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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-mame compile in raspberry pi3b+

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    lr-mame
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    • B
      barbudreadmon @jlopezvl
      last edited by

      @jlopezvl said in lr-mame compile in raspberry pi3b+:

      Also I havent the answer to your lag question … Maybe if you can test it and answer me ..

      Apparently lr-mame is 1 frame behing standalone mame for input lag, while lr-fbalpha is the same as standalone fbalpha. Otherwise the 2 standalone emulators generally have the same input lag for a game, which means lr-mame must be 1 frame behing lr-fbalpha on average. Savestate support is partial in mame, while all games in fbalpha have savestate support to my knowledge, furthermore savestates in fbalpha were optimized for the libretro features i mentioned.
      To sum it up, fbalpha is better integrated with libretro than latest mame, so it gives a lead in terms of features, it's also lighter in memory and overall faster. I wouldn't recommend using lr-mame for a game supported by either lr-fbalpha or lr-mame2003-plus (which has the best libretro integration of all the mame cores).

      FBNeo developer - github - forum

      J 1 Reply Last reply Reply Quote 0
      • J
        jlopezvl @barbudreadmon
        last edited by

        @barbudreadmon said in lr-mame compile in raspberry pi3b+:

        @jlopezvl said in lr-mame compile in raspberry pi3b+:

        Also I havent the answer to your lag question … Maybe if you can test it and answer me ..

        Apparently lr-mame is 1 frame behing standalone mame for input lag, while lr-fbalpha is the same as standalone fbalpha. Otherwise the 2 standalone emulators generally have the same input lag for a game, which means lr-mame must be 1 frame behing lr-fbalpha on average. Savestate support is partial in mame, while all games in fbalpha have savestate support to my knowledge, furthermore savestates in fbalpha were optimized for the libretro features i mentioned.
        To sum it up, fbalpha is better integrated with libretro than latest mame, so it gives a lead in terms of features, it's also lighter in memory and overall faster. I wouldn't recommend using lr-mame for a game supported by either lr-fbalpha or lr-mame2003-plus (which has the best libretro integration of all the mame cores).

        Id prefer when its possible fbalpha, but also i wanna to get lrmame206 runnig for games that can run on mame at good speed and not run on fbalpha. Only its for have more chances to run games ....

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        • DarksaviorD
          Darksavior
          last edited by Darksavior

          My experience in trying .206 wasn't positive. It was crashing when loading any game until I deleted my retroarch.cfg and auto generated a new one. I enabled threaded video since it was off by default from this newly generated cfg. Metal Slug 5 ~50fps. Battle Garegga ~50fps as well. Any cps1 or cps2 game freezes the pi with a "loading machine 99%" or similar screen. I really wanted something that could run system32 games properly and fullspeed. ~20fps in spiderman. Mame2003/plus is fullspeed but it has those shadow graphic bugs.
          Pi3b+ at 1450mhz.

          J B 2 Replies Last reply Reply Quote 0
          • J
            jlopezvl @Darksavior
            last edited by

            @Darksavior said in lr-mame compile in raspberry pi3b+:

            My experience in trying .206 wasn't positive. It was crashing when loading any game until I deleted my retroarch.cfg and auto generated a new one. I enabled threaded video since it was off by default from this newly generated cfg. Metal Slug 5 ~50fps. Battle Garegga ~50fps as well. Any cps1 or cps2 game freezes the pi with a "loading machine 99%" or similar screen. I really wanted something that could run system32 games properly and fullspeed. ~20fps in spiderman. Mame2003/plus is fullspeed but it has those shadow graphic bugs.
            Pi3b+ at 1450mhz.

            Its Good to know it … Because of it also its avaiable fbalpha … I only compile lrmame to test it ...

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            • B
              barbudreadmon @Darksavior
              last edited by

              @Darksavior That's more or less the results i expected in terms of performance for lr-mame on a rpi3.

              Sadly, sega system 32 is not available in fbalpha, but maybe someday.

              FBNeo developer - github - forum

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