Suggestions for ports
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@retropi19 I'm not sure why you would want to do that on a RetroPie system, but I think I have seen something about creating script files that you can use with DosBox to be able to run certain files that are located in a folder. I cannot remember where I saw that.
However you could possibly just place the DosBox contents in a subfolder placed in the specific Dos game that you want. I know that GOG.com does that when you install older PC games that are used with DosBox.
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If you specifically want to play Beneath A Steel Sky, it will autoload on Amiberry with the appropriate WHDload image.
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@VictimRLSH said in Suggestions for ports:
If you specifically want to play Beneath A Steel Sky, it will autoload on Amiberry with the appropriate WHDload image.
Or ScummVM if they really want the PC version.
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@tpo1990 there is ported version of blood that uses the eduke32 engine already included in retropie, but i cannot figure out how to build or to run can you take a look?
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@retropi19 Ïnteresting. Could be something to look up on further to see if it works or not. Maybe I will. Others here that know how to build from source are free to try it out as well.
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@tpo1990 this engine plays Blood/Redneck Rampage/and Exhumed if you can make a port for all this three will be amazing
also the diablo port plays you can make a script if you want
https://github.com/diasurgical/devilutionX
and the shadow warrior game port here
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@retropi19 JFSw does work, but you have to have it in window mode due to the frame rate being crap, it runs really slow if you dont have it in window mode
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@retropi19 Yes there are probably more ports to make into scripts for RetroPie that will require a lot of work.
@ExarKunIv I agree that it is too slow. JFSw is probably not ready for RetroPie and if it is, then it might require optimizing the configuration to be able to run at a respectable framerate.
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if it run thought runcommand with matchbox maybe it performs better
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Has anyone tried to get VCMI (heroes of might and magic 3 engine) running on raspberry pi? I thought I might give it a shot but won't bother if someone has already tried. I have hmm2 running through dosbox but hmm3 was windows only.
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It would work, there is an android build. I think the prerequisite libraries are all available.
https://wiki.vcmi.eu/How_to_build_VCMI_(Linux)#Prerequisites
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@Efriim Yea it look like it should work on linux as well. Doesnt look like its fully feature complete though which is a shame.
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So I'm trying to get VCMI installed. The installation instructions say that VCMI is part of the raspbian contrib repository but when I sudo apt-get install vcmi it says it can't locate the package. http://raspbian.raspberrypi.org/raspbian/pool/contrib/v/ if you click on the link you can see vcmi is there so I'm not sure what the issue is.
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@quicksilver The web folder contains just the source package, there's no binary to install.
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@mitu so if I understand correctly I can remove the # from the deb-src line in the sources.list to get source packages?
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@quicksilver Yes, that way you'd be able to download/compile and obtain an installable
.deb
from the sources. -
So I uncommented
deb-src http://raspbian.raspberrypi.org/raspbian/ buster main contrib non-free rpi
And it still says vcmi not found. What am I doing wrong?
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@quicksilver said in Suggestions for ports:
And it still says vcmi not found. What am I doing wrong?
You need to use
apt-src
to install a source package - https://wiki.debian.org/apt-src. -
@mitu ok cool I installed apt-src and started building vcmi however as it's building I noticed an error saying unmet build dependencies. It flashed by so fast I couldn't see what they were. I tried to shift+page-up to scroll back up but it only lets me go back so far. Is there a way to see what the missing dependencies were and install them?
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@quicksilver Usually you don't install dependencies manually, but through
apt-get build-dep <src_package>
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