MAME ROW #110 - Super Spacefortress Macross II
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@mediamogul thanks, I will look into them! Snafu looks interesting from the videos. Wonder if it plays with 4 players or is it 2 humans vs and 2 CPU ones.
As for this game, it's a fun shooter that I'll come back to! I played on AdvMame once and for a measly 435k score. Might try it out another time and submit a proper score. It's an interesting twist that you need to achieve a certain score before the time runs out.
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@pjft said in MAME ROW #110 - Super Spacefortress Macross II:
Wonder if it plays with 4 players or is it 2 humans vs and 2 CPU ones.
Unfortunately it's just two human players verses two CPU. That's another drawback from being such an old genre, is that home consoles didn't yet cater to four players properly. The 2600 supported four players with the paddles, but that was just because the existence of 'Video Olmpics' allowed other games to follow. If 'Snafu' had been developed to take advantage of the Coleco Adam addon, with its two additional controller ports, it could've been the definitive snake party game, but sadly it didn't.
Something else to consider outside of the classic game play are the variants of both 'Surround' and 'Snafu', which are all a lot of fun themselves. 'Surround' has one variant that allows diagonal movement and another where you can use the fire button to briefly accelerate. That latter really amps up the excitement of competition when you have another human player. 'Snafu' also has a variant for diagonal movement, as well as a combat variant. There, each player chases the other's tail, which always has a limited length. A collision with the tail will remove a segment that can grow back over time. When all the player's segments are gone, that player is eliminated.
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