Suggestions for ports
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@Efriim Yea it look like it should work on linux as well. Doesnt look like its fully feature complete though which is a shame.
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So I'm trying to get VCMI installed. The installation instructions say that VCMI is part of the raspbian contrib repository but when I sudo apt-get install vcmi it says it can't locate the package. http://raspbian.raspberrypi.org/raspbian/pool/contrib/v/ if you click on the link you can see vcmi is there so I'm not sure what the issue is.
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@quicksilver The web folder contains just the source package, there's no binary to install.
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@mitu so if I understand correctly I can remove the # from the deb-src line in the sources.list to get source packages?
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@quicksilver Yes, that way you'd be able to download/compile and obtain an installable
.deb
from the sources. -
So I uncommented
deb-src http://raspbian.raspberrypi.org/raspbian/ buster main contrib non-free rpi
And it still says vcmi not found. What am I doing wrong?
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@quicksilver said in Suggestions for ports:
And it still says vcmi not found. What am I doing wrong?
You need to use
apt-src
to install a source package - https://wiki.debian.org/apt-src. -
@mitu ok cool I installed apt-src and started building vcmi however as it's building I noticed an error saying unmet build dependencies. It flashed by so fast I couldn't see what they were. I tried to shift+page-up to scroll back up but it only lets me go back so far. Is there a way to see what the missing dependencies were and install them?
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@quicksilver Usually you don't install dependencies manually, but through
apt-get build-dep <src_package>
- this will install all the needed packages for building the source package. -
@mitu when I run that it says nothing 0 packages updated/installed. So I guess its ok?
The next problem Im having is running "vcmibuilder" which is the next step in the installation process. You are supposed to run one of these depending on what type of game files you have.
vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd vcmibuilder --gog /path/to/gog.com/installer vcmibuilder --data /path/to/h3/data
I am using the third line but I get vcmibuilder not found. I made sure to change directories to where vcmibuilder is located before running that command but it still says command not found.
edit: I was able to get it to work running
sudo ./vcmibuilder --data /home/pi/RetroPie/roms/ports/Heroes\ of\ Might\ and\ Magic\ 3\ Complete/
So the last thing needed to run the game is from commandline running either vcmilauncher or vcmiclient (Not sure of the difference). Both of those options return a command not find error. Im following the instructions here btw : https://wiki.vcmi.eu/Installation_on_Linux
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Turns out I'm following the wrong part of the guide. I should be following the source install instructions. Looks like I installed but never built vcmi. I'll see how much further I can get now and report back.
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So following the instructions here: https://wiki.vcmi.eu/How_to_build_VCMI_(Linux)
I installed dependencies (actually they were already all installed). Then I tried to configure the makefiles:
mkdir build && cd build cmake ../vcmi
but I get a configuring incomplete errors occurred message. It recommends looking at CMakeOutput.log (https://pastebin.com/DcYey5ci) and CMakeError.log (https://pastebin.com/YcVbxaUM) for more info but Im not quite sure what Im looking at/what the issue is.
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@quicksilver That's weird, since the
pthread
library should be present on any modern Linux system. Clean up your build folder and re-try, but if you want to debug this further post thecmake
output as you invoke it, not the log files (they're not very useful). -
@mitu It failed again. Here is the output from the terminal: https://pastebin.com/eEpuaxXE
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@quicksilver The
vcmi
repository has 2 sub-modules, which you're missing. Rungit submodule init git submodule update
from the source folder and re-run
cmake
. -
@mitu It still produces the same error. To be clear Im running those commands from the vcmi folder correct?
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@quicksilver said in Suggestions for ports:
. To be clear Im running those commands from the vcmi folder correct?
Yes. What does
git submodule
says when you run it ? -
@mitu nothing.
edit: though I do have two VCMI folders. One is called vcmi-0.99+dfsg+git20190113.f06c8a87, and it was the original one. Early at one point I tried to run the install again and it said something about getting the latest updates that may not be in the repo so I did what it said and it seem it made another duplicate folder named vcmi but it has the same contents. When I run git submodule from vcmi-0.99+dfsg+git20190113.f06c8a87 it says "fatal: not a git repository (or any of the parent directories): .git"
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@quicksilver Don't mix compilation of the
.deb
package with the install instructions given on the project's page. You either use the Debian packaging tools or compile from source directly. If you installed the needed build dependencies viaapt-source
, then clone the repository viagit
and follow the installation instructions. -
@mitu Thank you for your patience! I will start over completely. Is there a proper way to remove what I have so far or can I just delete the files using winscp?
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