Suggestions for ports
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How do you create a scriptmodule? I have gotten Super Mario 64 PC running through commands, and even created a .sh file for booting from emulation station, and would love to make a scriptmodule for it, but don't know how.
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I managed to compile the lr-melonDS core and getting it working the pi4. It's not too shabby but it doesn't play a lot of games and does have alot of slowdowns. I got perfect performance on Tetris DS and Phoenix Wright series. But anything 3d, mario 64, mario kart etc it doesn't handle it very well. But as an experiment it does work.
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Got Stendhal working, was able to register a new account, create a character, and join the game.
No compilation is required, just start with java -jar stendhal-starter.jar
You need to create an account on the game site https://stendhalgame.org/ before logging in from the client. There seems to be many active players. Not sure if this one can be launched from Retropie, and would require KBM if so.
EDIT: Got Cosmoscroll running, a side-scrolling space shooter that is a bit like Gradius, but in addition to collecting drops to upgrade your weapons and shields, you can also buy upgrades from a shop between levels. Controller configured and a good candidate for a Retropie install script.
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@quicksilver well i finally got to try both OpenJKA and OpenJKO. on my pi3
they will not start. my guess it has something to do with the GL drivers. from looking at the runcommand log
i did look into the .cfg for it, but it does not launch so it does not make a cfg file to me to go into and change.
it was worth a shot, right
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@ExarKunIv thanks for testing that out. I would bet that your probably right about it being an OpenGL related issue. I guess it's time to upgrade to a pi 4 now? ;)
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@quicksilver and i did. i got it for my birthday. been messing with it on and off
i just have been focused on getting my pi3 working all the way. so i can just leave it under my tv and no longer have to worry about it.
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CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
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@shavecat said in Suggestions for ports:
CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
What have you tried?
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@zerojay
Dont know how to start or how :
Wish i could ... -
@shavecat It has a CmakeList.txt file, did you try QT5 Creator?
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@VictimRLSH
No
how do i do that ? :) -
@shavecat From the Desktop, install Qt5 Creator using the Synaptic package manager. If you don't have that yet, install using sudo apt-get install synaptic
Run Qt5 Creator from the Programming apps menu.
Select Load Project from the pull down menu, then choose the CmakeList.txt file. When you load that in, it will see if you have the needed prerequisites to compile the projext. Choose Build. If it needs something, it will tell you under the Errors tab on the bottom. -
@VictimRLSH
Dont think i will make it work .
but will try
thanks :) -
@tpo1990
Any chance to get capatinclaw ruining on the pi4 plz ?<3 -
@shavecat it does, but till someone makes a script
you have to read how to compile it yourself.
i got it to work, but have not messed it much other then making sure it starts -
@ExarKunIv
How do i do that ?
is it hard :)?
thanks :) -
@VictimRLSH
Got really hard to do that,try it with my desktop windows didnt really work at all dont know also how to put the claw working in the pi4.
can u give a a step by step Gide by any chance for captain claw :) -
@shavecat
it can be a little confusing when you first start out. but its not that bad.
you do need to find a data file on your own since its not included. which is a reason why i dont think anyone will be making a script for it.that data file is needed to build the game.
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@ExarKunIv
Shame so i guess i wont get it for now :(
thanks -
@shavecat It depends on if you can get it to run correctly with SDL renderer. Also it can be really helpful to get more people to learn how to compile. That would help both RetroPie community and me a lot.
@ExarKunIv is probably closer to getting Captain Claw to actually work on the Pi 4.
As far as my testing goes with the Pi 4 and ports, is that it appears there are some sort of issue with getting the screen to renderer correctly with
SDL
. The solution at the moment to this is by usingDispmanx
. For that it means that the scriptmodules needs a small change to allow use ofDispmanx
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