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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [SOLVED] - N64 - something overriding my emu choice...?

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    n64gles2n64overridechoice
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    • quicksilverQ
      quicksilver @mitu
      last edited by

      @mitu I just checked and Yoshi's story is not on my gles2n64 blacklist (could have sworn I saw it on there as "story", guess I'm losing it). However my list doesn't match what you posted, I have about 9 games on my gles2n64 blacklist.

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @quicksilver
        last edited by mitu

        @quicksilver I posted the list for glesn64rice, the glesn64 list has indeed more entries:

            local glesn64_blacklist=(
                zelda
                paper
                kazooie
                tooie
                instinct
                beetle
                rogue
                squadron
                gauntlet
        )
        
        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @mitu
          last edited by

          @mitu man I'm just out of it today. I'm going to stop trying to help now haha

          1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator
            last edited by

            @Ranma ok, so the problem seems that yoshi appears in the glesn64rice_blacklist list, but the startup script tests the ROM blacklist for both glesn64rice and glesn64altogether. Since yoshi appears in one of them, the video plugin is overriden and switched to mupen64plus-video-GLideN64 (which is what you noticed).

            From the startup script

                "mupen64plus-video-n64"|"mupen64plus-video-rice")
                        for game in "${glesn64_blacklist[@]}"; do
                            if [[ "${ROM,,}" == *"$game"* ]]; then
                                VIDEO_PLUGIN="mupen64plus-video-rice"
                            fi
                        done
                        for game in "${glesn64rice_blacklist[@]}"; do
                            if [[ "${ROM,,}" == *"$game"* ]]; then
                                VIDEO_PLUGIN="mupen64plus-video-GLideN64"
                            fi
                        done 
            

            It looks like a bug, but there may be another reason why this was coded this way. @gizmo98 was this on purpose or it's just a bug ? If we switch the test for the video plugin blacklist individually, when starting with mupen64plus-video-64, the ROM would not be tested with glesn64rice_blacklist and the video plugin override would not be applied.

            1 Reply Last reply Reply Quote 0
            • RanmaR
              Ranma
              last edited by Ranma

              That is very interesting. All I can tell you is that when it did work at first, Yoshi ran extremely well on gles2n64. The best I'd ever seen it run tbh, so I'm sad this has been coded this way. Can I change this manually? Also, thanks again to Mitu for your Holmesian work here. :-)

              We have our men working on it now...

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                The thing is, I don't understand how it run in the first place ? If my 'analysis' is correct, you wouldn't have been able to run it - when I started it myself it would still load the Glide64 plugin.

                RanmaR 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator
                  last edited by mitu

                  You can change

                  "mupen64plus-video-n64"|"mupen64plus-video-rice")
                              for game in "${glesn64_blacklist[@]}"; do
                                  if [[ "${ROM,,}" == *"$game"* ]]; then
                                      VIDEO_PLUGIN="mupen64plus-video-rice"
                                  fi
                              done
                              for game in "${glesn64rice_blacklist[@]}"; do
                                  if [[ "${ROM,,}" == *"$game"* ]]; then
                                      VIDEO_PLUGIN="mupen64plus-video-GLideN64"
                                  fi
                              done 
                  

                  to

                  "mupen64plus-video-n64")
                              for game in "${glesn64_blacklist[@]}"; do
                                  if [[ "${ROM,,}" == *"$game"* ]]; then
                                      VIDEO_PLUGIN="mupen64plus-video-rice"
                                  fi
                              done
                    ;; 
                  "mupen64plus-video-rice")
                              for game in "${glesn64rice_blacklist[@]}"; do
                                  if [[ "${ROM,,}" == *"$game"* ]]; then
                                      VIDEO_PLUGIN="mupen64plus-video-GLideN64"
                                  fi
                              done 
                  

                  and it should work - no more GLideN64 override.
                  The file is /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh. It will be overwritten when you update the mupen64plus package, but hopefully we can find a fix for it and update the package - if it's just a bug.

                  1 Reply Last reply Reply Quote 1
                  • RanmaR
                    Ranma @mitu
                    last edited by

                    @mitu Hmmm, yeah that is odd. Maybe I'm mistaken but it definitely did not run the Gliden64 plugin on my first play. I got to about level three (lightweight!), chuffed to bits with the performance, before powering down for the evening. I had also tried other emulators before settling on gles2n64.

                    Thanks so much for your fix above Mitu and all the assistance you have given me here on Retropie Forums. You are always one of the first to reply and always get it sorted for me. :-)

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @Ranma
                      last edited by

                      @Ranma so I removed Yoshi's story from the rice blacklist and I was able to run it with gles2n64 but it runs terribly. Missing textures and backgrounds make it pretty much unplayable. Are you sure it was gles2n64 you were using?

                      1 Reply Last reply Reply Quote 0
                      • RanmaR
                        Ranma
                        last edited by

                        Well I feel like a right wally. I applied your code above and it works! However, I must have been mistaken as Yoshi runs awfully with gles2n64 as the emu. I imagine this is why the author blacklisted it. Most of the screen is black, and when you can see elements you only get bits here and there.

                        God only knows what I was thinking. Apologies to Mitu for taking up your valuable time with this. :-(

                        1 Reply Last reply Reply Quote 0
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