Backdrops in mame2003-plus
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Has there been any thought into "interactive" artwork, such as the gamemode selection art in Lunar Lander? As is, there isn't a way to see what mode you are using in the game because in the original there was a light next to descriptions of each mode outside the screen.
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@ward614 - It does work now. You'll need to use Mr. Do's old artwork. Also you'll need to setup the
Mode Select
option key/button in the TAB menu to switch modes.@UDb23 - I do think the larger default configuration options are good OOBE but I think tweaking the controls becomes a preference if certain keys just feel more comfortable. I do override the defaults for some racing and pinball games but not to many. If you do get into a game that you can't get tweaked properly through the TAB menu I will definitely help in any way I can.
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@Riverstorm Would it be possible to start a new thread to discuss individual arcade rom configurations? I know I have run some games where it was very difficult to figure out a good mapping and I would find a discussion on the matter very useful.
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@quicksilver - Yeah if you want to start a thread I can definitely try and answer any questions. When it gets into some of the advanced m3plus configuration variations like legacy remapping and keyboard, retropad or simultaneous together it gets kind of complex. I've only used
Analog and Digital
control mapping extensively.@grant2258 recently walked me through it and he he understands it to a tee and is actually the dev that coded it. I think I understand most of it pretty well but I am a little shaky when it comes to some of the digital and analog options.
I am just throwing that out there because I think it took me a few years to really get RA and how it's integrated into cores. I don't have a real good way to explain some of the concepts but I know how to fix them. Anyway I would definitely help if I can.
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Let me try simplify the digital and digital and analog options.
normally mame only maps one way analog.
All the digital mapping does is it maps all the analog devices to the digital up/down/left/right directions instead of using the analog that it defaults too.
We could map both if you wanted rid of the option it means you will loose 4 mappings you could have used for other things.
its just there for people with a barcade that dont want to map every analog device in input ->general nothing more too it.
if your using analog and digital you can change the digital controls only in input general up/down/left/right to teh dpad and all your analog devices will still used the lstick and digital games will use the dpad.
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@grant2258 - Thanks for the information. I've been spending some time messing around with the the options and thing make sense now. I think this core is complete for me, game wise. I've added all the games that I remember or have been suggested as good play. The only games I add now really are what you and Arcadez implement or new backdrops, then I'll add that game too. :)
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I know this is a very old thread but it's the only way I found to contact you. As I could see you created the entire Battlezone cardboard and then used a cutout. I wonder if it would be possible to get the full artwork as I would love to make a Vectrex-Overlay with it to play Battlezone with real vectors on it. You did a fantastic job!
Hope to hear back from you,!
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@Endprodukt Need to check my files. Will let you know soon.
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That makes me VERY happy. Thank you so much
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@Endprodukt
Retrieved my file (SVG vector format); unfortunately the parts outside those needed for the backdrop still need some finalizing. Anyway you can now download it from here.
Don't look at the preview it shows there, the cardboard does is complete. -
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