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Backdrops in mame2003-plus

Scheduled Pinned Locked Moved Ideas and Development
mame2003-plusbackdropartwork
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  • R
    Riverstorm @grant2258
    last edited by 26 Feb 2019, 02:41

    @grant2258 - That sounds perfect but right now I have MAME TAB P2 Button 1 mapped to "a" and RA input_player2_a = "a". Also MAME TAB P2 Button 2 mapped to "s" and RA input_player2_b = "s" but they don't align hence the issue. Do you have the RA to MAME mappings so I can verify my inputs are matched correctly?

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    • R
      Riverstorm
      last edited by 26 Feb 2019, 03:29

      It seems the RA A and B are flipped with MAME 1 and 2 so the inverse inputs are sending both button presses simultaneously which explains why either button works for both actions.

      I use the TAB advanced functionality for single stick tank stick mappings which require NOT inputs. I would hate to loose the ability to play those games by going Retropad only as there's some classics.

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        grant2258 Banned
        last edited by grant2258 26 Feb 2019, 09:20

        the problem is when you setup your joypad on a xbox360 a is marked button b on the controller thats probably causing the confusion.

        https://retropie.org.uk/docs/RetroArch-Configuration/

        your problem comes from using sim mode you keyboard and retropad dont match up.

        Either forget mame input setting for the keyboad and use input = retropad that way it will only use what you binded to the retropad keys

        or just use game focus mode this will unbind your retropad setting you made in ra.

        you cant use kb only because you want to use a controller as well

        another solution is dont map any retropad keyboard setting in ra for mame core only as it reads the keyboard itself and you can set it in the tab menu if the default isint right for you

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          Riverstorm
          last edited by 26 Feb 2019, 15:54

          @grant2258 - Thanks for the suggestions. Yeah there's definitely more than one way to fix this issue as I thought about it last night. RA as complex as it can be at times provides a slew of flexibility. I definitely use a real stick for some games and analog on a controller is fantastic for others. I love how well Outrun plays now.

          I can think of 3 or 4 ideas if you include focus mode but I hope to avoid that option as not to confuse the average gamer that just wants to come over and play games. That way they don't need to press a key every time they start the core.

          The option that appeals to me right now is setting core or system (to cover all MAME cores) level RA keyboard inputs to 'NUL' and using TAB to keep single stick mappings for tank games like Vindicators, Ultra Tank, etc.

          U 1 Reply Last reply 26 Feb 2019, 18:50 Reply Quote 0
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            grant2258 Banned
            last edited by grant2258 26 Feb 2019, 16:07

            I think Ra frontend should have an option to bind or not bind the keyboard to retropad this would save people having to do this it would hep with cores that need use the keyboard. hotkeys are easy as long as you assign a hotkey they wont activate unless the hotkey activiate + hotkey is pressed. but thats another subject all together. If we had that option none of these input modes would be needed for an option.

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            • U
              UDb23 @Riverstorm
              last edited by 26 Feb 2019, 18:50

              @Riverstorm said in Backdrops in mame2003-plus:

              I can think of 3 or 4 ideas if you include focus mode but I hope to avoid that option as not to confuse the average gamer that just wants to come over and play games. That way they don't need to press a key every time they start the core.
              The option that appeals to me right now is setting core or system (to cover all MAME cores) level RA keyboard inputs to 'NUL' and using TAB to keep single stick mappings for tank games like Vindicators, Ultra Tank, etc.

              As you're really experienced in controls it would be nice, if it doesn't take too much of your time, if you could share your special, per game, setups in a dedicated thread.

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                Riverstorm
                last edited by 27 Feb 2019, 00:29

                @UDb23 - Almost everything I know/use is under the link @grant2258 posted above. Whoever the author is did a nice job. It's written and laid out very well. It covers global, system, ROM and core overrides. You also have core remap overrides. I would basically recreate that document to explain what I know. In addition to some odds and ends.

                When I setup a per game config I use the TAB menu for Input (this game) and change what I want from the global settings. Most games are fine at the default settings as @grant2258 has them done very similar to MAME and they are a great foundation.

                Games I like to override for example are pinball games. It's so much better if the flipper buttons are on the left/right shoulders or left/right triggers I think so I use per game configs in those cases.

                If there's anything I can do to help troubleshoot any input issues just let me know as I would gladly help you for all you have shared with your artwork or I could open a new thread but you almost need to have a case scenario to help as there's so many things to explain and so many things that could go wrong.

                I could try and explain my Sky Diver issue. I think it would help in understanding.

                U 1 Reply Last reply 27 Feb 2019, 05:07 Reply Quote 0
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                  UDb23 @Riverstorm
                  last edited by 27 Feb 2019, 05:07

                  @Riverstorm Understood. I used the TAB menu myself previously; thought showing "tricky" specific game's controller setup could be interesting. You're right, asking on specific issues is probably better. Also I haven't tried latest controls implementation by @grant2258 extensively, so maybe new defaults don't require any changes.

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                  • W
                    ward614
                    last edited by 5 Mar 2019, 14:25

                    Has there been any thought into "interactive" artwork, such as the gamemode selection art in Lunar Lander? As is, there isn't a way to see what mode you are using in the game because in the original there was a light next to descriptions of each mode outside the screen.

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                    • R
                      Riverstorm
                      last edited by 5 Mar 2019, 19:01

                      @ward614 - It does work now. You'll need to use Mr. Do's old artwork. Also you'll need to setup the Mode Select option key/button in the TAB menu to switch modes.

                      @UDb23 - I do think the larger default configuration options are good OOBE but I think tweaking the controls becomes a preference if certain keys just feel more comfortable. I do override the defaults for some racing and pinball games but not to many. If you do get into a game that you can't get tweaked properly through the TAB menu I will definitely help in any way I can.

                      Q 1 Reply Last reply 5 Mar 2019, 19:16 Reply Quote 1
                      • Q
                        quicksilver @Riverstorm
                        last edited by 5 Mar 2019, 19:16

                        @Riverstorm Would it be possible to start a new thread to discuss individual arcade rom configurations? I know I have run some games where it was very difficult to figure out a good mapping and I would find a discussion on the matter very useful.

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                        • R
                          Riverstorm
                          last edited by 5 Mar 2019, 22:15

                          @quicksilver - Yeah if you want to start a thread I can definitely try and answer any questions. When it gets into some of the advanced m3plus configuration variations like legacy remapping and keyboard, retropad or simultaneous together it gets kind of complex. I've only used Analog and Digitalcontrol mapping extensively.

                          @grant2258 recently walked me through it and he he understands it to a tee and is actually the dev that coded it. I think I understand most of it pretty well but I am a little shaky when it comes to some of the digital and analog options.

                          I am just throwing that out there because I think it took me a few years to really get RA and how it's integrated into cores. I don't have a real good way to explain some of the concepts but I know how to fix them. Anyway I would definitely help if I can.

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                            grant2258 Banned
                            last edited by grant2258 3 Oct 2019, 17:11 10 Mar 2019, 17:08

                            Let me try simplify the digital and digital and analog options.

                            normally mame only maps one way analog.

                            All the digital mapping does is it maps all the analog devices to the digital up/down/left/right directions instead of using the analog that it defaults too.

                            We could map both if you wanted rid of the option it means you will loose 4 mappings you could have used for other things.

                            its just there for people with a barcade that dont want to map every analog device in input ->general nothing more too it.

                            if your using analog and digital you can change the digital controls only in input general up/down/left/right to teh dpad and all your analog devices will still used the lstick and digital games will use the dpad.

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                            • R
                              Riverstorm
                              last edited by 11 Mar 2019, 15:39

                              @grant2258 - Thanks for the information. I've been spending some time messing around with the the options and thing make sense now. I think this core is complete for me, game wise. I've added all the games that I remember or have been suggested as good play. The only games I add now really are what you and Arcadez implement or new backdrops, then I'll add that game too. :)

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                              • E
                                Endprodukt @Clyde
                                last edited by 24 May 2022, 15:31

                                @UDb23

                                I know this is a very old thread but it's the only way I found to contact you. As I could see you created the entire Battlezone cardboard and then used a cutout. I wonder if it would be possible to get the full artwork as I would love to make a Vectrex-Overlay with it to play Battlezone with real vectors on it. You did a fantastic job!

                                Hope to hear back from you,!

                                U 1 Reply Last reply 25 May 2022, 06:43 Reply Quote 0
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                                  UDb23 @Endprodukt
                                  last edited by 25 May 2022, 06:43

                                  @Endprodukt Need to check my files. Will let you know soon.

                                  E 1 Reply Last reply 25 May 2022, 20:26 Reply Quote 0
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                                    Endprodukt @UDb23
                                    last edited by 25 May 2022, 20:26

                                    @UDb23

                                    That makes me VERY happy. Thank you so much

                                    U 1 Reply Last reply 30 May 2022, 18:19 Reply Quote 0
                                    • U
                                      UDb23 @Endprodukt
                                      last edited by UDb23 30 May 2022, 18:19

                                      @Endprodukt
                                      Retrieved my file (SVG vector format); unfortunately the parts outside those needed for the backdrop still need some finalizing. Anyway you can now download it from here.
                                      Don't look at the preview it shows there, the cardboard does is complete.

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                                      • WeirdHW WeirdH referenced this topic on 24 May 2023, 19:11
                                      • WeirdHW WeirdH referenced this topic on 29 May 2023, 11:09
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