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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • thestargliderT
      thestarglider @barbudreadmon
      last edited by

      @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

      Might be worth mentioning since i expect people reporting about this soon : cps3's refresh rate was changed to 59.59949Hz (the previous 60Hz was wrong).

      I am appalled and disgusted by this news. I demand those 0.00051Hz refresh speeds back!!!

      Starglider!!! From Rainbird!!!

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      • B
        barbudreadmon @thestarglider
        last edited by

        @thestarglider said in Goodbye fbalpha, welcome fbneo:

        I demand those 0.00051Hz refresh speeds back!!!

        It's 0.40051Hz actually

        FBNeo developer - github - forum

        BuZzB thestargliderT 2 Replies Last reply Reply Quote 1
        • BuZzB
          BuZz administrators @barbudreadmon
          last edited by BuZz

          @barbudreadmon Great Scott!

          :-)

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 0
          • thestargliderT
            thestarglider @barbudreadmon
            last edited by

            @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

            @thestarglider said in Goodbye fbalpha, welcome fbneo:

            I demand those 0.00051Hz refresh speeds back!!!

            It's 0.40051Hz actually

            God dammit!!!!

            Now I'm **really mad!!! **

            Starglider!!! From Rainbird!!!

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            • B
              barbudreadmon @thestarglider
              last edited by

              @thestarglider :P

              I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?

              FBNeo developer - github - forum

              thestargliderT 1 Reply Last reply Reply Quote 0
              • thestargliderT
                thestarglider @barbudreadmon
                last edited by

                @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                @thestarglider :P

                I'm a bit curious, does it improve things for cps3 emulation on pi3 ? Having slower paced emulation might help with the slowdowns ?

                I wouldn't know. I don't really play any CPS games!
                alt text

                Starglider!!! From Rainbird!!!

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                • G
                  grant2258 Banned
                  last edited by grant2258

                  This wont make any difference retroarch is running anything 57 - below 60 at 60fps. The only people it will make a difference too is someone on a machine that supports freesync or gsync or if they know how to change the audio skew. It certainly will make a difference on the otehr fbneo ports though.

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                  • B
                    barbudreadmon @grant2258
                    last edited by barbudreadmon

                    @grant2258 afaik, it's not exactly how it works, someone tried to explain it to me in https://github.com/libretro/FBNeo/issues/201#issuecomment-558593311 :

                    • if you have freesync/gsync (and a compatible gpu ?), your monitor is able to use any refresh rate, so the game will render perfectly at the proper framerate
                    • if you don't have freesync/gsync, there is no way your monitor can adapt to the game's refresh rate in the first place (that's simply impossible from a hardware's POV, whatever the frontend), so retroarch will use frame duping mecanisms to fake it.

                    Also, it seems 2 settings are required : vsync & adaptive sync. I can't find the second one in RA's setting menu, but it seems it can be enabled in configuration file through video_adaptive_vsync = "true"

                    As a matter of fact, even if the fps counter is really jumpy on retropie's bundled RA, i can confirm this change from 60 to 59.59 affects framerate in sfiii2 on my pi3b+.

                    FBNeo developer - github - forum

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                    • G
                      grant2258 Banned
                      last edited by grant2258

                      its easier to just adjust the audio skew in all honesty should work or you could set it up through. Both ways will work but needs user input either way. By default RA is speeding the games up to 60fps see robocop for example you can notice the sound pitch rising and how fast the character moves. It not duping by default it running 60 fps

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @grant2258
                        last edited by Darksavior

                        @grant2258 I knew there was something off with robocop..

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                        • G
                          grant2258 Banned
                          last edited by grant2258

                          it can be fixed by setting the audio scew or through gsync/freesync method I always found the audio scew adjustment better. Mame 2003-plus will bypass this automatically so no need to set anything.

                          @Darksavior do you have the sonic3 rom for the megadrive thats pal games not sure how they are running havent checked that out on the libretro core to be honest ill need to check how this sub system works to load it. Is a bit of pain to do on the pi though need to check it out though at some point

                          DarksaviorD 1 Reply Last reply Reply Quote 1
                          • DarksaviorD
                            Darksavior @grant2258
                            last edited by

                            @grant2258 I can get the console set but there's too many sonic3's. Happen to know the name?

                            1 Reply Last reply Reply Quote 0
                            • G
                              grant2258 Banned
                              last edited by

                              sonic3.zip is the name pal games should be ok to be honest someone would have picked it up by now if it wasnt is worth checking though

                              DarksaviorD 1 Reply Last reply Reply Quote 0
                              • DarksaviorD
                                Darksavior @grant2258
                                last edited by Darksavior

                                @grant2258 Won't load. I'm probably doing something wrong. I had to make a whole new section for it in emulators.cfg to load the proper subsystem. A guide post at the libretro forum doesn't say it needs a bios and log says nothing.

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                                • B
                                  barbudreadmon
                                  last edited by

                                  Good news : this week i did some improvements to cps3 emulation (list available at https://neo-source.com/index.php?topic=2487.msg28612#msg28612), i did some quick performance test on my rpi, and it appears those fixes improved speed for me.

                                  FBNeo developer - github - forum

                                  WeirdHW 1 Reply Last reply Reply Quote 6
                                  • WeirdHW
                                    WeirdH @barbudreadmon
                                    last edited by

                                    @barbudreadmon Awesome work! Is the update already there if we update from source now?

                                    B 1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @WeirdH
                                      last edited by

                                      @WeirdH yes

                                      FBNeo developer - github - forum

                                      1 Reply Last reply Reply Quote 1
                                      • WeirdHW
                                        WeirdH
                                        last edited by WeirdH

                                        And now I've messed stuff up, of course. Some games glitch out or don't start anymore after updating. Do I need updated roms too?

                                        Rebuilding with clrmamepro and the dat-file from here didn't work. (Granted, I am still a bumbling fool with clrmamepro...)

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                                        • G
                                          grant2258 Banned
                                          last edited by

                                          best thing to do would be check your logs it should tell you about missing roms

                                          WeirdHW 1 Reply Last reply Reply Quote 0
                                          • WeirdHW
                                            WeirdH @grant2258
                                            last edited by

                                            @grant2258 Hm, my runcommand.log only says this:

                                            Parameters: 
                                            Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fbneo/fbneo_libretro.so --config /opt/retropie/configs/arcade/retroarch.cfg "/home/pi/RetroPie/roms/arcade/abcop.zip" --appendconfig /dev/shm/retroarch.cfg'|'"/home/pi/RetroPie/roms/arcade/abcop.zip.cfg"
                                            [CDROM] No sg devices found and sg kernel module is not loaded.
                                            
                                            

                                            and my es_log.txt ends with

                                            lvl2: 	Attempting to launch game...
                                            lvl2: 		/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ arcade /home/pi/RetroPie/roms/arcade/abcop.zip
                                            lvl2: 	Creating window...
                                            lvl2: 	Created window successfully.
                                            lvl2: 	Checking available OpenGL extensions...
                                            lvl2: 	 ARB_texture_non_power_of_two: MISSING
                                            
                                            

                                            Are those CDROM and ARB_texture things my problem?

                                            ClydeC mituM 2 Replies Last reply Reply Quote 0
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