Goodbye fbalpha, welcome fbneo
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@g30ff said in Goodbye fbalpha, welcome fbneo:
So it seems that P3 Coin is actually P3's Special button, and P3 just does not have a coin button.
Ok, i'll change default mapping then, thanks for the feedback
@g30ff said in Goodbye fbalpha, welcome fbneo:
On an unrelated note, and I'm not sure if this is a known issue or not, I tested out bucky in lr-fbneo, and when it boots up, the screen is upside down, ROM N2 shows as BAD, and the game never moves past the RAM ROM Check.
I can't reproduce this, the only thing that comes to mind is that your eeprom got corrupted or something, try deleting it (
bucky.nv
, i believe FBNeo eeproms on RetroPie are saved in afbneo
subfolder of the rom folder), i've seen similar issues happening from time to time with konami games. -
@barbudreadmon I deleted
bucky.nv
, and the problem did indeed go away. The game works just fine now. Thanks for the info! -
Support for nintendo VS was added, note that we don't plan on supporting the MAME multi-files romsets for those, instead we use the single-file romsets which are also supported by a few NES emulators.
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@barbudreadmon Very exciting news! I'm looking forward to trying them out! Sourcing the roms for this set was a challenge, but I've managed to get them together. So far I notice four VS System games (that I'm aware of) are missing from the dat, so hopefully those will get added in the future. I'll test them out when I get the chance.
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@g30ff Only the support for "Vs. Unisystem" was added, support for the few games running on "Vs. Dualsystem" (2 linked nes) wasn't implemented, i doubt it will in the near future because it'll require some major rewrite of our nes driver (current driver doesn't allow to run 2 nes instances at once).
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@barbudreadmon Aah. I actually didn't realize those were separate things, but yeah, all of the games I see missing have two screens. Thanks for that!
I've tried out all of the games, and these are the only issues I noticed.
vstetris
: Player 1 controls don't seem to work. If I start up a 1 player game, I have to set my input to player 2 for the game to register my inputs.vsfreedomforce
: I got a game over, and the game hung. It didn't take me back to the title screen. However this only happened once, and I couldn't get it to happen again.
Overall, excellent work!
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@g30ff Thanks for the reports !
I fixed the issue for
vstetris
.For
vsfreedomforce
, are you talking about a black screen where you can still move gun cursor ? Did it happen right after inserting coins ? I got a bug like this, but i'm not yet sure what this is about, it could even be something happening on original game. -
@barbudreadmon I tested the fix for
vstetris
, and it works now!For
vsfreedomforce
, it was the same experience you described, but after the game over screen disappeared, not right after inserting coins. Not sure if it's a bug with the actual original game or not. Sorry I can't be more helpful, I wasn't able to reproduce it after the first time it happened. -
@g30ff most likely, the random issue with
vsfreedomforce
is fixed. -
@barbudreadmon Updated. If it happens again, I'll let you know.
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Two Konami beat 'em ups exhibit fairly isolated performance issues on my Pi 3B+:
asterix
becomes stuttery in level 2, maybe due to the background effect of air swirling in the heatmoomesa
does the same when the attract mode gets to a boss fight with a floating platformApart from these instances, the games seem to run fine, so are these emulation issues, or is the 3B+ just too slow and obsolete by now?
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@weirdh those are called raster effects and are usually quite demanding, their proper emulation is one of the main reasons recent'ish arcade cores are slower than the old ones
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@barbudreadmon Okay, good to know, thanks. Will a Pi4 have trouble with these effects as well? Or is it all different on a per-game basis? I remember
tophuntr
having issues with the bonus level transition effect on Mame2003-plus, but it works fine on FBNeo. -
@weirdh Tried it out on my Pi 4, and I don't see any problems with the games you mentioned. I don't have any overclock settings, and am using default FBNeo settings for them. Most games I've tried work in FBNeo on the Pi 4 stock, some (like Sega system 32 games) require a frameskip setting of 1 frame enabled to play at full speed, and there are a few games I've tried that are just too laggy to play even with frameskip, but work in lr-mame2016 instead (for example,
gametngk
andtetrisp
). -
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Hi.
Is it possible to load lua training scripts?
Here's a collection for many supported titles:
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@addison No, that stuff only works on FBNeo standalone (windows), RetroArch doesn't offer any kind of support for lua.
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Yet another very popular system was added to FBNeo : Sega C/C2. Original announcement at https://neo-source.com/index.php?topic=980.msg33258#msg33258. This one is especially known for its puzzle game classics (Puyo Puyo, Columns, ...).
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@barbudreadmon Very exciting news! I've taken a bunch of games from the set out for a spin, and haven't noticed any issues so far! Thanks!
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Updated from binary, and now ddpdojblk gives me a black screen with "ROM ERROR !" It worked fine prior to updating. What happened?
EDIT: deleting the ddpdojblk.fs file in roms/arcade/fbneo fixed it. Game works now.
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@dodonpachi This romset was updated to a newer revision in https://github.com/finalburnneo/FBNeo/commit/1876e6d4ab373d224b1b450105fd173b3f42f0fe
The new one apparently uses a different protection for nvram, so loading a nvram from the older revision probably doesn't work, thanks for the heads-up.
Note : i don't recommend updating from binary.
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