip = 1). If I remove the Frameskip, the FPS is around 58-59, but no noticeable slowdown.

      svg this one I tested more. I noticed that if I pick one of the first characters, the FPS is ok (around 59), but if I pick for instance Wells, which has the 2 spinning blades animation, it dips to 55 for the round. Running again with frameskip = 2 makes the FPS go up again to 58-59.

      I re-tested sfiii2 with frameskip = 1 and looked at the FPS, seems to be around 58, still very playable to me (I have to learn to block though, I got kicked out from the first match). Game was still in widescreen mode.

    • B

      Help with mapping 4 start buttons for Galaga/Ms. PacMan

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support control issue input issue key mapping fbalpha fba
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      mituM

      @bengalsfan88 said in Help with mapping 4 start buttons for Galaga/Ms. PacMan:

      I'll be sure to make a post when the project is complete and the cabinet is restored to her former glory!

      I'd like to see that, thank you !

    • GreenHawk84G

      FBAlpha Became Slow?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbalpha performance fbalpha 2012
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      G

      So, I know this is quite old, but I actually found a very quick solution for this.

      If you go into the Retroarch settings and navigate to Settings > Video > Turn Hard GPU Sync to ON.

      I was playing Double Dragon, and the framerate kicked up immediately. The game runs flawless now.

    • J

      Matching Mame2003-plus and FBAlpha controls

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame2003-plus fbalpha controller map
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      G

      @clyde i just tested marks update it does appear the offsets are wrong now for what you choose im sure mar will fix it soon enough.

    • M

      FBA control menu? Is there one

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbalpha
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      M

      Cool! Just wanted to make sure I wasn’t missing the boat on how I could modify controls, etc.

      Thanks

    • B

      lr-fbalpha now fast on PiZero & rpi1

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming fbalpha pizero dynarec
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      P

      Hi @barbudreadmon,

      I'm not sure if you are the best person to ask this question to, but since you started this thread I'm going to give it a try.

      I have been using the Cyclone: enable option and setting frameskip: 1 on FB Neo on Retropie (PiZero), and I surely see a substantial improvement in performance.
      As I wrote in my previous message from last year, when I try to load/save a game, emulationstation crashes and it goes back to the game list.

      Yesterday I saw that there is a new version of Retropie (Version 4.5.1) available, and in the change-log it's mentioned that it now supports Cyclone for improved performance.
      I tried it from a fresh install, but sadly I get the same issues.

      Do you have any suggestions that could help me in debugging and hopefully fixing the issue?

      Thanks for any help you can provide.

    • R

      FBA 0.2.97.43 ROMS work well on PC but not on Retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fbalpha roms not loadin
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      MajorDangerNineM

      @dankcushions Sorry. Think I couldn't get something to work right and just went with a Google Drive link. Won't happen again.

    • B

      Goodbye fbalpha, welcome fbneo

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming fbalpha fbneo
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      B

      Some good news for Sega System 32 fans (Golden Axe 2, Jurassic Park, ...), dink found some nice performance optimizations for this driver, so FBNeo should now be a pretty solid choice for those games on pi4.

    • DarksaviorD

      Slow/Jerky in Demon Front (60fps) (SOLVED)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fba fbalpha demon front demonfront finalburnalpha
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      DarksaviorD

      I tried overclocking on my pc but didn't notice anything. It's weird. Maybe the game itself just uses less frames for jumping/projectiles. The player can smoothly move left/right while at the same time an enemy can throw a projectile at a lower framerate. The whole game doesn't slow down.

    • A

      FBA, how do I do these things?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support arcade fba fbalpha cheat history
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      G

      @Eckaji the soundtarcks for mortal kombat, outrun, final fight, moonwalker, nbajam and double dragon optional if the user wants them the option can be turned on add off in the option menu so no need to delete the samples if you want the original arcade sounds. Its just an added feature to make the games come to life a little more. Flac support has been added recenty as well to save on space

    • GreenHawk84G

      Contra lr-FBAlpha Graphical Glitch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support contra glitch fbalpha
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      B

      @greenhawk84 It should be fixed in my last commit.

    • GreenHawk84G

      Sanity check - Whats your Arcade Preference?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support performance fbalpha arcade
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      mediamogulM

      @pjft said in Sanity check - Whats your Arcade Preference?:

      what's your 128GB Thumb Drive make and model?

      I've heard of people having a lot of problems with 128GB thumb drives. I was very fortunate to find a reliable option on my second try. The one I use currently is a Samsung, model MUF-128BB/AM. It's going into its second year of use with no issues so far. My original SanDisk Ultra Fit SDCZ43-128G-GAM46 got so hot, I had to let it cool down before removing it and it even raised the reported operating temperature of my Pi considerably. It burnt out after about three months and I started going over user reviews with a fine-toothed comb before I found the Samsung. Of course there might even be a better option now. I haven't looked in a while.