lr-reicast not loading AW/Naomi games
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@mitu i think it only supports GL3.0 it s an ATI 3690 GPU,
pi@pi:~$ glxinfo | head -n 20
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_no_error,
GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD RV670 (DRM 2.50.0 / 5.0.0-15-generic, LLVM 8.0.0) (0x9505)
Version: 19.0.2
Accelerated: yes
Video memory: 256MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 3.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
Memory info (GL_ATI_meminfo):
VBO free memory - total: 255 MB, largest block: 255 MB
VBO free aux. memory - total: 1021 MB, largest block: 1021 MB
Texture free memory - total: 255 MB, largest block: 255 MB
Texture free aux. memory - total: 1021 MB, largest block: 1021 MB
Renderbuffer free memory - total: 255 MB, largest block: 255 MB
Renderbuffer free aux. memory - total: 1021 MB, largest block: 1021 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 256 MB
Total available memory: 1277 MB
Currently available dedicated video memory: 255 MB
OpenGL vendor string: X.Org
OpenGL renderer string: AMD RV670 (DRM 2.50.0 / 5.0.0-15-generic, LLVM 8.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 19.0.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor,
GL_AMD_pinned_memory, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,client glx extensions:
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@mitu said in lr-reicast not loading AW/Naomi games:
In other news, the project's Github page vanished again, to re-appear again as https://github.com/libretro/beetle-dc :).
Yeah, skmp want to re-license reicast unilaterally, he has the rights since he made contributors sign a CLA, some contributors left the project as a result. He wanted to sue libretro for "illegal use of a fork with the name of his trademark" so we had to rename the core. Don't ask me for further comment please, i'm trying to stay away from dramas, even if there is a A LOT OF THINGS i want to say about this.
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@barbudreadmon so do i just update RP script and Beetle DC will show up or will it show as Reicast?
Thanks
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@flybot1050 RP needs to update its build script first, and that's not even a definitive name, just something we did in a rush 2 days ago to avoid this shitstorm, most likely it will change again.
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@barbudreadmon I have a PR waiting - but I won't merge it if there will be another rename. Thanks for the info.
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Waiting to see if there if a fix for this. I have the exact same issue on similar config (Ubuntu Server 18.04) but with an Intel GPU. Game begins to launch but eventually hang and the last output shown is exactly as below...
> new tactx > new tactx > JVS node 1: Storing 7 cmd bytes > Creating per-triangle/strip renderer
When I have some time later I will post more info.
John
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@johnodon The issue with intel GPUs is known, the only known fixes are to add
Option "DRI" "2"
to your xorg configuration, or to revert to mesa-17. The later might be impossible or very hard on ubuntu 18.04. -
@barbudreadmon said in lr-reicast not loading AW/Naomi games:
@johnodon The issue with intel GPUs is known, the only known fixes are to add
Option "DRI" "2"
to your xorg configuration, or to revert to mesa-17. The later might be impossible or very hard on ubuntu 18.04.Thanks...i'll give the xorg config change a shot. FYI, I was able to run Naomi/AW games some months ago without issue on the same HW. I'm guessing I was using MESA v17 at that time.
Just in case anyone wants for future reference, here is the verbose logging. As you can see, I get stuck at the same exact point as @flybot1050 (who is using an AMD GPU).
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Creating the xorg conf file did the trick...
pi@ubuntu:/$ cat /etc/X11/xorg.conf.d/20-intel.conf Section "Device" Identifier "Intel Graphics" Driver "intel" Option "TearFree" "true" Option "DRI" "2" Option "AccelMethod" "uxa" #Option "AccelMethod" "sna" EndSection
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@johnodon said in lr-reicast not loading AW/Naomi games:
who is using an AMD GPU
AMD GPU might be a different issue, i could only test the condition for the issue with intel gpu :
- it happens since the mesa-18 update (reverting to mesa-17 solves it)
- the only sure way to get it working again seems to be the dri2 thingy (there are other way to reduce the number of freezes, but only this one seems to prevent them totally)
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Yeah I tried using DRI 2 on Ubuntu 18.04 and it causes the desktop UI to go mental, guessing AMD GPU's don't seem to like it :(
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That said i popped in a Nvidia GT 8800 and got the same result,
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