MAME ROW #110 - Super Spacefortress Macross II
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Wow, the input lag combined with the great jolt the ship moves with in this game is hard to tackle, do you have it too?
Tried Advmame, mame2003-plus and mame2003, the latter plays the best I think.Is there a speedhack or something that needs to be toggled on?
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@AndersHP Ah, to be honest I've not been using my Picade this week - I've been playing it on my PC under MAME 0.146.
I did notice when I initially tried it on the PICADE that it was sluggish - I thought advmame 0.93 gave me the best performance.
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@AndersHP I only tried the game 2 or 3 times with mame2003 on overclocked Pi3 yet and don't remember anything like input lag or sluggish behavior. Do you have performance issues based on the Raspberry Pi? Maybe the FBA version is working better for you.
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Well as you can see, it took me a few goes, but I eventually managed 866170.
Still can't complete level 3 in the allocated time though.
Great game, I've got control pad thumb from playing it so much!
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496470
My first entry, still very low. I couldn't type my name, ironically the timer timed up (its Tuncay).
The concept is unique and interesting. I like this game too, at first glance. You seem really enjoying it. :-) Nice score btw. -
@mediamogul I think I asked about this a long time ago, but is there any 2-or-more-player snake Gage on RetroPie? Maybe an unknown arcade game or under ports?
Edit: missed this this week, but I'll see if I can still give it a go tonight! Will be playing on a pi, is AdvMame the preferred choice then?
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@pjft said in MAME ROW #110 - Super Spacefortress Macross II:
is there any 2-or-more-player snake Gage on RetroPie?
You'll be hard pressed to find one that supports more than two players. I can't think of any myself. Funny thing is, since even the simplest of computer AIs were uncommon at the time that snake games were popular, it's actually more difficult to find a version that allows a one player game. However, 'Surround' for the 2600 does support both one and two players and is not only the very first home version of the game, but also the first 2600 title where a programmer figured out they could use the playfield to allow complex player objects rather than it just be a static background. The best version you're likely to find overall though is probably 'Snafu' for Intellivision. It supports one and two players, has lively colors and is one of the only games on the platform to have persistent music. It's not a bad tune either, but I'm sure it would get old after a few games.
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MAME ROW #111 is live
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@mediamogul thanks, I will look into them! Snafu looks interesting from the videos. Wonder if it plays with 4 players or is it 2 humans vs and 2 CPU ones.
As for this game, it's a fun shooter that I'll come back to! I played on AdvMame once and for a measly 435k score. Might try it out another time and submit a proper score. It's an interesting twist that you need to achieve a certain score before the time runs out.
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@pjft said in MAME ROW #110 - Super Spacefortress Macross II:
Wonder if it plays with 4 players or is it 2 humans vs and 2 CPU ones.
Unfortunately it's just two human players verses two CPU. That's another drawback from being such an old genre, is that home consoles didn't yet cater to four players properly. The 2600 supported four players with the paddles, but that was just because the existence of 'Video Olmpics' allowed other games to follow. If 'Snafu' had been developed to take advantage of the Coleco Adam addon, with its two additional controller ports, it could've been the definitive snake party game, but sadly it didn't.
Something else to consider outside of the classic game play are the variants of both 'Surround' and 'Snafu', which are all a lot of fun themselves. 'Surround' has one variant that allows diagonal movement and another where you can use the fire button to briefly accelerate. That latter really amps up the excitement of competition when you have another human player. 'Snafu' also has a variant for diagonal movement, as well as a combat variant. There, each player chases the other's tail, which always has a limited length. A collision with the tail will remove a segment that can grow back over time. When all the player's segments are gone, that player is eliminated.
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