[Theme] gameOS for Pegasus
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@PlayingKarrde
If you can push some stuff to a test branch I would pull & report how it fit's for my actual usecase. Anyway from my understanding Pegaus should be able to resize the boxes in your grid depending of the actual image size? Or does it resize the images so they fit within the grid box borders? -
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@PlayingKarrde
Well I thinkered a bit and added https://github.com/muldjord/skyscraper to my builds but still there is no wheel included. It downloads them and you can use them to merge wheels to a preview but the standard artwork output still lacks wheel file. So is it possible that https://www.skraper.net/ downloads and provides a quite non-standard set? -
@PlayingKarrde
would you have gameOS v0.4 to download? because v0.5 does not work in pegasus 10 and I can't open the newer version of pegasus, it says that it is missing the dll libssl-1_1 and libcrypto-1_1. -
@demetriosp that's a bug on my side, will try to fix it tomorrow!
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Update: Build fixed!
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This post is deleted! -
@fluffypillow I tested the new version and the gameOS is working, but now it is not reading the metadata file, I tested it with version 10 and it normally reads the file, what could be the problem?
I will make available in this link to download the file that I am using.
And thanks for the great work you've been doing, good luck.
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@demetriosp Yes, there have been several breaking changes since Alpha 10. I'm working on an update guide, but in the meanwhile you can see a summary here.
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@PlayingKarrde
I've tested your recent changes & just wanted to let you know it works fine now with a media scraped for ES. Good job! :-) -
Hi guys,
recently, I have made couple of commits to the GitHub/gameOS theme project for Pegasus front-end, most of them about keyboard & mouse navigation (for those who use PC, or have physical/bluetooth keyboard attached to your RaspberryPI).
Btw., excelent work fluffypillow and playingKarrde!I would like to know what you think about the latest proposal (it's been tested, though not yet merged), which is about quick search tool by holding Alt-key and typing a text. I know there already is an api.jumpToLetter feature, therefore it's alright if my proposal is declined. But before any judgement, let's review its functionality:
By holding Alt-key and typing a text, the tool at first searches for game titles starting-with typed text. If there is no match, it continues searching for any text combination. The functionality includes jump-to-letter navigation of course. When the Alt-key is relased, another search is possible. What is still missing is displaying a typed text overlay somewhere in the middle (or the top) of the screen. By releasing the Alt-key the overlay would be dismissed.
Note that the tool is not a filtering! It's just a quick search navigation tool, where the list of games stays intact. Let me know what you think.
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@bedgo First off thanks for your updates! I haven't had time to look at this lately so it's been awesome that you're making these fixes.
I didn't merge your latest addition yet as I haven't had a chance to test it as well as also plans I have on implementing search myself.
However as I write that I currently have no idea when that will be so I'll probably integrate it for now and see how it goes.
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@PlayingKarrde finally got the chance to whip this onto my pi3 b+ yesterday whilst i was fiddling with it and have to say this theme is coming along nicely youve done some good work with this was planning something liek this myself a while back but never reall got quite enough time to sit down and learn the ins and outs of qml
truth be told only real hiccup ive noticed so far would be the menu seems to lag a little bit though only on the larger gameslist eg my scummVM gamelist is perfect which only has like 13 games but my Snes has a bit of lag introduced into it also causes the video playbacks audio to be 'almost' out of synch.....again this only seems to be on the larger games list....all in all im damn impressed so far so good work
as far as feature requests go one thing i would like to know would be how feasable a retroachievements viewer for a game would be so you dont have to boot up a game to see your progress though i suspect such a feature would be better directed @fluffypillow as if memory serves the webapi for retroachievements is purely php based so would require web intergration written into pegasus though i recall some other guy doing a project a while back using a python script to achieve a similer result not a essential feature to add in but certanly somthing for the future backburner to consider
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@PlayingKarrde I see you already merged the changes. No problem if you replace it for something better in the future. One more remark to using Alt-key combination for quick-search. I would strongly recommend to use Ctrl-key instead. The Alt-key is commonly used in Windows/Linux to focus window menus and invoke shortcuts - learned the hard way... I can change the Alt for Ctrl (or F3-key) if you wish, just let me know.
Another issue: Quitting Pegasus front-end on desktop PC, while running FULL-screen, is quite a challenge until you learn how: The platform menu must be displayed, then a game-pad "Start" button pressed to invoke a system menu of Pegasus. If you wouldn't mind, I'd suggest the following:
When Esc-key (api.cancel) button is pressed repeatedly
Current behavior: Games-grid -> Platform-menu -> Games-grid,
Suggested change: Games-grid -> Platform-menu -> System-menu - > Platform-menu -> Games-gridSo if you keep pressing the Esc-key, you always return to the game-grid list (similar to current state). I have it tested locally, and it's ready for commit to GitHub. If you like it, just give me a go.
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@fluffypillow Again, great work!
I want to tell you that I am fully aware that it's mainly your effort you made with your Pegasus front-end and your default grid theme, which was used as an inspiration for the gameOS theme. I just started to play with the gameOS first, it's not about which one is better... I like the larger video preview in yours. Btw., there is little to fix on your theme... well, maybe just the issue with remembering the last-played game index for each particular collection/system (see my fix here).
If you find any of the fixes I made to the gameOS theme useful, don't hesitate and take them as if you've done it yourself. Or eventually, if you want me, I could make the fix in your project as well. -
@blackshadow yes, RetroAchievements could be added, but there are two main points need to be solved for that:
- Secure storage of user login (ie. passwords). Ideally using the operating system's built-in certificate storing tools would be the nice, but that probably needs some code for each platform, and then there can be cases where such thing isn't even available.
- Scraping RetroAchievements game IDs. Each game on RA has a numeric ID, and that'd have to be set to match a game to the achievements. Unfortunately, no scraper yet provides this data yet as far as I know (though it could still be set manually).
@bedgo Yes there've been some bugs popping up lately (or been there for quite a while). Recently I was focusing on more of the core/engine stuff, but they aren't forgotten :) Will try to fix them when I have some more time.
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@bedgo said in [Theme] gameOS for Pegasus:
So if you keep pressing the Esc-key, you always return to the game-grid list (similar to current state). I have it tested locally, and it's ready for commit to GitHub. If you like it, just give me a go.
I was actually thinking about doing this myself so if you have a working commit already feel free to go ahead and integrate it.
@blackshadow Thanks. I agree performance is not great yet. Unfortunately I think that is due to the video playback although this for me was a Windows specific issue (not seeing performance drops on Shield for instance). I notice you said you're using a pi which, I actually haven't tested yet. If I get some time I'll try setting one of those up too so I can test.
In general there are about a million things I want to do with this theme but real life has been insanely busy since the start of the year. I'll try and keep chipping away at the feature list though as I'd at least like to get it to v1.0 before taking an extended break (I actually wanted to work on a new theme but will hold off until this one is all tied up for now).
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@PlayingKarrde Done.
I would like to discuss another topic - the aspect ratio of pictures and videos. Now it is somewhere about 16:9 or wider. However, the old systems, game consoles included, had typical 4:3 aspect ratio, not to mention box-art pictures, which are more like a portrait than a landscape.
As usual, I have a mod for it, which changes the aspect ratio to 4:3, along with other minor changes of proper grid item movement. Because it is not a bug (except the item movement), I do not commit the change unless you say you want it. I can tell you, it looks good, but I know it's a matter of taste.. ;c) -
@bedgo Would you be able to post a screenshot? I went for the aspect ratio I did for a reason but in hindsight you're right that 4:3 is more common for most games. It might be better to check the aspect ratio of the first image in the set then either show a 4:3 grid or 16:9 based on that. That's more work obviously but I think something I would likely lean towards getting to eventually.
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Here you are, items with 4:3 aspect ratio:
It fits in 2 and a half rows when using standard monitor 16:9 ratio. I also shrank the height of GameDetails from 200 to 160 px.
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