pacman.zip.cfg doesn't get called
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@schmiddyman a 90 degree rotated tate mode just draws the image in a monitor like it was rotated 90 degrees i can take picture for you. Its the users responsibility to physically rotated teh monitor if they choose too
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https://github.com/grant2258/mame2003-plus-libretro/issues/8
this is what tate mode should be doing for you if it isint doing this for you with pacman please update mame2003 from source
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@grant2258 @mitu Just trying to summarize: You suggest to use the tate mode because the roms contain the information if they are vertical or horizontal games. Retroarch does the magic rotation automatically. All I need to do in the rom's configuration is set the cabinet mode to cocktail.
How do you guys change configurations? I usually do it in an external editor manually. Should I do it through the GUI instead? Can you tell me the exact spot where you call the config calls required? I am still pretty new to RetroPie. I also want to say a big thanks to all of you who have helped so far. It is a bit less frustrating to get it to work. I still got a few more problems to solve before I finally get to play my machine the way I like it to. -
@grant2258 said in pacman.zip.cfg doesn't get called:
https://github.com/grant2258/mame2003-plus-libretro/issues/8
My player one is on the right hand side. So the screen has to flip 180 degrees
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@schmiddyman Sorry, left hand side
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you need to make choices. Do you want vertical games to flip 90% automatically if yes use tate mode.
If the game supports cocktail mode it will flip itself like pacman does if not youll need to deal with it
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we will need your aspect ratio index for a start at least type.
if your roms are in mame-libretro
less /opt/retropie/configs/mame-libretro/retroarch.cfg | grep aspect_ratio_index
if your roms are in arcade
less /opt/retropie/configs/mame-libretro/retroarch.cfg | grep aspect_ratio_index
if this index number is 21 its wrong
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@grant2258 my roms are in arcade, but I only have the default retroarch.cfg in it which inherits from ALL. In that config file the aspect_ratio_index is commented out. What value should I set it to?
@mitu I was successful setting the rotation in the rgui menu under video and saving it . But of course it would be more elegant to do it the "tate" way. That would save me some work to do it for every single game. -
@schmiddyman The docs say that in order to get the games to automatically rotate, you'll need to enable the
tate
mode in the core options formame2003
, but disable thevideo_allow_rotate
option. The core options can be set from RGUI (and are automatically saved) and you can add thevideo_allow_rotate = false
in thearcade
system'sretroarch.cfg
. Remove/rename your ROM.cfg
file and try to see if that works. -
first of all you want to update your mame2003 since the retropie binary is old grab it from the libretro build bot from here or compile it yourself.
cd ~ wget https://buildbot.libretro.com/nightly/linux/armv7-neon-hf/latest/mame2003_libretro.so.zip sudo unzip mame2003_libretro.so.zip -d /opt/retropie/libretrocores/lr-mame2003/ rm mame2003_libretro.so.zip
your index number should be 22
aspect_ratio_index = "22"
@mitu ive tested this video_allow_rotate = "true" is fine to use all is working well when you update the aspect ratio index the 21(square now) will stop tate mode working properly
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@grant2258 Yeah, I upgraded the mame2003 and the tate option works!!! I have the aspect_ratio_index set to 21. If I set it to 22 I get a black screen.
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@schmiddyman what version of retropie are you on ? set it back to 21 if you like but the settings -> video-> aspect ratio should be reading core provided when you check it. Maybe one of your over rides are causing issues.
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@grant2258 V4.4
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ill bow down to @mitu for advice on how to setup your aspect ration index in retropie. I personally done it through retropie setup.
I usually use retroarch from it native environment it ok to edit the confings there if you choose to or change option in RA because it saves the settings on exit.
Rretropie configs are best done through retropie setup as it runs retroarch in a different kind of environment so i wouldn't advise hand editing unless you know what your doing
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@schmiddyman Why do you set
aspect_ratio_index
explicitely ? As @grant2258 said, you should leave it as 'core provided', there is no need to set it yourself. One use is when you want add bezels and you'd want to provide a custom resolution, but if you're not, then I don't see why you'd override the defaults (core provided). -
@mitu It works for me when I don't specify it. The only problem is that it rotates to the wrong direction for my coffee table setup. I ended up having to define rotation for every single game I want to play in vertical mode.
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rotate your monitor then
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@grant2258 I have a fixed setup. I cannot rotate the monitor. Have a look at the pic above
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you can rotate it 180
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@grant2258 I don't understand what you mean. I can rotate the whole screen in /boot/config.txt. But the rotation of tate mode is always relative to the current orientation and will rotate 90 degrees to the left. Looking from the front of my cabinet, player 1 is always left and player 2 right. For the horizontal mode the two players are on the front side. I need to switch my modes between horizontal and vertical mode all the time because of the particular roms.
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