Conker's Bad Fur Day. N64
-
I know I have gotten these animated textures to draw correctly (the toadstool and wheat grass).
I know there are options hardcoded into the mupen64plus core library. The emulator forces use of gles2rice over glideN64 for this game.
Sometimes loading different games will write additional options to the config, I think I'll go back and try this as silly as it seems.
Does anyone have any configuration where the toadstools are normal? -
Here are some settings for Conker's Bad Fur Day:
~mupen64plus.cfg[Video-Rice] #This will fix the colored black tail and a few other things. Sometimes this setting isn't found in the cfg. #I think it loads only hi-res textures for when there are far away objects it would load lo-res. LoadHiResTextures = True #This will fix the transparency of the fence. NormalAlphaBlender = True
It might be possible to add these to the .ini files for the specific game. But I'm going to move on to other things for a while and probably won't get back to this. There are some settings that improve performance and I don't know exactly which ones these were, I could post my entire plugin configuration if someone wanted it. The setting for the dancing toadstools remains to be found, maybe I imagined it.
And here are two settings for Starcraft 64:
~mupen64plus.cfg[Video-GLideN64] #The game fails without this, however it slows down the menus immeasurably. BackgroundsMode = 1 #FBinfo needed for scroll updates in-game, however the logos at the beginning are no longer able to be seen. DisableFBInfo = False
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.