Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

XB1 pad works with ES but not games or Retroarch.



  • Please someone help me, I'm having an absolute nightmare.

    For some reason my Xbox one pad wont play games nor will it work in Retroarch. I've connected via bluetooth and configured all the buttons in emulationstation but it just wont work in games. When i go to Luanch a rom i can see the little yellow message appear saying its assigned to port 0 however no buttons work. I cant even use hot keys to get out of the game.

    Im running:

    r pie 3b+
    Sandisk 128gb ultra Micro SD
    Amazon firestick Plug and Cable
    Xbox one Controller (The one that comes with Xbox one X)

    Retropie 4.4

    Ive spent the past 12 hours trying to fix this but im out of ideas. Could someone please help.



  • Capture1.PNG

    Could someone have a glance at these and see if there correct. On the right is what emulationstation is using and on the left is the Joypad config that retroarch is looking at.


  • Global Moderator

    @hallda12 It would be much easier to compare if you pasted the contents in the topic, surrounded by code tags (```).
    Anyway, do you have any other device connected ? Is this using a RetroPie image or a 3rd party one ?



  • @mitu

    Its the Retropie image from this site. There have only been 2 devices connected to the pi. 1st was my keyboard and second is my XB1 controller via bluetooth. This is how my retroarch config looks.

    ## Skeleton config file for RetroArch
    
    # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
    # This will be overridden by explicit command line options.
    # savefile_directory =
    
    # Save all save states (*.state) to this directory.
    # This will be overridden by explicit command line options.
    # savestate_directory =
    
    # If set to a directory, content which is temporarily extracted
    # will be extracted to this directory.
    cache_directory = "/tmp/retroarch"
    
    # Save all downloaded files to this directory.
    # core_assets_directory =
    
    # Save all remapped controls to this directory.
    # input_remapping_directory =
    
    # Save all playlists/collections to this directory.
    # playlist_directory =
    
    # If set to a directory, the content history playlist will be saved
    # to this directory.
    # content_history_dir =
    
    # Saved queries are stored to this directory.
    # cursor_directory =
    
    # Automatically saves a savestate at the end of RetroArch's lifetime.
    # The path is $SRAM_PATH.auto.
    # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
    # savestate_auto_save = false
    # savestate_auto_load = true
    
    # Load libretro from a dynamic location for dynamically built RetroArch.
    # This option is mandatory.
    
    # Path to a libretro implementation.
    # libretro_path = "/path/to/libretro.so"
    
    # A directory for where to search for libretro core implementations.
    # libretro_directory =
    
    # A directory for where to search for libretro core information.
    # libretro_info_path =
    
    # Sets log level for libretro cores (GET_LOG_INTERFACE).
    # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
    # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
    # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
    # libretro_log_level = 0
    
    # Enable or disable verbosity level of frontend.
    # log_verbosity = false
    
    # If this option is enabled, every content file loaded in RetroArch will be
    # automatically added to a history list.
    # history_list_enable = true
    
    # Enable performance counters
    # perfcnt_enable = false
    
    # Path to core options config file.
    # This config file is used to expose core-specific options.
    # It will be written to by RetroArch.
    # A default path will be assigned if not set.
    core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
    
    # Path to content history file.
    # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
    # A default path will be assigned if not set.
    # content_history_path =
    
    # Path to music content history file (optional).
    # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
    # A default path will be assigned if not set.
    # content_music_history_path =
    
    # Path to image content history file (optional).
    # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
    # A default path will be assigned if not set.
    # content_image_history_path =
    
    # Path to video content history file (optional).
    # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
    # A default path will be assigned if not set.
    # content_video_history_path =
    
    # Number of entries that will be kept in content history file.
    # content_history_size = 100
    
    # Sets the "system" directory.
    # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
    system_directory = "/home/pi/RetroPie/BIOS"
    
    # Sets start directory for menu file browser.
    # rgui_browser_directory =
    
    # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
    # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
    # content_directory =
    
    # Assets directory. This location is queried by default when menu interfaces try to look for
    # loadable assets, etc.
    # assets_directory =
    
    # Dynamic wallpapers directory. The place to store the wallpapers dynamically
    # loaded by the menu depending on context.
    # dynamic_wallpapers_directory =
    
    # Thumbnails directory. To store thumbnail files.
    # thumbnails_directory =
    
    # Sets start directory for menu config browser.
    # rgui_config_directory =
    
    # Show startup screen in menu.
    # Is automatically set to false when seen for the first time.
    # This is only updated in config if config_save_on_exit is set to true, however.
    # rgui_show_start_screen = true
    
    # Flushes config to disk on exit. Useful for menu as settings can be modified.
    # Overwrites the config. #include's and comments are not preserved.
    config_save_on_exit = "false"
    
    # Shows hidden files and folders in directory listings.
    # show_hidden_files = false
    
    #### Video
    
    # Video driver to use. "gl", "xvideo", "sdl", "d3d"
    # video_driver = "gl"
    
    # Which context implementation to use.
    # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
    # By default, tries to use first suitable driver.
    # video_context_driver =
    
    # Windowed x resolution scale and y resolution scale
    # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
    # video_scale = 3.0
    
    # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
    # video_fullscreen_x = 0
    # video_fullscreen_y = 0
    
    # Start in fullscreen. Can be changed at runtime.
    # video_fullscreen = false
    
    # If fullscreen, prefer using a windowed fullscreen mode.
    # video_windowed_fullscreen = true
    
    # Percentage of opacity to use for the window (100 is completely opaque).
    # video_window_opacity = 100
    
    # Whether to enable the default window decorations like border, titlebar etc.
    # video_window_show_decorations = true
    
    # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
    # suggests RetroArch to use that particular monitor.
    # video_monitor_index = 0
    
    # Forcibly disable composition. Only works in Windows Vista/7 for now.
    # video_disable_composition = false
    
    # Video vsync.
    # video_vsync = true
    
    # Interval at which a Vsync swap is performed.
    # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
    # video_swap_interval = 1
    
    # Max amount of swapchain images.
    # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
    # video_max_swapchain_images = 3
    
    # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
    # have video problems with sRGB FBO support enabled.
    # video_force_srgb_disable = false
    
    # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
    # video_hard_sync = false
    
    # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
    # Maximum is 3.
    # video_hard_sync_frames = 0
    
    # Sets how many milliseconds to delay after VSync before running the core.
    # Can reduce latency at cost of higher risk of stuttering.
    # Maximum is 15.
    # video_frame_delay = 0
    
    # Inserts a black frame inbetween frames.
    # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
    # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
    # video_black_frame_insertion = false
    
    # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
    video_threaded = "true"
    
    # Use a shared context for HW rendered libretro cores.
    # Avoids having to assume HW state changes inbetween frames.
    # video_shared_context = false
    
    # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
    # video_smooth = ""
    
    # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
    # video_force_aspect = true
    
    # Only scales video in integer steps.
    # The base size depends on system-reported geometry and aspect ratio.
    # If video_force_aspect is not set, X/Y will be integer scaled independently.
    # video_scale_integer = false
    
    # Index of the aspect ratio selection in the menu.
    # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
    # aspect_ratio_index = 19
    
    # A floating point value for video aspect ratio (width / height).
    # If this is not set, aspect ratio is assumed to be automatic.
    # Behavior then is defined by video_aspect_ratio_auto.
    # video_aspect_ratio =
    
    # If this is true and video_aspect_ratio is not set,
    # aspect ratio is decided by libretro implementation.
    # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
    video_aspect_ratio_auto = "true"
    
    # Forces cropping of overscanned frames.
    # Exact behavior of this option is implementation specific.
    # video_crop_overscan = true
    
    # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
    # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
    
    # Load video_shader on startup.
    # Other shaders can still be loaded later in runtime.
    # video_shader_enable = false
    
    # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
    # video_shader_dir =
    
    # CPU-based video filter. Path to a dynamic library.
    # video_filter =
    
    # Defines a directory where CPU-based video filters are kept.
    # video_filter_dir =
    
    # Path to a font used for rendering messages. This path must be defined to enable fonts.
    # Do note that the _full_ path of the font is necessary!
    # video_font_path =
    
    # Size of the font rendered in points.
    video_font_size = "12"
    
    # Enable usage of OSD messages.
    # video_font_enable = true
    
    # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
    # [0.0, 0.0] maps to the lower left corner of the screen.
    # video_message_pos_x = 0.05
    # video_message_pos_y = 0.05
    
    # Color for message. The value is treated as a hexadecimal value.
    # It is a regular RGB hex number, i.e. red is "ff0000".
    # video_message_color = ffffff
    
    # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
    video_message_bgcolor_enable = false
    video_message_bgcolor_red = 0
    video_message_bgcolor_green = 0
    video_message_bgcolor_blue = 0
    video_message_bgcolor_opacity = 1.0
    
    # Video refresh rate of your monitor.
    # Used to calculate a suitable audio input rate.
    # video_refresh_rate = 59.94
    
    # Allows libretro cores to set rotation modes.
    # Setting this to false will honor, but ignore this request.
    # This is useful for vertically oriented content where one manually rotates the monitor.
    # video_allow_rotate = true
    
    # Forces a certain rotation of the screen.
    # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
    # The angle is <value> * 90 degrees counter-clockwise.
    # video_rotation = 0
    
    #### Audio
    
    # Enable audio.
    # audio_enable = true
    
    # Mutes audio.
    # audio_mute_enable = false
    
    # Mutes audio mixer volume globally.
    # audio_mixer_mute_enable = false
    
    # Audio output samplerate.
    # audio_out_rate = 48000
    
    # Audio resampler backend. Which audio resampler to use.
    # Default will use "sinc".
    # audio_resampler =
    
    # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
    # audio_driver =
    
    # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
    # audio_device =
    
    # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
    # audio_dsp_plugin =
    
    # Directory where DSP plugins are kept.
    # audio_filter_dir =
    
    # Will sync (block) on audio. Recommended.
    # audio_sync = true
    
    # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
    # audio_latency = 64
    
    # Enable audio rate control.
    # audio_rate_control = true
    
    # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
    # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
    # audio_rate_control_delta = 0.005
    
    # Controls maximum audio timing skew. Defines the maximum change in input rate.
    # Input rate = in_rate * (1.0 +/- max_timing_skew)
    # audio_max_timing_skew = 0.05
    
    # Audio volume. Volume is expressed in dB.
    # 0 dB is normal volume. No gain will be applied.
    # Gain can be controlled in runtime with input_volume_up/input_volume_down.
    # audio_volume = 0.0
    
    # Audio mixer volume. Volume is expressed in dB.
    # 0 dB is normal volume. No gain will be applied.
    # audio_mixer_volume = 0.0
    
    #### Overlay
    
    # Defines a directory where overlays are kept for easy access.
    # overlay_directory =
    
    # Enable the overlay.
    input_overlay_enable = "true"
    
    # Hide the current overlay from appearing inside the menu.
    # input_overlay_hide_in_menu = true
    
    # Path to input overlay.
    # input_overlay = ""
    
    # Opacity of all the UI elements of the overlay.
    # input_overlay_opacity = 1.0
    
    # Scale of all UI elements of the overlay.
    # input_overlay_scale = 1.0
    
    #### Input
    
    # Input driver. Depending on video driver, it might force a different input driver.
    # input_driver = sdl
    
    # Joypad driver. (Valid: linuxraw, sdl, dinput)
    input_joypad_driver = "udev"
    
    # Path to input remapping file.
    # input_remapping_path =
    
    # Input bind timer timeout.
    # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
    # input_bind_timeout = 1
    
    # If enabled, overrides the input binds with the remapped binds set for the current core.
    # input_remap_binds_enable = true
    
    # Maximum amount of users supported by RetroArch.
    # input_max_users = 16
    
    # Keyboard layout for input driver if applicable (udev/evdev for now).
    # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
    # input_keyboard_layout =
    
    # Defines axis threshold. Possible values are [0.0, 1.0]
    # input_axis_threshold = 0.5
    
    # Enable input auto-detection. Will attempt to autoconfigure
    # joypads, Plug-and-Play style.
    input_autodetect_enable = "true"
    
    # Show the input descriptors set by the core instead of the
    # default ones.
    # input_descriptor_label_show = true
    
    # Hide input descriptors that were not set by the core.
    # input_descriptor_hide_unbound = false
    
    # Influence how input polling is done inside RetroArch.
    # 0 : Early  - Input polling is performed before call to retro_run.
    # 1 : Normal - Input polling is performed when retro_input_poll is
    #     requested.
    # 2 : Late   - Input polling is performed on first call to retro_input_state
    #     per frame
    #
    # Setting it to 0 or 2 can result in less latency depending on
    # your configuration.
    #
    # When netplay is enabled, the default polling behavior (1) will
    # be used regardless of the value set here.
    # input_poll_type_behavior = 1
    
    # Directory for joypad autoconfigs.
    # If a joypad is plugged in, that joypad will be autoconfigured if a config file
    # corresponding to that joypad is present in joypad_autoconfig_dir.
    # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
    # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
    # Requires input_autodetect_enable to be enabled.
    # joypad_autoconfig_dir =
    
    # Sets which libretro device is used for a user.
    # Devices are indentified with a number.
    # This is normally saved by the menu.
    # Device IDs are found in libretro.h.
    # These settings are overridden by explicit command-line arguments which refer to input devices.
    # None: 0
    # Joypad (RetroPad): 1
    # Mouse: 2
    # Keyboard: 3
    # Generic Lightgun: 4
    # Joypad w/ Analog (RetroPad + Analog sticks): 5
    # Multitap (SNES specific): 257
    # Super Scope (SNES specific): 260
    # Justifier (SNES specific): 516
    # Justifiers (SNES specific): 772
    
    # input_libretro_device_p1 =
    # input_libretro_device_p2 =
    # input_libretro_device_p3 =
    # input_libretro_device_p4 =
    # input_libretro_device_p5 =
    # input_libretro_device_p6 =
    # input_libretro_device_p7 =
    # input_libretro_device_p8 =
    
    # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
    # is for keypad keys):
    #
    #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
    #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
    #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
    #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
    #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
    #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
    #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
    #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
    #
    # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
    # rather than relying on a default.
    input_player1_a = "z"
    input_player1_b = "x"
    input_player1_y = "v"
    input_player1_x = "c"
    input_player1_start = "enter"
    input_player1_select = "escape"
    input_player1_l = "num1"
    input_player1_r = "num2"
    input_player1_left = "left"
    input_player1_right = "right"
    input_player1_up = "up"
    input_player1_down = "down"
    input_player1_l2 = "num3"
    input_player1_r2 = "num4"
    input_player1_l3 = "num5"
    input_player1_r3 = "num6"
    
    # Two analog sticks (DualShock-esque).
    # Bound as usual, however, if a real analog axis is bound,
    # it can be read as a true analog.
    # Positive X axis is right, Positive Y axis is down.
    # input_player1_l_x_plus =
    # input_player1_l_x_minus =
    # input_player1_l_y_plus =
    # input_player1_l_y_minus =
    # input_player1_r_x_plus =
    # input_player1_r_x_minus =
    # input_player1_r_y_plus =
    # input_player1_r_y_minus =
    
    # If desired, it is possible to override which joypads are being used for user 1 through 8.
    # First joypad available is 0.
    # input_player1_joypad_index = 0
    # input_player2_joypad_index = 1
    # input_player3_joypad_index = 2
    # input_player4_joypad_index = 3
    # input_player5_joypad_index = 4
    # input_player6_joypad_index = 5
    # input_player7_joypad_index = 6
    # input_player8_joypad_index = 7
    
    # Input device buttons.
    # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
    # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
    # E.g. "h0up"
    # input_player1_a_btn =
    # input_player1_b_btn =
    # input_player1_y_btn =
    # input_player1_x_btn =
    # input_player1_start_btn =
    # input_player1_select_btn =
    # input_player1_l_btn =
    # input_player1_r_btn =
    # input_player1_left_btn =
    # input_player1_right_btn =
    # input_player1_up_btn =
    # input_player1_down_btn =
    # input_player1_l2_btn =
    # input_player1_r2_btn =
    # input_player1_l3_btn =
    # input_player1_r3_btn =
    
    # Menu buttons.
    # menu_search_btn      =
    # menu_info_btn        =
    # menu_default_btn     =
    # menu_scroll_down_btn =
    # menu_scroll_up_btn   =
    
    # Swap buttons for OK/Cancel
    menu_swap_ok_cancel_buttons = "false"
    
    # Axis for RetroArch D-Pad.
    # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
    # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
    # input_player1_left_axis =
    # input_player1_right_axis =
    # input_player1_up_axis =
    # input_player1_down_axis =
    
    # Holding the turbo while pressing another button will let the button enter a turbo mode
    # where the button state is modulated with a periodic signal.
    # The modulation stops when the button itself (not turbo button) is released.
    # input_player1_turbo =
    
    # Describes the period and how long of that period a turbo-enabled button should behave.
    # Numbers are described in frames.
    # input_turbo_period = 6
    # input_turbo_duty_cycle = 3
    
    # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
    # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
    
    # Toggles fullscreen.
    # input_toggle_fullscreen = f
    
    # Saves state.
    # input_save_state = f2
    # Loads state.
    # input_load_state = f4
    
    # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
    # When slot is != 0, path will be $path%d, where %d is slot number.
    input_state_slot_increase = "right"
    input_state_slot_decrease = "left"
    
    # Toggles between fast-forwarding and normal speed.
    # input_toggle_fast_forward = space
    
    # Hold for fast-forward. Releasing button disables fast-forward.
    # input_hold_fast_forward = l
    
    # Key to exit RetroArch cleanly.
    # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
    # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
    input_exit_emulator = "enter"
    
    
    # Applies next and previous shader in directory.
    input_shader_next = "m"
    input_shader_prev = "n"
    
    # Hold button down to rewind. Rewinding must be enabled.
    input_rewind = "r"
    
    # Toggle between recording and not.
    # input_movie_record_toggle = o
    
    # Toggle between paused and non-paused state
    # input_pause_toggle = p
    
    # Frame advance when content is paused
    # input_frame_advance = k
    
    # Reset the content.
    input_reset = "x"
    
    # Cheats.
    # input_cheat_index_plus = y
    # input_cheat_index_minus = t
    # input_cheat_toggle = u
    
    # Mute/unmute audio
    # input_audio_mute = f9
    
    # Take screenshot
    # input_screenshot = f8
    
    # Netplay flip users.
    # input_netplay_flip_players = i
    
    # Hold for slowmotion.
    # input_slowmotion = e
    
    # Enable other hotkeys.
    # If this hotkey is bound to either keyboard, joybutton or joyaxis,
    # all other hotkeys will be disabled unless this hotkey is also held at the same time.
    # This is useful for RETRO_KEYBOARD centric implementations
    # which query a large area of the keyboard, where it is not desirable
    # that hotkeys get in the way.
    
    # Alternatively, all hotkeys for keyboard could be disabled by the user.
    # input_enable_hotkey_btn =
    
    # Increases audio volume.
    # input_volume_up = kp_plus
    # Decreases audio volume.
    # input_volume_down = kp_minus
    
    # Toggles to next overlay. Wraps around.
    # input_overlay_next =
    
    # Toggles eject for disks. Used for multiple-disk content.
    # input_disk_eject_toggle =
    
    # Cycles through disk images. Use after ejecting.
    # Complete by toggling eject again.
    # input_disk_next =
    
    # Toggles menu.
    input_menu_toggle = "c"
    
    # RetroPad button combination to toggle menu
    # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
    # input_menu_toggle_gamepad_combo = 0
    
    # allow any RetroPad to control the menu
    all_users_control_menu = "true"
    
    # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
    # and keeps the mouse pointer inside the window to allow relative mouse input
    # to work better.
    # input_grab_mouse_toggle = f11
    
    #### Menu
    
    # Menu driver to use. "rgui", "lakka", etc.
    menu_driver = "rgui"
    
    # If disabled, will hide 'Online Updater' inside the menu.
    menu_show_online_updater = "false"
    
    # If disabled, will hide the ability to update cores (and core info files) inside the menu.
    menu_show_core_updater = "false"
    
    # If disabled, the libretro core will keep running in the background when we
    # are in the menu.
    # menu_pause_libretro = false
    
    # If disabled, we use separate controls for menu operation.
    menu_unified_controls = "true"
    
    # Enable mouse controls inside the menu.
    # menu_mouse_enable = false
    
    # Enable touch controls inside the menu.
    # menu_pointer_enable = false
    
    # Shows current date and/or time inside menu.
    # menu_timedate_enable = true
    
    # Shows current battery level inside menu.
    # menu_battery_level_enable = true
    
    # Shows current core inside menu.
    # menu_core_enable = true
    
    # Path to an image to set as menu wallpaper.
    # menu_wallpaper =
    
    # Dynamically load a new wallpaper depending on context.
    # menu_dynamic_wallpaper_enable = false
    
    # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
    # menu_thumbnails = 0
    
    # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
    # menu_navigation_wraparound_enable = false
    
    # Filter files being shown in filebrowser by supported extensions.
    # menu_navigation_browser_filter_supported_extensions_enable = true
    
    # Collapse subgroup settings into main group to create one big listing of settings
    # per category.
    # menu_collapse_subgroups_enable = false
    
    #### Core
    #
    # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
    # load_dummy_on_core_shutdown = "true"
    
    # Check for firmware requirement(s) before loading a content.
    # check_firmware_before_loading = "false"
    
    #### UI
    
    # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
    # by video driver.
    # suspend_screensaver_enable  = true
    
    # Start UI companion driver's interface on boot (if available).
    # ui_companion_start_on_boot  = true
    
    #### Camera
    
    # Override the default camera device the camera driver uses. This is driver dependant.
    # camera_device =
    
    # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
    # camera_allow = false
    
    #### Location
    
    # Override the default privacy permission for cores that want to access location services. Is "false" by default.
    # location_allow = false
    
    #### Core Updater
    
    # URL to core update directory on buildbot.
    # core_updater_buildbot_url = "http://buildbot.libretro.com"
    
    # URL to assets update directory on buildbot.
    # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
    
    # After downloading, automatically extract archives that the downloads are contained inside.
    # core_updater_auto_extract_archive = true
    
    #### Network
    
    # When being client over netplay, use keybinds for user 1.
    # netplay_client_swap_input = false
    
    # The username of the person running RetroArch. This will be used for playing online, for instance.
    # netplay_nickname =
    
    # The amount of delay frames to use for netplay. Increasing this value will increase
    # performance, but introduce more latency.
    # netplay_delay_frames = 0
    
    # Netplay mode for the current user.
    # false is Server, true is Client.
    # netplay_mode = false
    
    # Enable or disable spectator mode for the user during netplay.
    # netplay_spectator_mode_enable = false
    
    # The IP Address of the host to connect to.
    # netplay_ip_address =
    
    # The port of the host IP Address. Can be either a TCP or UDP port.
    # netplay_ip_port = 55435
    
    # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
    # netplay_use_mitm_server = false
    
    # The requested MITM server to use.
    # netplay_mitm_server = "nyc"
    
    #### Misc
    
    # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
    rewind_enable = "false"
    
    # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
    # The buffer should be approx. 20MB per minute of buffer time.
    rewind_buffer_size = "10"
    
    # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
    rewind_granularity = "2"
    
    # Pause gameplay when window focus is lost.
    # pause_nonactive = true
    
    # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
    # The interval is measured in seconds. A value of 0 disables autosave.
    # autosave_interval =
    
    # Path to content database directory.
    # content_database_path =
    
    # Path to cheat database directory.
    # cheat_database_path =
    
    # Directory to dump screenshots to.
    # screenshot_directory =
    
    # Records video after CPU video filter.
    # video_post_filter_record = false
    
    # Records output of GPU shaded material if available.
    # video_gpu_record = false
    
    # Screenshots output of GPU shaded material if available.
    video_gpu_screenshot = "true"
    
    # Watch content shader files for changes and auto-apply as necessary.
    # video_shader_watch_files = false
    
    # Block SRAM from being overwritten when loading save states.
    # Might potentially lead to buggy games.
    # block_sram_overwrite = false
    
    # When saving a savestate, save state index is automatically increased before
    # it is saved.
    # Also, when loading content, the index will be set to the highest existing index.
    # There is no upper bound on the index.
    # savestate_auto_index = false
    
    # Slowmotion ratio. When slowmotion, content will slow down by factor.
    # slowmotion_ratio = 3.0
    
    # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
    # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
    # Do not rely on this cap to be perfectly accurate.
    # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
    # fastforward_ratio = 0.0
    
    # Enable stdin/network command interface.
    # network_cmd_enable = false
    # network_cmd_port = 55355
    # stdin_cmd_enable = false
    input_enable_hotkey = "keypad5"
    auto_remaps_enable = "true"
    xmb_show_add = "false"
    xmb_show_history = "false"
    xmb_show_images = "false"
    xmb_show_music = "false"
    xmb_shadows_enable = "false"
    

  • Global Moderator

    Can you unplug the keyboard and then start a game ? I just want to rule out the possibility that Player1 is on the keyboard and P2 is the actual gamepad.



  • @mitu The Keyboard has been disconnected since the initial setup.


  • Global Moderator

    I see. Would you be willing to test out the xpadneo driver from https://github.com/atar-axis/xpadneo ? The installation is pretty straightforward

    Download the Repository to your local machine git clone https://github.com/atar-axis/xpadneo.git
    cd xpadneo
    Run ./install.sh
    Done!

    Reboot, then re-pair again the Bluetooth device and see afterwards if the configuration in ES and games are running ok.

    If you don't feel so adventurous, there is another thing you can try - modify the Xbox Wireless Controller.cfg file that you showed in your post in the screenshot and replace

    input_driver = udev
    

    with

    input_driver = sdl
    

    You don't need to restart to test this, just launch a game after the modification and see if it works.



  • @mitu Yes i will try this. Im at work atm so ill try it later.

    On a side note; After reporting my issue i tried removing and reinstalling the xpad driver however it would always fail at the install. I then updated the retro setup script and the driver installed fine. However it didn't fix my controller issue :P


  • Global Moderator

    @hallda12 Ok, try the 2nd approach first before installing the xpadneo driver, it's simpler and you can test it faster.



  • @mitu Will do. Do you think the problem might be because my controller is one of the latest mdoels? (coming from the XB1 X)


  • Global Moderator

    @hallda12 Could be - one way to check it out is to know the VID:PID combination and to check if it's supported by the xpad driver. When you get to your PI, you can run

    cat /proc/bus/input/devices
    

    to get this information.



  • @mitu Ok so i tried changing the input_driver to sdl but that didnt appear to work.

    I then installed the xpadneo and re configured my bluetooth controller. This also doesnt appear to have worked. I did notice however when i mapped the controller through Emulationstation it assigned all the buttons with different numbers to before. The highest number was 8 i think where as before it was 15.

    I also assumed that after installing the xpadneo driver with ./install.sh that retropie would automatically assign in to my controller? Or should i have assigned it myself in a setting somewhere?

    The weird thing is; with all the methods i have tried so far, if i mash all the buttons at once i suddenly get a response in retroarch. my A button works so i can select menues however my up and down buttons are erratic. Like i could press up/down once and it would jump like 4 menues either way.


  • Global Moderator

    @hallda12 said in XB1 pad works with ES but not games or Retroarch.:

    I also assumed that after installing the xpadneo driver with ./install.sh that retropie would automatically assign in to my controller? Or should i have assigned it myself in a setting somewhere?

    No, the installation will only add the new driver and make it work with the device (hopefully), you'd still be needing to pair the new device and re-configure your input in Emulationstation.

    A button works so i can select menues however my up and down buttons are erratic [...]

    So the driver is not suited for your controller. You should uninstall it (there's an uninstall.sh script in the source folder you downloaded from Github).

    Can you run the command I mentioned earlier, to see the identification of the controller and check if xpad is used for it ?



  • I paired the controller and re-configured it as if it was the first time.

    Even before i installed the xpadneo driver it would do that though.

    Ill try checking the identification next.



  • @mitu This is with the xpadneo driver

    pi@retropie:~ $ cat /proc/bus/input/devices
    I: Bus=0005 Vendor=045e Product=02fd Version=1130
    N: Name="Xbox Wireless Controller"
    P: Phys=b8:27:eb:9f:31:27
    S: Sysfs=/devices/platform/soc/3f201000.serial/tty/ttyAMA0/hci0/hci0:11/0005:045      E:02FD.0008/input/input9
    U: Uniq=5c:ba:37:47:3a:ba
    H: Handlers=js0 event0
    B: PROP=0
    B: EV=20001b
    B: KEY=7cdb0000 0 0 0 0 0 0 0 0 0
    B: ABS=3003f
    B: MSC=10
    B: FF=1 7030000 0 0
    
    pi@retropie:~ $
    

  • Global Moderator

    @hallda12 It doesn't matter which driver is installed. The VendorID is 045e and the ProductID is 02fd. I don't see this combination registered by the xpad driver. However, it should be supported by the xpadneo driver (https://github.com/atar-axis/xpadneo/blob/8ea943d0e94f9075f9131ebb7ee8e5ebe5007008/hid-xpadneo/src/hid-xpadneo.c#L1270).
    Your controller is actually a Xbox One S model (terrible naming by Microsoft), which I don't think is handled by xpad anyway.

    Can you try running

    udevadm info -q all /dev/input/event0
    lsmod | grep xpad
    

    to see if the xpadneo has been registered for the device and the driver is loaded ?



  • @mitu

    pi@retropie:~ $ udevadm info -q all /dev/input/event0
    P: /devices/platform/soc/3f201000.serial/tty/ttyAMA0/hci0/hci0:11/0005:045E:02FD.0008/input/input9/event0
    N: input/event0
    E: DEVNAME=/dev/input/event0
    E: DEVPATH=/devices/platform/soc/3f201000.serial/tty/ttyAMA0/hci0/hci0:11/0005:045E:02FD.0008/input/input9/event0
    E: ID_BUS=bluetooth
    E: ID_FOR_SEAT=input-platform-soc
    E: ID_INPUT=1
    E: ID_INPUT_JOYSTICK=1
    E: ID_PATH=platform-soc
    E: ID_PATH_TAG=platform-soc
    E: LIBINPUT_DEVICE_GROUP=5/45e/2fd/1130:b8:27:eb:9f:31:27
    E: MAJOR=13
    E: MINOR=64
    E: SUBSYSTEM=input
    E: TAGS=:seat:uaccess:
    E: USEC_INITIALIZED=13679312933
    
    pi@retropie:~ $ lsmod | grep xpad
    hid_xpadneo            20480  0
    ff_memless             16384  1 hid_xpadneo
    pi@retropie:~ $
    

  • Global Moderator

    OK, so the driver is installed and loaded.
    Can you try re-setting again your input configuration - like explained here - , remove all paired Bluetooth devices, pair it again and then re-try configuring the controller ?



  • @mitu Ok this is getting weird. Ive reset the input and reconfigured bluetooth. At the point of mapping the Left trigger it maps, pauses and then skips the Right trigger leaving it "Un-definded". I then have to map the rest of my buttons and then go back up so i can map Right trigger. BTW this has been happening since the beginning but i never thought this might cause an issue as by the time I'm finished all the buttons seem to be mapped to a corresponding number.

    So i now go into retroarch and the controller appears un-responsive like usuall until i mash all the buttons. I then realize i can fully use all of the menu by Holding left trigger. As soon as i let go i am unable to use the menu. So as long as im holding L2 my controller works haha

    Any ideas whats happening?


  • Global Moderator

    @hallda12 said in XB1 pad works with ES but not games or Retroarch.:

    Any ideas whats happening?

    Beats me. But I would repeat the re-configuration, skip the triggers and see if you get a usable configuration.



Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.