Suggestions for ports
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pinns is nice but the images/OS are huge in size so far i dont have problems with the berryboot image for rpi3,
Did you ported any other game ?
any luck with captain claw? do you have any instructions that work?
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@retropi19 i didn't notice the images/OS file size since i'm using a 64 gb micro sd card.
I haven't ported or gotten any other source port to work since the summer season earlier this year.
I was only lucky once to get Captain Claw compiled and built into a working
binary
that you could run directly from theCLI Command Line
orFramebuffer
mode. I did try it again but failed to compile. I might do it some time again.Keep in mind that the sourceport OpenClaw runs but not completely smooth. It does in fact seem that we could get it to work with being able to start it up from the
Ports
section inEmulationstation
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@tpo1990 can you create a script module for captain claw and put it in your github page?
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@retropi19 Only if i can get it to compile into a working binary that we can run. I won't release anything that doesn't work unless it has a specific purpose.
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@tpo1990 did you tried it in raspbian buster?
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@retropi19 No not yet as my Pi3B is running official RetroPie with Stretch. I'm mostly aimed at getting the ports to work on official stable releases.
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@tpo1990 you can just try it only to see if it works
a lot of things run faster in buster eg retropie loads faster
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just wanted share this
@Cesarpuig posted this the other day
to get Half-life on RetroPiehttps://github.com/sergiopoverony/xash3d
and it does work, may not be perfect, but for the most part it is playable
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It is true :)
Some glithe but playable
when I am at home I upload my settings -
@retropi19 That sounds promising but at the moment i'm not seeing the need to try it out yet.
@Cesarpuig Cool. It is probably just a matter of time when it gets optimized enough to be able to have a stable release for RPI. It may even run better on a RPI 4B.
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@tpo1990 can you create a scriptmodule for log2ram for retropie
it seems it extends mem card life
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@retropi19 I only create scriptmodules for working ports after i have tested them. This log2ram probably need some testing and benchmarking to see how it performs and work on a RPI. Since my time is limited i cannot do this. Maybe someone else can.
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its working fine tested with retropie
also this: https://www.raspberrypi.org/forums/viewtopic.php?t=252254
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@ExarKunIv @tpo1990
I run xash3d at a resolution of 800x600 from runcomand and from the video mode options of the Half-Life menu.I have also configured from the Half-Lihe video options menu:
Bump-mapping Off
Use VBO Off
Draw simple sky On
Allow Materials Off
And edited file \opt\retropie\ports\xash3d\Xash3D.sh to disable console:
LD_LIBRARY_PATH=/home/pi/RetroPie/roms/ports/Half-Life /home/pi/RetroPie/roms/ports/Half-Life/xash3d -clientlib cl_dlls/client.so -dll dlls/hl.so
And I have installed the extras fron there:
https://github.com/FWGS/xash-extras.git
Run fine for me, in a RPI3B whit overclock.
Sorry for my English
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@Cesarpuig Great work, I need to test it out as well. I think your configuration will do it nicely.
I just received my Raspberry Pi 4B with 4 gb ram from Black Friday. Now the testing on a RPI4B can begin. :-)
If Xash3D runs well on your RPI3B with overclock. Did you try to run it without overclock to see how it perform?
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@tpo1990 i played a little with it. there is some slowdown depending on whats going on.
you can see it in the intro when you are on the train.
there are a few parts that it slows down.i have not gotten any farther then that really. i did run the hazard coarse and that was playable
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Hello.
I have tried without overclock and it works very well sporadically and for a short time you can freeze the game. But rarely.
To install the dependencies I will not use the original script line, if not the following:
sudo apt-get install libx11-dev libxext-dev libfontconfig1-dev libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libsdl2-ttf-dev libsdl2-image-dev
This is the overclock if it were useful:
#uncomment to overclock the arm. 700 MHz is the default. arm_freq=1400 over_voltage=6 gpu_freq=525 core_freq=525 sdram_freq=550 sdram_schmoo=0x02000020 over_voltage_sdram_p=6 over_voltage_sdram_i=4 over_voltage_sdram_c=4 #uncomment to increased the sdcard reader speed (No default) dtparam=sd_overclock=100
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Sounds good enough as long as the game doesn't freeze upon gameplay it should be fine. I hope that we can run it without overclock since i think a lot of RetroPie users probably won't overclock their Pi for normal usage. At least the majority of the users that only uses it for casual gaming.
Any tweak or optimization to a port is always welcome and greatly appreciated. Thank you.
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tpo1990 is it possible to make a script to install dosbox with Win95 / Win98 on Retropie ???
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Is it possible to add OpenRA?
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