Goodbye fbalpha, welcome fbneo
-
@omen_peter said in Goodbye fbalpha, welcome fbneo:
if I was to update my RetroPie setup script today my lr-fbalpha would be updated to lr-fbneo (automatically? Or do I need to then update the lr-fbaplha emulator?).
I think you need to update your retropie setup script, then install lr-fbneo, afaik this install migrates your old lr-fbalpha settings (i'm not a retropie user, so i can't confirm).
@omen_peter said in Goodbye fbalpha, welcome fbneo:
So let's assume I now have lr-fbneo. How does this emulator treat my .43 romset?
- old romsets which contains files that got renamed (sometime MAME rename files to respect some terminology) would still work, they would just output a warning at boot => clrmamepro fixes that without having to get new stuff
- old romsets that got renamed would stop working => clrmamepro fixes that without having to get new stuff
- new supported romsets would be missing => obviously you'll need to get them somewhere
- old romsets containing new files with new crcs (new dumps) will generally stop working => obviously you'll need to get them somewhere, keep in mind we are maybe talking about 20 romsets over the course of 1 year and a half, and probably not common/popular games like neogeo's, cps's, pgm's, ... those have been properly dumped for years.
-
Yeah will need to update the script and emulator or do a full update. When updating the script, it will show fbneo as installed instead of fbalpha. But it won't work till you update as core name etc is changed.
(Writing this from a campsite without a pc, but should be correct).
-
Thanks @barbudreadmon and @BuZz! Very useful info and good to know what may happen when I update.
I think I'll keep my .43 set for now and if I notice large scale issues with games not working I'll 'bite the bullet' and update my romset. I would like to keep everything as up-to-date as possible so chances are I'll update at some point.
Thanks again.
-
Hey
how do i instaal Fbneo ?
and do i need some system or bios adding ?
Is it better then the lr-mame2003-plus ?
thanks . -
@shavecat said in Goodbye fbalpha, welcome fbneo:
Is it better then the lr-mame2003-plus ?
That's 2 different emulators with support for different games (even if they have a lot in common), i would say they are complementary. If you are looking for accuracy, savestates support, funky features using those savestates (netplay, readahead, rewind), and maybe other funky features like RetroAchievements, FBNeo/FBAlpha is usually the recommended emulator over old mame cores when usable (i.e when the game is supported, has no known issues, and your device is able to handle it). Furthermore, reported issues are generally fixed quickly.
@shavecat said in Goodbye fbalpha, welcome fbneo:
how do i instaal Fbneo ?
That kind of question when the answer is 2 posts above is seriously depressing.
-
@barbudreadmon hello. thank you for great work. now i see trouble in RaspberryPi 3A+
i upgrade RetroPie and see Fbneo - him work on Zero and B3+ - and cant work Pi 3A+
Need help for play my loved games ) -
@SergioPoverony Please open a new topic and provide the info requested in https://retropie.org.uk/forum/topic/3/read-this-first. A log file (
/dev/shm/runcommand.log
) would be useful. -
-
Where do I get a clrmamepro dat for the version of fbneo installed by retropie?
I see in the first post that there is a link to the very latest versions of fbneo dats on github, but assume these will be for the very latest fbneo code on github.
Retropie fbneo compiled binaries are likely is a bit behind (understandably). Where are the dats for the binary release of fbneo which is installed by retropie?
Thanks. -
@pi2user open RA menu, copy commit in the bottom-left corner, replace it in the following url :
https://github.com/libretro/FBNeo/tree/<copied_commit>/dats
However, keep in mind that using binaries instead of sources is a bad idea :
- there is absolutely no guarantee that the binary version isn't plagued by a major bug, since they are done with arbitrary commits and without consulting me first, you won't get support though.
- you won't benefit from improvements, fixes and new stuff added daily.
-
@barbudreadmon Thanks for the answer, that's what I was looking for.
Do you plan on tagging some commits as a 'release' at some point? This could help the retropie team decide on when to make a binary and then they could provide support and a link to a dat based on a version that stays the same for a period of time.
For end users, the release system does work really well.
Apologies in advance if this has been asked and answered elsewhere. -
@barbudreadmon just to get it right: i just updated from source yesterday and realized that there are more improvements (thank you at this point for your great work!).
As the version is permanent on "0.2.97.44", can you say that one should update every two weeks or so as you mentioned in the post above that "you won´t benfit from imrpovements, fixes and dew stuff daily"Or the other way around: will there ever be something like 0.2.94.45 or will this .44-release be worked on for a long time but never change in name / version?
-
@sirhenrythe5th i would recommend updating regularly from sources and make a report if you find any issue (if it doesn't require a major rewrite, it generally get fixed in the next 2 days)
Technically, current code is still pre-0.2.97.44, there was no official 0.2.94.44 release yet. There will be official releases in the future, just not sure when or if we'll keep the current versioning.
-
Got it, thank you very much once again @barbudreadmon!
-
Hello,
fbneo doesn't appear to be doing well on Street Fighter 3: 3rd Strike.
I have a model 3B+ with default settings.
-
@GreenHawk84 said in Goodbye fbalpha, welcome fbneo:
fbneo doesn't appear to be doing well on Street Fighter 3: 3rd Strike.
Please be more specific, it is running perfectly fine for me.
-
second this, runs great on a default Pi3B+
-
@GreenHawk84 im running into the same issue since the update. Sf iii feels like it’s running ok, and most probably will not notice, but it is running slower at about 55-60fps with some minor audio pops and clicks. It’s trying, but the accuracy updates just push the pi a tad over the edge. I switched to fba2012 and it’s running fine on that.
-
@lostless i'm not getting those slowdowns on my pi3b+ with a fresh retropie, and it's running at standard clock, i'm not even using any overclocking (even though it's perfectly stable at 1475Mhz), are you using the latest fbneo from sources ? I improved performance in the input code last month (half of the improvement depends on having a recent retroarch 1.7.7 though, and retropie seems stuck with 1.7.6).
Anyway, the following things come to mind :
- some kind of intensive shader (i always use simple scanlines)
- i heard bluetooth can take a toll on the system (i'm always using wired)
In this situation and if you don't care too much about accuracy, i guess using fba2012 for cps3 is mostly fine as long as you don't play jojoba; otherwise i would probably consider using fbneo with frameskip, it's barely noticeable.
-
@barbudreadmon I’m using a the binary in RetroPie for fbneo. I’m always afraid to update fb, as performance typically goes down in the arcade emulation scene. I’ll give the latest build a try. If I’m still having issues, fba2012 is doing just fine.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.