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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • DarksaviorD
      Darksavior @grant2258
      last edited by Darksavior

      @grant2258 Won't load. I'm probably doing something wrong. I had to make a whole new section for it in emulators.cfg to load the proper subsystem. A guide post at the libretro forum doesn't say it needs a bios and log says nothing.

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      • B
        barbudreadmon
        last edited by

        Good news : this week i did some improvements to cps3 emulation (list available at https://neo-source.com/index.php?topic=2487.msg28612#msg28612), i did some quick performance test on my rpi, and it appears those fixes improved speed for me.

        FBNeo developer - github - forum

        WeirdHW 1 Reply Last reply Reply Quote 6
        • WeirdHW
          WeirdH @barbudreadmon
          last edited by

          @barbudreadmon Awesome work! Is the update already there if we update from source now?

          B 1 Reply Last reply Reply Quote 0
          • B
            barbudreadmon @WeirdH
            last edited by

            @WeirdH yes

            FBNeo developer - github - forum

            1 Reply Last reply Reply Quote 1
            • WeirdHW
              WeirdH
              last edited by WeirdH

              And now I've messed stuff up, of course. Some games glitch out or don't start anymore after updating. Do I need updated roms too?

              Rebuilding with clrmamepro and the dat-file from here didn't work. (Granted, I am still a bumbling fool with clrmamepro...)

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              • G
                grant2258 Banned
                last edited by

                best thing to do would be check your logs it should tell you about missing roms

                WeirdHW 1 Reply Last reply Reply Quote 0
                • WeirdHW
                  WeirdH @grant2258
                  last edited by

                  @grant2258 Hm, my runcommand.log only says this:

                  Parameters: 
                  Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fbneo/fbneo_libretro.so --config /opt/retropie/configs/arcade/retroarch.cfg "/home/pi/RetroPie/roms/arcade/abcop.zip" --appendconfig /dev/shm/retroarch.cfg'|'"/home/pi/RetroPie/roms/arcade/abcop.zip.cfg"
                  [CDROM] No sg devices found and sg kernel module is not loaded.
                  
                  

                  and my es_log.txt ends with

                  lvl2: 	Attempting to launch game...
                  lvl2: 		/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ arcade /home/pi/RetroPie/roms/arcade/abcop.zip
                  lvl2: 	Creating window...
                  lvl2: 	Created window successfully.
                  lvl2: 	Checking available OpenGL extensions...
                  lvl2: 	 ARB_texture_non_power_of_two: MISSING
                  
                  

                  Are those CDROM and ARB_texture things my problem?

                  ClydeC mituM 2 Replies Last reply Reply Quote 0
                  • ClydeC
                    Clyde @WeirdH
                    last edited by

                    @WeirdH Did you enable verbose logging in the Runcommand menu?

                    WeirdHW 1 Reply Last reply Reply Quote 1
                    • mituM
                      mitu Global Moderator @WeirdH
                      last edited by

                      @WeirdH said in Goodbye fbalpha, welcome fbneo:

                      Are those CDROM and ARB_texture things my problem?

                      That's the ES log, doesn't log anything emulator related. As @Clyde said, enable verbose logging in the Runcommand launch menu and then post the /dev/shm/runcommand.log file on pastebin.com.

                      I'd also ask to create a new topic with this, since it's not related to the topic starter.

                      1 Reply Last reply Reply Quote 1
                      • WeirdHW
                        WeirdH @Clyde
                        last edited by

                        @Clyde said in Goodbye fbalpha, welcome fbneo:

                        @WeirdH Did you enable verbose logging in the Runcommand menu?

                        I did not.

                        @mitu said in Goodbye fbalpha, welcome fbneo:

                        That's the ES log, doesn't log anything emulator related. As @Clyde said, enable verbose logging in the Runcommand launch menu and then post the /dev/shm/runcommand.log file on pastebin.com.

                        I'd also ask to create a new topic with this, since it's not related to the topic starter.

                        Will do, thanks to you both for replying. New topic created in 'Help & Support', apologies for the thread pollution here.

                        1 Reply Last reply Reply Quote 1
                        • B
                          barbudreadmon @WeirdH
                          last edited by barbudreadmon

                          @WeirdH said in Goodbye fbalpha, welcome fbneo:

                          Some games glitch out or don't start anymore after updating. Do I need updated roms too?

                          You can't start a game with unmatching crcs in fbneo, i disallowed it last year (too many abuse), so yeah the romsets that won't start probably need to be updated.
                          Give more details on the games glitching out please (might be related to https://github.com/finalburnneo/FBNeo/issues/278 ? if so, it got fixed already).

                          FBNeo developer - github - forum

                          WeirdHW 1 Reply Last reply Reply Quote 1
                          • WeirdHW
                            WeirdH @barbudreadmon
                            last edited by

                            @barbudreadmon Thanks for replying. The problem has just been resolved, when I tried this suggestion by @grant2258. Everything is working fine again.

                            1 Reply Last reply Reply Quote 1
                            • GreenHawk84G
                              GreenHawk84
                              last edited by

                              I always thought FBA2012 ran CPS3 better than FBNeo, I will try FBNeo again soon for the updates listed here.

                              The AOC monitor I use on my Pi3 B+ arcade cabinet has Freesync, is that able to be used with a Pi3 B+?

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                              • B
                                barbudreadmon @GreenHawk84
                                last edited by

                                @GreenHawk84 said in Goodbye fbalpha, welcome fbneo:

                                I always thought FBA2012 ran CPS3 better than FBNeo

                                Better is different from faster, FBNeo's CPS3 emulation is superior to FBA2012 in every way apart from speed.
                                As far as i can tell, FBNeo is back to emulating cps3 at full speed on pi3b+ (at stock frequency), with the exception of sfiii2 with widescreen mode (this one still requires either a good OC or frameskip set to 1).

                                @GreenHawk84 said in Goodbye fbalpha, welcome fbneo:

                                The AOC monitor I use on my Pi3 B+ arcade cabinet has Freesync, is that able to be used with a Pi3 B+?

                                Afaik a compatible gpu is required, and i doubt a vc4 would fit this bill.

                                FBNeo developer - github - forum

                                1 Reply Last reply Reply Quote 1
                                • GreenHawk84G
                                  GreenHawk84
                                  last edited by

                                  I tried SFIII-3rd Strike (EU) today after reinstalling FBNeo via Source. It does play smoother, but suffers from audio issues, especially notable when selecting the next fight.

                                  DarksaviorD 1 Reply Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior @GreenHawk84
                                    last edited by Darksavior

                                    @GreenHawk84 With what pi? I tested 3rd strike. Pi3b+ stock speeds. Retropie buster dev build. Fbn from source. It's not a solid 60fps but audio is fine most of the time. There's plenty of drops but normally doesn't go below 59fps. Doing a super is the real test for drops. Supers can give me ~58fps and I get scratchy audio when that happens. When overclocked, supers are ~59.3fps

                                    B GreenHawk84G 2 Replies Last reply Reply Quote 1
                                    • B
                                      barbudreadmon @Darksavior
                                      last edited by

                                      @Darksavior said in Goodbye fbalpha, welcome fbneo:

                                      It's not a solid 60fps

                                      Afaik, that's normal, the refresh rate is 59.59Hz, so while RA will render at 60Hz, it will still do frame duping to lower framerate to 59.59 (except if you got a setup with freesync/gsync). Furthermore RA's fps counter has always been inaccurate, afaik it's jumpy on every devices, even when you have the power to emulate the content at 10x speed. So having this fps counter going between 59.3 & 60 for cps3 games seems legit to me.

                                      FBNeo developer - github - forum

                                      G DarksaviorD 2 Replies Last reply Reply Quote 2
                                      • GreenHawk84G
                                        GreenHawk84 @Darksavior
                                        last edited by

                                        @Darksavior said in Goodbye fbalpha, welcome fbneo:

                                        @GreenHawk84 With what pi?

                                        I use a Pi3B+ stock. Retroarch settings are also stock, nothing fancy. I try to run the vanilla hardware/performance settings just like a console out of the box. When I mounted the SD with Retropie I did nothing but configure controls and install roms, basic things.

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                                        • B
                                          barbudreadmon @GreenHawk84
                                          last edited by barbudreadmon

                                          @GreenHawk84 It doesn't seem normal, it could originate from hardware (overheating, bad psu, ...).

                                          FBNeo developer - github - forum

                                          GreenHawk84G 1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned @barbudreadmon
                                            last edited by

                                            @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                            @Darksavior said in Goodbye fbalpha, welcome fbneo:

                                            It's not a solid 60fps

                                            Afaik, that's normal, the refresh rate is 59.59Hz, so while RA will render at 60Hz, it will still do frame duping to lower framerate to 59.59 (except if you got a setup with freesync/gsync). Furthermore RA's fps counter has always been inaccurate, afaik it's jumpy on every devices, even when you have the power to emulate the content at 10x speed. So having this fps counter going between 59.3 & 60 for cps3 games seems legit to me.

                                            Ra doesnt dupe at all it just runs things faster including audio its runs at 60fps regardless unless you change the audio skew settings or are using freesync/gsync

                                            B 1 Reply Last reply Reply Quote 0
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