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    ECWolf - Wolfenstein 3D source port for mods

    Scheduled Pinned Locked Moved General Discussion and Gaming
    ecwolfwolf3decwolf modwolf3d mod
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    • cyperghostC
      cyperghost @tpo1990
      last edited by

      @tpo1990 Fine ;) Will you set a PR for the scriptmodule?

      tpo1990T 1 Reply Last reply Reply Quote 0
      • tpo1990T
        tpo1990 @cyperghost
        last edited by

        @cyperghost Yes. That is what i intend to do :-)

        Greetings from Denmark. :-)

        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

        cyperghostC 1 Reply Last reply Reply Quote 0
        • cyperghostC
          cyperghost @tpo1990
          last edited by cyperghost

          @tpo1990 Wolfenstein IS classic gaming - plus this scriptmodule is really easier to setup than the Wolf4SDL version ;) I think it'll accepted

          tpo1990T 1 Reply Last reply Reply Quote 0
          • tpo1990T
            tpo1990 @cyperghost
            last edited by tpo1990

            @cyperghost Yes. It's a live. The PR has been created for RetroPie project.

            https://github.com/RetroPie/RetroPie-Setup/pull/2811

            Edit: Now all there is left to do is fingers crossed and hopefully it will be accepted for merging. ;-)

            Greetings from Denmark. :-)

            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

            1 Reply Last reply Reply Quote 0
            • ExarKunIvE
              ExarKunIv
              last edited by

              @cyperghost and @tpo1990

              now that i have sorted out my one problem. this is great, just one question

              i have come across some nice mods, but they are not in pk3 form, they seem to be in there own standalone game.
              With their own WL6 and SOD files.

              is there a way to use ecwolf to play these

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
              Maintainer of RetroPie-Extra .

              cyperghostC tpo1990T 2 Replies Last reply Reply Quote 0
              • cyperghostC
                cyperghost @ExarKunIv
                last edited by

                @ExarKunIv I don't know. You can try on your own and give back report.

                1 Reply Last reply Reply Quote 0
                • tpo1990T
                  tpo1990 @ExarKunIv
                  last edited by

                  @ExarKunIv I have not tried it out. Can't say if it works or not. If you can somehow extract the file contents of the mod's wl6 and sod files, you could maybe import/archive it into a pk3 file that ECWolf would be able to use.

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                  ExarKunIvE 1 Reply Last reply Reply Quote 0
                  • ExarKunIvE
                    ExarKunIv @tpo1990
                    last edited by

                    @tpo1990 ok i did not think about extracting the files from the WL6.

                    but i did look into building pk3 files.

                    i will do some digging.
                    as i have come across a lot of the mods seem to be their own standalone games.
                    not many are in pk3 version, compared to being their own game

                    but still
                    i have a good list going. will update with it soon

                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                    Maintainer of RetroPie-Extra .

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @ExarKunIv
                      last edited by cyperghost

                      @ExarKunIv I tried some mods in WL6 format and they work. But the pk3 files should be better because the "old" mods needs own directory ... this is no problem so far by simply editing the .ecwolf files.

                      I tried Alexstein and Dreams of a Madman.
                      DoM crashed from time to time.

                      fb3f5177-b85e-4ae6-ba5b-bf34fe0bccf7-grafik.png

                      ExarKunIvE 1 Reply Last reply Reply Quote 0
                      • ExarKunIvE
                        ExarKunIv @cyperghost
                        last edited by ExarKunIv

                        @cyperghost same here, some work and some dont when it comes to the .WL6 files.

                        and the pk3 is just so easy

                        so far i have tried

                        Wolf3D_Demolition
                        Coffee break
                        wolfpak2
                        Wolfenstein Missions First Encounter
                        Claw of Eisenfaust
                        Escape from Totenhaus
                        Wolfenstein 3D - Fourth Encounter
                        Halten Sie
                        and Wolf3d HiRes that you posted before

                        so far they all work for the first level at least

                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                        Maintainer of RetroPie-Extra .

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @ExarKunIv
                          last edited by

                          @ExarKunIv I think the old mods heavily depends in internal file versions - you can say every mod (wl6 based of course) that runs in Wolf4SDL will likely run in ec Wolf.
                          If you find a method to create proper sky3 file then you can leave here a note.

                          personally will not use the old file hacks

                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                          • ExarKunIvE
                            ExarKunIv @cyperghost
                            last edited by

                            @cyperghost some do some dont. i have notice the old mods have different SDL files and such with them to make them run so even ecwolf will not run them right.

                            but i will be looking in to how to unpack the WL6 files and build pk3 files.

                            since i dont get building programs like you guys, maybe i can take a stab at mods. :P

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            cyperghostC tpo1990T 3 Replies Last reply Reply Quote 1
                            • cyperghostC
                              cyperghost @ExarKunIv
                              last edited by cyperghost

                              @ExarKunIv Yes this would be great. But please don't update only the ones because of the glory of gore and heavy use of old symbols :)
                              I think the original levels and the whole SoD series alone is it worth.

                              The HighRes mods for the original series are undoubtfull a treasure just for all the original titels. Even some unknown mods of "Super Noah's Ark 3D" are really fun to play and the original titel profits (massive) from modding (the original is well.... obscure?)

                              1 Reply Last reply Reply Quote 0
                              • tpo1990T
                                tpo1990 @ExarKunIv
                                last edited by

                                @ExarKunIv Yes if you somehow can manage to extract the file contents of a wl6 file from a mod and that it compares with the same files that is found inside a pk3 file, then yes i believe it should be possible to make it work in ECWolf.

                                If you look inside a ecwolf mod's pk3 file, you get this file structure (taken from Astrostein 3D mod):

                                • xlat
                                • Textures
                                • sprites
                                • sounds
                                • music
                                • maps
                                • graphics
                                • actors
                                • TEXTURES.txt
                                • SpifRead.txt
                                • SpifInfo.txt
                                • sndinfo.txt
                                • smallfnt.fon2
                                • SE_READ.TXT
                                • Ryder.txt
                                • READ.txt
                                • mapinfo.txt
                                • language.txt
                                • decorate.txt
                                • BIGFONT.file

                                @cyperghost I agree that alone the original levels and the whole SoD is worth it too. In fact it is even better than the primary Wolf4SDL port found on RetroPie. :-)

                                Greetings from Denmark. :-)

                                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @ExarKunIv
                                  last edited by cyperghost

                                  @ExarKunIv There is a extensive How To create PK3 files available. Indeed you can extract gamedata and put them to pk3 files.
                                  Tutorial part 1 is more usefull of this.
                                  If you confident enough you can use part 2 and create your own (extended) levelset ;)

                                  ExarKunIvE 1 Reply Last reply Reply Quote 0
                                  • ExarKunIvE
                                    ExarKunIv @cyperghost
                                    last edited by

                                    @cyperghost cool.
                                    i have found a few things also, but i will take all the help i can get.
                                    always wanted to make my own mod. :)
                                    guess in a way i still might. if it works

                                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                    Maintainer of RetroPie-Extra .

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      SinisterSpatula
                                      last edited by SinisterSpatula

                                      I re-uploaded my Gpi ecwolf.cfg; the changes are that I added the map to select, and the d-pad mode is now select+left (axes mode) which is the better mode to use (Gpi gamepad firmware mode, when setting the controls). The link is still the same: github ecwolf.cfg

                                      1 Reply Last reply Reply Quote 1
                                      • cyperghostC
                                        cyperghost
                                        last edited by cyperghost

                                        I've installed ecWolf on RetroPie 4.5.1 (current version from 08/2019) and it installs fine with the script. I've attached install logs for @BuZz to check install progress for some errors. Log is here
                                        This script installed for me all SoD Mission Packs (3) Wolfenstein Full version and Noah's Ark 3D, so it's correctly working now ;)

                                        @tpo1990 I would suggest for

                                        downloadAndExtract "https://bitbucket.org/ecwolf/ecwolf/get/5065aaefe055.zip" "$PWD"
                                        

                                        this seems to look better ;) The script module can be improved for some config screen later. But all in all it's running good.

                                        tpo1990T 1 Reply Last reply Reply Quote 1
                                        • tpo1990T
                                          tpo1990 @cyperghost
                                          last edited by tpo1990

                                          @cyperghost Thank you, i will soon correct this in the PR and in the original repo once i have my RPI with me.

                                          Do you happen to know what the $PWD trigger does?.
                                          It looks like some variable.

                                          All in all. It does look great and it seems to perform well within RetroPie.

                                          Greetings from Denmark. :-)

                                          Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                          cyperghostC 1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost @tpo1990
                                            last edited by

                                            @tpo1990 $PWD means present working directory. The dot is just a relative path. I think the string is just better coding as it's a built in in most shells

                                            tpo1990T 1 Reply Last reply Reply Quote 0
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