I made an original game for RetroPie
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@pjft If you can think of any gameplay suggestions, I'd be happy to hear them.
I don't have a video, sorry. I tried using OBS to record it on my desktop, but it came out quite badly. If you want to record gameplay, I will happily upload your video to screenscraper once I am allowed to.
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@Rincewind I was thinking of @herb_fargus 's method:
https://retropie.org.uk/forum/topic/10772/take-and-scrape-your-own-videos
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@Rincewind congratulations!
Super Flappy Birds is now officially in RetroPie in the experimental packages!Hope you keep improving the game ;) Cheers!
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@hhromic I saw that, I am quite excited.
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@Rincewind just to let you know, today's build is broken - the game crashes after selecting the number of players. Yesterday's binary was fine :)
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@pjft said in I made an original game for RetroPie:
@Rincewind just to let you know, today's build is broken - the game crashes after selecting the number of players. Yesterday's binary was fine :)
I am glad to find thats not me... same here
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@pjft @robertvb83 I have undone my changes and tested, the game now works.
I am sorry I uploaded a change that broke the game, but the change I made was not to the code so I didn't bother testing it. This is a very strange bug.
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@Rincewind now its working.
I think everyone has played this game or a clone. I played such games a thousand times. Now i just tested this with my wife and it was simply just fun. Never had this fun factor with any other clone of this.
I think multiplayer is really making a huge difference plus its a total no brainer. Everyone can join without learning, especially kids.
This is a gem, thanks a lot! I will scrape this later today.
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@robertvb83 Thanks so much :) I am quite happy that the feedback has been so positive.
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@Rincewind It's super. I did not forget in any way your comment for me to share ideas for the game.
I'll gladly write them down in the coming days - feel free to dismiss them at will, really. Ideas are a dime a dozen, and I respect that. :) But yes, I'll send some thoughts your way. I'll probably put together a Google doc with it, just for ease of updating and sharing.
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@Rincewind I like highscores and also an attract mode with a highscore table. And this game is an absolute highscore hunting thing and i think it would be cool if you could implement a sophisticated highscore system where players can enter their initials and a highscore table displayed after a round or as attract mode.
I have no idea what this means coding wise and what effort this means, just an idea really
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@Rincewind said in I made an original game for RetroPie:
@pjft @robertvb83 I have undone my changes and tested, the game now works.
I am sorry I uploaded a change that broke the game, but the change I made was not to the code so I didn't bother testing it. This is a very strange bug.
I suggest you to start using git branches in your development workflow. When you want to work on a new feature, simply create a new branch for it and do/undo all you need. It won't affect current installations. When you are happy with your new features (and tested!), you can merge it all back to master in one operation. Also, as a goodie, it is relatively easy to instruct users to test particular branches before they go live (a one-line temporary change to the scriptmodule).
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@Rincewind said in I made an original game for RetroPie:
@pjft I am exacly the same way :)
This is what I intend to add to screenscraper.fr:
Developer: Courtney Pitcher
Publisher: Courtney Pitcher
Release date: 5 February 2019
Genre: Arcade
Players: 8
Description: Super Flappy Birds is a multiplayer clone of the game Flappy Bird by Dong Nguyen. The goal is fly through more pipes, without crashing, than your friends.
Box Cover Image: gimp file
Box Side Image: gimp file
Logo Image: gimp file
Screenshot: pngi am not able to access the gimp file data... could you make the png files available?
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I want to say thank you, this is brilliant, a great game when the lads are round. The high score table with initials would be a marvellous thing if you could. But for now I just want to say thank you for the contribution :)
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@hhromic I usually test on my RPi before pushing, but I thought it would be such a small change that I didn't bother to. I will not be so reckless in the future.
Thanks for the advice on getting users to test development branches, that might work well.
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@Jono @robertvb83 @pjft I have thought about a high score table before and think it would be a good idea. To implement the high score table, I might need to reset your current high scores. Would that be alright?
I could include instructions on how to edit the save file on the command line to restore your high score with your name?
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@Rincewind sure highscore reset would be no issue... I can do that again :-)
thanks for the png files. Awesome!
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@Rincewind Absolutely fine with a reset :) If you need anything tested let me know and I'll do my best to help.
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@Rincewind No issues whatsoever with resetting high scores.
In fact, to make the name entry easier, you could do it a la Micro Machines - 3 letter names entered at the beginning of the play session for the different players, or even store a list of usual players that people can select from before starting to play. That way you don't have to stop to enter the high score after playing a session.
Either that or you can certainly prompt for the name only if a high score is reached, and then store that name for the player during that play session.
Just a thought. Either way, whatever you decide will be fine!
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