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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • ClydeC
      Clyde @sirhenrythe5th
      last edited by Clyde

      @sirhenrythe5th Thank you, but although I don't shy away from managing my roms manually, I want to automate as much as possible. Currently, that means filtering the FB Neo roms by genre with Simple Arcade Multifilter using the xml dats from https://github.com/libretro/fbneo/tree/master/dats and the catver.ini of the newest MAME. edit: Since this isn't a dedicated fbneo catver, I always include the "uncategorized" roms for manual review.

      After this, I scrape the filtered roms with Skyscraper. Then I go through the games list in Emulation Station manually and delete any game I don't need, and finally vacuum the games.xml with Skyscraper again, because ES only deletes the rom file, but neither the list entry nor the scraped media.

      Anyone does this a little (or more) differently, this is what I settled with for myself after trying many other tools and methods. :)

      1 Reply Last reply Reply Quote 4
      • GreenHawk84G
        GreenHawk84
        last edited by GreenHawk84

        Tried Bad Dudes (arcade) today on FBneo, and the sound is messed up. Switched to FBAlpha 2012, seems much better.

        DarksaviorD 1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior @GreenHawk84
          last edited by

          @GreenHawk84 I tested it out on both emulators on my pi4. 2012 seems to have scratchy audio when inserting coins, otherwise I can't tell the difference. Neo does have higher requirements. I don't have my pi3b+ set up to check fps.

          GreenHawk84G 1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84 @Darksavior
            last edited by GreenHawk84

            @Darksavior said in Goodbye fbalpha, welcome fbneo:

            @GreenHawk84 I tested it out on both emulators on my pi4. 2012 seems to have scratchy audio when inserting coins, otherwise I can't tell the difference. Neo does have higher requirements. I don't have my pi3b+ set up to check fps.

            Update, well I guess both cores aren't so hot on this game. Strange, since other higher end games run great.

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            • K
              kataxeb
              last edited by kataxeb

              I use FB Alpha Emulator for playing CPS2 games on Pi3 and I'm really surprised about the performance and I will never change it for the fbneo emulator.

              B 1 Reply Last reply Reply Quote 0
              • B
                barbudreadmon @kataxeb
                last edited by

                @kataxeb said in Goodbye fbalpha, welcome fbneo:

                I use FB Alpha Emulator for playing CPS2 games on Pi3 and I'm really surprised about the performance and I will never change it for the fbneo emulator.

                As far as cps1/cps2 emulation is concerned, our fbneo project only has improvements over our now-dead fbalpha project, and will still run at full speed on pi3, so i don't understand your point.

                FBNeo developer - github - forum

                1 Reply Last reply Reply Quote 2
                • K
                  kataxeb
                  last edited by

                  I miss understanding the question, sorry for that. I use pi3 and work fine.

                  1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon
                    last edited by

                    Might be worth mentioning since i expect people reporting about this soon : cps3's refresh rate was changed to 59.59949Hz (the previous 60Hz was wrong).

                    FBNeo developer - github - forum

                    thestargliderT 1 Reply Last reply Reply Quote 0
                    • thestargliderT
                      thestarglider @barbudreadmon
                      last edited by

                      @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                      Might be worth mentioning since i expect people reporting about this soon : cps3's refresh rate was changed to 59.59949Hz (the previous 60Hz was wrong).

                      I am appalled and disgusted by this news. I demand those 0.00051Hz refresh speeds back!!!

                      Starglider!!! From Rainbird!!!

                      B 1 Reply Last reply Reply Quote 2
                      • B
                        barbudreadmon @thestarglider
                        last edited by

                        @thestarglider said in Goodbye fbalpha, welcome fbneo:

                        I demand those 0.00051Hz refresh speeds back!!!

                        It's 0.40051Hz actually

                        FBNeo developer - github - forum

                        BuZzB thestargliderT 2 Replies Last reply Reply Quote 1
                        • BuZzB
                          BuZz administrators @barbudreadmon
                          last edited by BuZz

                          @barbudreadmon Great Scott!

                          :-)

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • thestargliderT
                            thestarglider @barbudreadmon
                            last edited by

                            @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                            @thestarglider said in Goodbye fbalpha, welcome fbneo:

                            I demand those 0.00051Hz refresh speeds back!!!

                            It's 0.40051Hz actually

                            God dammit!!!!

                            Now I'm **really mad!!! **

                            Starglider!!! From Rainbird!!!

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @thestarglider
                              last edited by

                              @thestarglider :P

                              I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?

                              FBNeo developer - github - forum

                              thestargliderT 1 Reply Last reply Reply Quote 0
                              • thestargliderT
                                thestarglider @barbudreadmon
                                last edited by

                                @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                @thestarglider :P

                                I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?

                                I wouldn't know. I don't really play any CPS games!
                                alt text

                                Starglider!!! From Rainbird!!!

                                1 Reply Last reply Reply Quote 0
                                • G
                                  grant2258 Banned
                                  last edited by grant2258

                                  This wont make any difference retroarch is running anything 57 - below 60 at 60fps. The only people it will make a difference too is someone on a machine that supports freesync or gsync or if they know how to change the audio skew. It certainly will make a difference on the otehr fbneo ports though.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @grant2258
                                    last edited by barbudreadmon

                                    @grant2258 afaik, it's not exactly how it works, someone tried to explain it to me in https://github.com/libretro/FBNeo/issues/201#issuecomment-558593311 :

                                    • if you have freesync/gsync (and a compatible gpu ?), your monitor is able to use any refresh rate, so the game will render perfectly at the proper framerate
                                    • if you don't have freesync/gsync, there is no way your monitor can adapt to the game's refresh rate in the first place (that's simply impossible from a hardware's POV, whatever the frontend), so retroarch will use frame duping mecanisms to fake it.

                                    Also, it seems 2 settings are required : vsync & adaptive sync. I can't find the second one in RA's setting menu, but it seems it can be enabled in configuration file through video_adaptive_vsync = "true"

                                    As a matter of fact, even if the fps counter is really jumpy on retropie's bundled RA, i can confirm this change from 60 to 59.59 affects framerate in sfiii2 on my pi3b+.

                                    FBNeo developer - github - forum

                                    1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned
                                      last edited by grant2258

                                      its easier to just adjust the audio skew in all honesty should work or you could set it up through. Both ways will work but needs user input either way. By default RA is speeding the games up to 60fps see robocop for example you can notice the sound pitch rising and how fast the character moves. It not duping by default it running 60 fps

                                      DarksaviorD 1 Reply Last reply Reply Quote 0
                                      • DarksaviorD
                                        Darksavior @grant2258
                                        last edited by Darksavior

                                        @grant2258 I knew there was something off with robocop..

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          grant2258 Banned
                                          last edited by grant2258

                                          it can be fixed by setting the audio scew or through gsync/freesync method I always found the audio scew adjustment better. Mame 2003-plus will bypass this automatically so no need to set anything.

                                          @Darksavior do you have the sonic3 rom for the megadrive thats pal games not sure how they are running havent checked that out on the libretro core to be honest ill need to check how this sub system works to load it. Is a bit of pain to do on the pi though need to check it out though at some point

                                          DarksaviorD 1 Reply Last reply Reply Quote 1
                                          • DarksaviorD
                                            Darksavior @grant2258
                                            last edited by

                                            @grant2258 I can get the console set but there's too many sonic3's. Happen to know the name?

                                            1 Reply Last reply Reply Quote 0
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