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    Working Dreamcast games

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dreamcastreicastgamingsetup
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    • B
      BJRetro @sergioad
      last edited by

      Adding another cool Dreamcast game that works just fine for me to this list and which I just discovered - 4 wheel thunder, a midway arcade style racing game. You can race a monster truck yay ha.

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      • quicksilverQ
        quicksilver
        last edited by quicksilver

        So after testing lr-flycast on the pi4 I can happily report that it works really well. Full speed and with no noticable graphical issues. I should note I am overclocked so I'm not sure what performance is on a stock pi 4 (I might test some games at stock settings for comparison). I would say Dreamcast works better than N64 (but even that is much improved). Every game I have tested so far has worked.

        @barbudreadmon one thing I noticed is in some multiplayer games the 2nd player gets choppy like it's not running full speed but player one is full speed the whole time. Is this a setting issue? What could cause choppiness for just the 2nd player?

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        • B
          BJRetro @quicksilver
          last edited by

          @quicksilver I can’t remember does lr-flycast have lightgun/mouse support? I feel like I tested a long time ago and the answer was no but unsure if anything had changed. It was kind of a moot point because performance for a lightgun game would not have been sufficient for pi3b+ anyhow

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          • B
            barbudreadmon @quicksilver
            last edited by

            @quicksilver Maybe that's an issue on original hardware ? It wouldn't be the first case of performance crumbling on console with split screen, i'll try to confirm this on my dreamcast when i have some time.

            @BJRetro Afaik, lightgun has been supported on the reicast/flycast libretro core since 2018, maybe 2017, though there might be some issue with "mouse as a lightgun" iirc.

            FBNeo developer - github - forum

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver
              last edited by quicksilver

              If anyone is looking for a fun multiplayer game check out "propeller arena". Its a seemingly fully finished game that was not released because of concerns that people would reinact the 9/11 attacks in game. By the time the game would have been released the Dreamcast was already failing and the game was shelved forever. However it looks like the game was dumped at some point and is fully playable. Supports 4 player split screen action. Quite fun!

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              • quicksilverQ
                quicksilver @barbudreadmon
                last edited by quicksilver

                @barbudreadmon so I'm fairly certain it is the threaded rendering issue that is causing the problem. I've turned the setting off and the choppiness for the second player is gone.

                I also realize now that threaded rendering was also causing some glitchiness with the ball in the pro pinball game.

                Related to this perhaps? https://github.com/libretro/flycast/issues/598

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                • hooperreH
                  hooperre
                  last edited by

                  @quicksilver Have you tried either of the Worms games? I haven't gotten either of those to work.

                  4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                  • quicksilverQ
                    quicksilver @hooperre
                    last edited by

                    @hooperre I'll check them out. Do you know if they worked on the pi 3?

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                    • hooperreH
                      hooperre @quicksilver
                      last edited by hooperre

                      @quicksilver No. IIRC, they didn't boot up at all on the Pi 3 and now they get to some sort of menu or something. I can't recall. Only ones that I haven't gotten to work with lr-flycast / reicast.

                      ETA: Railroad Tycoon didn't boot up at all on the Pi 3, IIRC. Haven't tried with the 4.

                      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                      • George SpiggottG
                        George Spiggott
                        last edited by

                        Can the Pi version of LR-Flycast run WinCE games? I know they run slowly on X86 Flycast but I think some of the less demanding games e.g. Worms Armageddon may work at a reasonable speed on a Pi4.

                        Currently running:
                        Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                        ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @George Spiggott
                          last edited by quicksilver

                          @George-Spiggott it is listed as supporting it

                          @hooperre however I cannot get worms to run no matter what settings I used. I'm thinking it has to do with the WCE support not working properly on the pi 4. :(

                          hooperreH 1 Reply Last reply Reply Quote 0
                          • hooperreH
                            hooperre @quicksilver
                            last edited by

                            @quicksilver Ya I thought so. Thanks for confirming.

                            4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @hooperre
                              last edited by

                              @hooperre I read up on it a bit, and some of the talk on the flycast GitHub issue tracker seemed to imply that a 64bit os is needed for the WinCE games to work. Which if true, means we are plumb out of luck.

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                              • R
                                rejesterd @quicksilver
                                last edited by

                                @quicksilver - This is also an issue for me with certain games in split-screen mode. Those would include Re-Volt and Toy Commander. I'm using reicast. If I set frame skipping to 2, the performance is pretty good (just a tad less smooth, obviously.. but no major choppiness). So I'm using that as a workaround for now.

                                For reference, Outtrigger works flawlessly in split-screen multiplayer mode, and I don't have to use frame skipping. Outtrigger and Toy Commander are *.gdi, and Re-Volt is *.cdi. So I can't really tell if it's rom-specific or not. At least we can confirm that there's some similarity between reicast and lr-flycast with respect to the split-screen issue.

                                I'm running this on a rpi4 (no overclocking).

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • R
                                  rejesterd @hooperre
                                  last edited by

                                  @hooperre - I haven't been able to run Worms Armageddon in reicast. I haven't tried lr-flycast yet. But I get the same runcommand output as I get with other games like Quake 3 Arena:

                                  $ less /dev/shm/runcommand.log 
                                  Parameters: 
                                  Executing: /opt/retropie/emulators/reicast/bin/reicast.sh alsa "/home/pi/RetroPie/roms/dreamcast/WormsArm.cdi" 0 
                                  /opt/retropie/emulators/reicast/bin/reicast.sh: line 90: 23726 Trace/breakpoint trap   "$rootdir/emulators/reicast/bin/reicast" "${params[@]}"
                                  

                                  Haven't tracked it down yet.

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @rejesterd
                                    last edited by quicksilver

                                    @rejesterd if you update flycast from source then turn on threaded rendering + synchronous rendering it is better. But in the retroarch menu go to settings>video>synchronization>sync to exact content framerate ON, and this took care of the weird jittery-ness I was getting in flycast. I don't think my TV even has freesync/gsync but it works.

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                                    • quicksilverQ
                                      quicksilver @rejesterd
                                      last edited by quicksilver

                                      @rejesterd said in Working Dreamcast games:

                                      @hooperre - I haven't been able to run Worms Armageddon in reicast. I haven't tried lr-flycast yet. But I get the same runcommand output as I get with other games like Quake 3 Arena:

                                      $ less /dev/shm/runcommand.log 
                                      Parameters: 
                                      Executing: /opt/retropie/emulators/reicast/bin/reicast.sh alsa "/home/pi/RetroPie/roms/dreamcast/WormsArm.cdi" 0 
                                      /opt/retropie/emulators/reicast/bin/reicast.sh: line 90: 23726 Trace/breakpoint trap   "$rootdir/emulators/reicast/bin/reicast" "${params[@]}"
                                      

                                      Haven't tracked it down yet.

                                      You won't be able to run worms because it's a WinCE game, none of the WinCE games work on 32bit flycast and I don't think reicast has WinCE support at all. Quake 3 works fine for me with flycast on my pi 4, I can even connect to online games!

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                                      • R
                                        rejesterd @quicksilver
                                        last edited by rejesterd

                                        @quicksilver - Think I'm going to try lr-flycast then, because there's a setting in reicast called "synchronous rendering" that does improve the jitters on these games.. but the jitters are still there. So maybe flycast does a better job with this.

                                        Edit: It seems I have to update retroarch because I don't see the video>synchronization section.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @rejesterd
                                          last edited by

                                          @rejesterd said in Working Dreamcast games:

                                          Edit: It seems I have to update retroarch because I don't see the video>synchronization section.

                                          They moved some of the settings around in the latest version. The setting should be in older versions also, but in a different place (directly under Video maybe).

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @mitu
                                            last edited by

                                            @mitu Any idea how I can turn that setting on permanently? I am always afraid of messing up my retroarch settings so Im not sure how to make the change globally.

                                            mituM 1 Reply Last reply Reply Quote 0
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