RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Backdrops in mame2003-plus

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003-plusbackdropartwork
    386 Posts 13 Posters 148.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RiverstormR
      Riverstorm @UDb23
      last edited by

      @UDb23 said in Backdrops in mame2003-plus:

      Is that the latest ? Did you update from source today?

      Yeah that was current as of 3 or 4 hours ago so an update and you should be set.

      1 Reply Last reply Reply Quote 1
      • RiverstormR
        Riverstorm @UDb23
        last edited by

        @UDb23 said in Backdrops in mame2003-plus:

        Btw:I got a 64GB evo plus and works fine as SD.

        Yeah shoot I wish It was the Plus version but they had a big ol' sale on the regular so I grabbed one. Local retailers in the area mainly carry SanDisk Plus and SanDisk Extreme that are really Rock solid in the Pi and benchmark over 100MB/s.

        UDb23U 1 Reply Last reply Reply Quote 0
        • UDb23U
          UDb23 @Riverstorm
          last edited by

          @Riverstorm said in Backdrops in mame2003-plus:

          SanDisk Extreme

          They are the top but pretty expensive ! I use those with my DSLR.
          I don't think transfer rate impacts Retropie that much; especially considering Arcade games.

          1 Reply Last reply Reply Quote 0
          • G
            grant2258 Banned
            last edited by

            the pi sdcard reader isint the best you wont see great transfare rates on it regardless of the card you use. I hope that is something they work on in future revisions

            1 Reply Last reply Reply Quote 1
            • ClydeC
              Clyde @UDb23
              last edited by Clyde

              @UDb23 said in Backdrops in mame2003-plus:

              @Clyde
              Glad to know it works. When did you update?

              According to the timestamps of the core, it's from Dez 21, 09:39.

              Did you update yet, and did that fix your problem?

              Although @Riverstorm says it works with the latest build, I'm now hesitant to update my running system. ;)

              @Riverstorm said in Backdrops in mame2003-plus:

              Nice snap Clyde I'm digging the shader! ;)

              Thanks, although it isn't authentic for vector games, I think, because vector monitors didn't have a raster but "painted" the graphics with their electron beam. Right?

              @Riverstorm said in Backdrops in mame2003-plus:

              @Clyde - Could you by chance share your vector settings? I don't think I have my tweaked to look that good. It looks sharp.

              Gladly. They are just the ones I liked when the vector options were implemented in mame2003-plus.

              mame2003-plus_vector_antialias = "enabled"
              mame2003-plus_vector_beam_width = "2"
              mame2003-plus_vector_flicker = "20"
              mame2003-plus_vector_intensity = "1.5"
              mame2003-plus_vector_resolution_multiplier = "3"
              mame2003-plus_vector_translucency = "enabled"
              

              @UDb23 @Riverstorm As for SD cards, I have a Toshiba Exceria Pro 401 (32GB) in my Pi. It also had good test results and it was slightly cheaper than the Sandisc Extreme Plus when I bought it. My roms are on a Samsung Evo 250 SSD anyway. :)

              But like @UDb23 and @grant2258, I don't think that the upper end of transfer speeds matters much in a Pi running Retropie.

              1 Reply Last reply Reply Quote 2
              • UDb23U
                UDb23
                last edited by UDb23

                @Clyde @Riverstorm Updated right now and...

                IMG_1112.jpg

                it works, thanks!

                Pull request for full screen (1080p) backdrop made.
                Backdrop is available here meanwhile.

                Actually final res is: 1912x1080. Still need to find out if we can "trick" the .art system to provide right calculations.

                1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23
                  last edited by

                  @Clyde Your vector setting look really great. Copied your config ;-)

                  1 Reply Last reply Reply Quote 1
                  • UDb23U
                    UDb23
                    last edited by

                    One more backdrop: Armor Attack

                    IMG_1113.jpg

                    It was actually an overlay applied to the monitor ; Mame was considering this as a backdrop 'cause there was a tinted screen on top ?
                    Anyway it works nicely so why bother.

                    The image for the bd on MrDo's is only 1024x1078 so resulting quality is not ideal at higher res.

                    mame2003plus backdrop avalable here.

                    Consider this preliminary (but works) as I was able to get detailed pics from a nice guy that owns the real cab parts.
                    Will create a new bd from those. Aligment also is important for playability.

                    ClydeC 1 Reply Last reply Reply Quote 1
                    • ClydeC
                      Clyde @UDb23
                      last edited by

                      @UDb23 Works perfectly on 1600x1200 without any changes to the art file, thanks!

                      1 Reply Last reply Reply Quote 1
                      • UDb23U
                        UDb23
                        last edited by

                        FYI thanks to @markwkidd & @arcadez now sound for Frogs works.
                        You can get the samples from Twisty's.

                        1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @Udb23 @Clyde - Thanks for the tips on the cards so It sounds like I should be fine with 50MB/s with the non-plus EVO card.

                          Every new Mirco SD card, flash drive, hard drive (internal and external) I run through CDM Benchmak testing with the default format and cluster size. Then I screenshot it and store it in a folder. Not sure why I've done that for years. Interesting to see the speeds increase and trends over the years.

                          @Udb23 - That's pretty cool so you have a nice camera too! Are you an art major? Art (drawing) was always my first love but never good enough to put food on the table but I still dabble to work the other side of my brain.

                          @Clyde - Yeah your correct. Vector graphics have zero pixels. They have a start point and end point, no pixels. I just really enjoy shaders in all things but usually not on vector games but your screenshot wowed me as it just looks great.

                          I just happen to have some extra time today gentlemen so I'll be implementing some new backdrops and get some screen time in today, thanks guys. New backdrops, better settings, things are looking up.

                          We have a few parties we may attend this evening but I think we are going to get some steaks and a nice bottle of wine and do dinner at home with our youngest. Basically stay in, We must be getting old. We grill out often in the winter here and even in the snow as it is today but only light which is good for all tthe drunkards that will be on the road tonight. Also may the New Year bring you health, wealth and prosperity and all the good things you deserve, cheers!

                          UDb23U 1 Reply Last reply Reply Quote 1
                          • UDb23U
                            UDb23 @Riverstorm
                            last edited by

                            @Riverstorm said in Backdrops in mame2003-plus:

                            That's pretty cool so you have a nice camera too! Are you an art major?

                            Not at all, I'm more on tech side (studies & work). Still I like playing around with graphics and photography when time allows (got a Sony A77 mark 2).
                            Took nice shots this summer in Arizona & California; a milky way shot in particular. You don't get to see it that way here in Italy.

                            Wish you and your family a great, healthy and successful new year.

                            1 Reply Last reply Reply Quote 0
                            • UDb23U
                              UDb23
                              last edited by

                              Happy new year !

                              Newly created backdrop & overlay: Omega Race - cockpit version (1080p)

                              Omega_ovl_bd.JPG

                              All required files available in the Repo.

                              Note: not tested on the Pi yet.

                              ClydeC 1 Reply Last reply Reply Quote 1
                              • ClydeC
                                Clyde @UDb23
                                last edited by

                                @UDb23 I didn't try your 1080p version, but you motivated me to make my own 1600x1200 one. Unfortunately, I don't have a repo myself. Do you have an idea how I could share my omegrace.zip with others here?

                                Anyway, I noticed that the original backdrop from arcadeartwork.org is too bright for the vector graphics of the game (first picture below). I had to add a line brightness = 0.4 for a playable display (second picture).

                                alt text

                                alt text

                                The images appear much darker in the forum than they do in my cabinet, but the different readability of the vector text should clearly visible.

                                You may want to check that in your own backdrop.

                                UDb23U 1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde
                                  last edited by Clyde

                                  I experimented a little bit more and settled finally with brightness = 0.25 and a non-scanlines shader named "VecX" for the eponymous Vectrex emulator.

                                  alt text

                                  Again, this looks significantly brighter in my cab.

                                  1 Reply Last reply Reply Quote 1
                                  • UDb23U
                                    UDb23 @Clyde
                                    last edited by

                                    @Clyde said in Backdrops in mame2003-plus:

                                    how I could share my omegrace.zip with others here?

                                    Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).

                                    Good finding with the settings. I reduced the saturation of the image colors directly in Photoshop to get better visibility of game. Mine will require some tweaking with the settings too anyway.

                                    ClydeC 2 Replies Last reply Reply Quote 1
                                    • ClydeC
                                      Clyde @UDb23
                                      last edited by Clyde

                                      @UDb23 I actually have a Github account. I'll look into how I can upload files into your repo, thanks!

                                      I think the brightness option is a nice and easy way to adjust the image to one's own monitor. So, I wouldn't mess with the brightness of the image itself, lest it may not respond as good to further adjustment in the ART file as an unmodified one. But your idea to reduce its saturation is a good one. edit: I may use your final image in my version, if you would kindly provide me with a highres image or even a direct 1600x1200 one. This would also ensure consistency between our versions if I put mine into your repo.

                                      The original image wasn't very bright and colorful anyway:

                                      But it may have been enhanced by blacklight, like the starfield image of the upright cabinet was according to this article (just search it for "blacklight"). So, maybe we should try to imitate that? Alas, I don't have the image editing skills for it.

                                      edit: By the way, does anyone know why (only my?) mame2003-plus renders the vectors yellow instead of white like the original?

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23 @Clyde
                                        last edited by UDb23

                                        @Clyde said in Backdrops in mame2003-plus:

                                        does anyone know why (only my?) mame2003-plus renders the vectors yellow instead of white like the original?

                                        Good question, I was wondering about the same. @markwkidd , @grant2258 probably know.

                                        Very interesting video, I was aware of use of UV inks in the upright model (and mr Do's bd tries to imitate that) but not about the cocktail.

                                        The image I used for the bd is very colorful, actually it's not the scan from Arcadeartwork. I think somebody recreated in vectors and posted the resulting raster image. Can't remember exactly where it comes from. I agree letting users modify the settings according to their monitors is better then pre-applying some brightness/saturation.

                                        I think for UV ink there are some PS actions that could help. I'll give it a try to make the cockpit bd look like in the video; if successful I'll surely share the higher res image with you.

                                        1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23
                                          last edited by UDb23

                                          Found another pic that shows how colors look on a real machine:

                                          OR cp bd colors.jpg

                                          Vectors are white effectively.

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned
                                            last edited by

                                            the driver uses a yellow overlay this is how it look if you remove it from the driver.

                                            alt text

                                            alt text

                                            to disable the overlay comment this line of code out

                                            https://github.com/libretro/mame2003-plus-libretro/blob/11951318360da64f996309a71b155f8631aa019c/src/drivers/omegrace.c#L602

                                            UDb23U 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.