Suggestions for ports
-
@retropieuser555
Yeha ...
maybe a new topic with BOX86
will help ;)
Got postal running full screen 640x480
add this -#!/bin/bash tvservice -e "DMT 4" cd "dir game " box86 "game" tvservice -p
-
@shavecat a quick question. do you need desktop to run box86?
every time i see pilabs doing stuff he has a desktop.i have not played with it yet, but its on my list
-
@ExarKunIv
No.
im doing it from retropie (ES),
only got the postal 1 working (cant get the joystick to work too)
and shovel knight (working great ! )trying different linux games like OpenClaw and HVC3 HotlineMiami but still cant get them working...
-
@shavecat Yeah it didn't help me adding tvservice unfortunately. The games I'm trying to get working BabaIsYou & Undertale both seem to require startx.
The game plays as you can hear the music but the video isn't played back. (and I popped in a new topic this morning, we'll see if anyone who was messing with startx before has some options that make it work)
Games wise so far I've got:-
World of Goo (need a mouse unless you use xboxdrv)
Shovel Knight (works great with my xbox controller)
Freedom Planet (same as Shovel Knight)
Undertale (working, although it's centered small in the screen and F4 doesn't turn it into fullscreen like on a desktop, again you'd need xboxdrv to map the controls)I am sure there is hundreds of programs you could attempt with this box86, apparently it works with wine, but I've never used wine and have no idea how it works.
Edit: They have a compatibility list of sorts of some games they've tried that have and haven't worked. https://github.com/ptitSeb/box86-compatibility-list/issues
-
@retropieuser555
freedomplanet.sh#!/bin/sh cd /media/usb0/roms/box86/FreedomPlanet/bin32 box86 Chowdren
dosnet work for me ..
how did u get it working ? -
@shavecat this is going to sound weird for Freedom Planet. At first it wasn't loading. I tried to boot it when in pixel, it booted up ok. Then I tried again in Retropie and it started working. No idea what I'd done or changed to cause it to work.
Also I put libgcc_s.so.1 and libstdc++.so.6 in the same directory which improved performance. My .sh is identical to what you're doing there
-
@retropieuser555
mmm...
okay thanks :) -
@retropieuser555
Also got
unepic working
but cant get my ps3 control to work with that :\ -
@shavecat awesome! Never heard of this game. I guess as last resort you can use xboxdrv? I've gone down a scummvm rabbit hole recently and been playing broken sword & beneath a steel sky, so haven't tried many box86 games for a while
-
@retropieuser555
i did try that
xboxdrv
didnt really get it working..
and yeha i have them too on scummvm broken sword is really good :) -
Hello anyone know how to make ion fury port to work i copied the ionfury grp file inside the ionfury folder in ports folder but upon running the port it returns to ES.
-
@retropi19
Ion.sh file -#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "ionfury" "-j/home/pi/RetroPie/roms/ports/ionfury/ -j/home/pi/RetroPie/roms/ports/ionfury/ "
-
I got Limbo working btw with box86. Another great game that worked straight away and is worth checking out
-
@retropieuser555 oooh! This is nice! I think I bought Limbo 2-3 times, just because I lile it so much! ;) At least I have it on my PS3 and on Steam...
Also (not really related) try Inside, if you liked Limbo. It's different but has the same dense atmosphere!
-
@ecto said in Suggestions for ports:
@retropieuser555 oooh! This is nice! I think I bought Limbo 2-3 times, just because I lile it so much! ;) At least I have it on my PS3 and on Steam...
Also (not really related) try Inside, if you liked Limbo. It's different but has the same dense atmosphere!
Awesome, looks like it's on switch and is by the same devs? I'll have to check it out. Never heard of it, I do wonder with game devs sometimes, why name a game "inside"? That's so hard to google, it's like when bands are called things like "health". Makes it way harder to develop your brand image.
-
@shavecat said in Suggestions for ports:
@retropi19
Ion.sh file -#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "ionfury" "-j/home/pi/RetroPie/roms/ports/ionfury/ -j/home/pi/RetroPie/roms/ports/ionfury/ "
Thanks the game seems very heavy and i cannot change the resolution if i do i see the game in three small windows up,is there a way to change the resolution succefully?
-
@retropi19
Didn't really play with that got quit when it runs slow... -
@shavecat said in Suggestions for ports:
@retropi19
Didn't really play with that got quit when it runs slow...Its ok
They released 5 Rpi's 4 what are they doing people needs octa core pi's not more ram its not helping,usseles the 4gb and the 8gb model
I wonder how ionfury performs in an octacore odroid that exists for many years now. -
@ecto said in Suggestions for ports:
Hi,
I have some suggestions, some of which I managed to get to run decently:-
Nuvie (for Ultima 6)
-
Exult (for Ultima 7 and Serpent Isle)
-
Pentagram (for Ultima 8)
-
DevilutionX (for Diablo) and
-
Schockolate (for System Shock)
Exult and Shockolate are a little on the slow side and needed some extra attention in the source code... not by me, mind you ;)
I'd really like to get nblood (for Blood) to run, but it doesn't compile with USE_OPENGL=0.Anyways! Keep up the excellent work!
@ecto I know this post is old but is there any chance you could share how you got Pentagram and Schockolate to run?
-
-
@zering said in Suggestions for ports:
@ecto I know this post is old but is there any chance you could share how you got Pentagram and Schockolate to run?
I can try! Where do you have problems?
Pentragram is outdated now, as it was merged into ScummVM. It received some fixes there, so I would suggest going that way instead of compiling it yourself.
As for Schockolate I remember it being quite easy. Download the latest repository from
https://github.com/Interrupt/systemshock
and compile away using the instructions.Taken from the repository:
Building from source code Prerequisites: CMake installed Step 1. Build the dependencies: Windows: build_win32.sh or build_win64.sh (Git Bash and MinGW recommended) Linux/Mac: build_deps.sh or the CI build scripts in osx-linux Other: build_deps.sh Step 2. Build and run the game itself cmake . make systemshock ./systemshock The following CMake options are supported in the build process: ENABLE_SDL2 - use system or bundled SDL2 (ON/BUNDLED, default BUNDLED) ENABLE_SOUND - enable sound support (requires SDL2_mixer, ON/BUNDLED/OFF, default is BUNDLED) ENABLE_FLUIDSYNTH - enable FluidSynth MIDI support (ON/BUNDLED/OFF, default is BUNDLED) ENABLE_OPENGL - enable OpenGL support (ON/OFF, default ON) If you find yourself needing to modify the build script for Shockolate itself, CMakeLists.txt is the place to look into.
I think you have to use the system SDL. You can use OpenGL, but although the renderer looks very nice, there are some slowdowns at some spots. Maybe it can be optimized but I'm not capable of doing that.
That being said, the software renderer looks like vanilla but instead of
320x200
in dosbox you can easily run640x480
resolutions in this port. Sadly, the next selectable resolution is1024x768
which is a tad too much for the Pi4. At some point other resolutions will be implemented, but we'll have to wait and see.And another thing: When you start the game and the graphics are squashed into one corner of the screen, hit
Alt-Enter
for fullscreen use.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.