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    solarus-1.6: request for comments and testing

    Scheduled Pinned Locked Moved Ideas and Development
    solarusscriptmoduletesting
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    • H
      hhromic @ts-x
      last edited by

      @ts-x said in solarus-1.6: request for comments and testing:

      I haven't thoroughly tested, but at a minimum the sld2 upgrade breaks N64 emulation.

      Can you give more details about the error you get or how it "breaks"?

      Maybe you can try to rebuild the n64 emulator from source after upgrading SDL so it pick-ups the newer library.

      @ts-x said in solarus-1.6: request for comments and testing:

      @hhromic given what you know about the source, any reason that approach might not work? Is it worth the pre-1.6 version upgrade for all?

      The most important features of Solarus 1.6 is the OpenGL ES accelerated renderer. I don't know much about pre-1.6 versions as I started contributing to that project since 1.6 (to help bringing it to work on RetroPie).

      cyperghostC T 2 Replies Last reply Reply Quote 0
      • cyperghostC
        cyperghost @hhromic
        last edited by

        @hhromic Do you think it is possible to configurate input keys for Solaris? Mine is totally mixed up. I can activate analog input on my controller then DPAD is working.

        Button South acts as attack
        Button West acts as Select Menu for inventory
        Interact is Button Left....
        It's playable at all but a bit messed up with my controller config.

        Thanks for this jewel :D

        H 1 Reply Last reply Reply Quote 0
        • H
          hhromic @cyperghost
          last edited by

          @cyperghost at the moment the buttons are not configurable, but as I mentioned before the next improvement in the backlog is updating the input system to use the newer SDL GameController API, which among other things allows to use gamecontrollerdb.txt files to consistently support many joypads and remappings. Many SDL-games support this already in RetroPie so users should be familiar with how this works.

          So in summary, a bit of patience and it will be there soon enough :)

          cyperghostC 1 Reply Last reply Reply Quote 0
          • T
            ts-x @hhromic
            last edited by

            @hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.

            Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.

            H 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @hhromic
              last edited by cyperghost

              @hhromic
              I recolored the Solarus logo to SVG Transparent/White
              Please download from here in SVG format!

              8f273895-77d1-4644-9272-86b41a65462b-grafik.png

              1 Reply Last reply Reply Quote 0
              • H
                hhromic @ts-x
                last edited by

                @ts-x said in solarus-1.6: request for comments and testing:

                @hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.

                Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.

                Sorry to hear that, I guess you will have to migrate then. Well take your time and if you need more help just ask ;)

                @cyperghost said in solarus-1.6: request for comments and testing:

                @hhromic
                I recolored the Solarus logo to SVG Transparent/White
                Please download from here in SVG format!

                8f273895-77d1-4644-9272-86b41a65462b-grafik.png

                Thanks, but I'm a bit confused why you did this for and why I need to download it?

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @hhromic
                  last edited by

                  @hhromic Oh I tink I tagged you by mistake.
                  You can use the one colored theme for example for the Minimal Theme

                  or for the ArtBook Theme

                  H 1 Reply Last reply Reply Quote 1
                  • H
                    hhromic @cyperghost
                    last edited by

                    @cyperghost aah I see, indeed that looks slick !
                    Thanks for converting the logo.

                    1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv
                      last edited by

                      everything works great, love the fact that it is automatic full screen and the exit mapping is great.

                      question

                      how do i go about and make it run back in the ports system in ES. the theme i use i dont think will be getting a update soon for this great addition and im all good with having different .sh for each game.

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

                      1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost
                        last edited by cyperghost

                        @ExarKunIv You can try this script for testing ....
                        I really did not test but it's kind of standard scripting, in worst case I setted the emulator call wrong. I'm not on my Pie atm ;)

                        Edit: Made some small changes to make it fail safe, should work 100% now and you should see a small launching menu, reduced to a minimum ;)
                        Copy this script to Ports folder and restart ES and you can now select *.solarus modules from this selection menu.

                        #!/bin/bash
                        # Solarus PORT Launcher
                        # cyperghost for RetroPie
                        
                        readonly JOY2KEY_SCRIPT="$HOME/RetroPie-Setup/scriptmodules/helpers.sh"
                        readonly cgDIR="$HOME/RetroPie/roms/solarus"
                        
                        [[ -e $JOY2KEY_SCRIPT ]] || exit
                        sleep 0.5; sudo pkill -f joy2key
                        source "$JOY2KEY_SCRIPT"
                        scriptdir="$HOME/RetroPie-Setup"
                        
                        pushd "$cgDIR" > /dev/null
                        readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f)
                        
                        if [[ ${#darray[@]} -gt 0 ]] || exit; then
                            joy2keyStart; sleep 0.2
                            cmd=(dialog --backtitle " Solarus PORTS launcher -cyperghost " --title " Selection of SOLARUS episodes " --no-items --stdout --menu "Please select an entry from list to launch:" 16 75 16)
                            choices=$("${cmd[@]}" "${darray[@]##*/}")
                            joy2keyStop; sleep 0.2
                            [[ $choices ]] || exit
                        fi
                        
                        popd > /dev/null
                        
                        "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _SYS_ "solarus" "${cgDIR}/$choices"
                        

                        @hhromic This was the script I suggested as the discussion about a own system occours but I like the system integration lots more but I understand @ExarKunIv ... with themes not ready setup a script seems a usefull option, too.

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @cyperghost
                          last edited by

                          Tested script right now! Works perfect for SOLARUS 1.6
                          You can mimic file format *.solarus *.SOLARUS *.zip *.ZIP by using regex

                          Edit added this line to script above

                          readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f)
                          
                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                          • ExarKunIvE
                            ExarKunIv @cyperghost
                            last edited by ExarKunIv

                            @cyperghost this is cool, if it worked. for some reason it is just throwing me a bunch of errors.

                            where can i find what it is giving me so i can put it here. i looked in the dev/shm and there is nothing there
                            and yes i gave the file the correct permission

                            dont know why it was not working before. i did a reboot and shut down, was not working.
                            this time when i shut it down and tryed it again. it worked.

                            ill play around with it and let you know if anything odd comes about. but till then. amazing work

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            cyperghostC 1 Reply Last reply Reply Quote 1
                            • cyperghostC
                              cyperghost @ExarKunIv
                              last edited by cyperghost

                              @ExarKunIv try to use dos2unix scriptfile.sh
                              I think you've wrong line endings.... Because for me the script runs flawless and if it spit out errors then there is likely something wrong with the interpretion of the script caused by wrong LE.

                              Edit:
                              Okay nevermind!

                              1 Reply Last reply Reply Quote 1
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