Raspberry Pi 4B 4GB and the Sega Saturn
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What 2D games have you tried in the pi 4 running well? (I ask to everyone)
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@phialek said in Raspberry Pi 4B 4GB and the Sega Saturn:
Yabasanshiro on retropie with my p4 runs fantastic. Every saturn game I've tried runed in full speed even with x2 resolution.
lr-yabasanshiro? i am not aware of a standalone yabasanshiro install script for retropie. please link me if you have one!
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@dankcushions if I can echo this if there is some good setup instructions for the standalone I'd like to give it a shot. I've had a skim through this thread a few times and I kinda get lost in the discussion over what is and isn't working
@sergioad I can't remember which lr core I was using (probably the one people are suggesting don't use ha!) But for me, most the 2d Saturn games I tried worked, Cotton, Bomberman etc. It's the 3d games that seemed more difficult to play
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@retropieuser555 I have tried Mega man 8 and Street fighter alpha 2 gold
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@sergioad said in Raspberry Pi 4B 4GB and the Sega Saturn:
the major problem with the standalone Yabause is that it is a Qt X11 app unlike others that are SDL
That's indeed the case for Yabause afaik, but yabasanshiro standalone has an UI running without Qt, the build instructions are hidden somewhere in this very long topic.
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https://retropie.org.uk/forum/topic/24568/is-yabasanshiro-emulator-coming-on-retropie
I read herr and Downloaded th script and the shader hack and placed in the retropie setup/supplementary folder. Theb i could install it via retropie setup.
Every game which wasnt playable with yabause is now fullyplayable. Even daytona usa (2x resolution) and sega rally (1x)
I really hope yabasanshiro will be a real part of retropie because its the only core which is playable.
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@phialek right, then that's the lr-yabasanshiro core, not standalone yabasanshiro. we're talking about standalone. lr-yabasanshiro may not get included until the shader hack has an upstream fix, but you can test it already, as you've done.
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Ah ok i understand.
To be honest if there was at least a clear instruction how to install it, that would help a lot of people. I think it took me 3 hours to find the github and instructions to get it running. Until now that's the only way saturn games are playable and most people think the pi is too weak for saturn, which its not.
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@phialek said in Raspberry Pi 4B 4GB and the Sega Saturn:
Every game which wasnt playable with yabause is now fullyplayable. Even daytona usa (2x resolution) and sega rally (1x)
Well, last time i saw a video of sega rally on pi4 with the libretro core version of yabasanshiro, it was frameskipping like crazy, considering how the frameskip was heavily noticeable (frameskip is when the emulator will skip the rendering of a frame to try to keep up with the original speed of the emulated game), it was probably way below 30 fps, that was indeed playable but not something i would call enjoyable. Usage of the standalone version will guarantee a way better performance.
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@barbudreadmon If i remember there are one or two games that actually seem to play better with the LR version, but mostlt you desperately need stand alone.
Has anyone managed to remap the keys on the standalone? I have a short cut to kill it on my phone but it isn't an ideal solution
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@mechafatnick said in Raspberry Pi 4B 4GB and the Sega Saturn:
If i remember there are one or two games that actually seem to play better with the LR version
Codebase was very hacky and totally unfriendly for a libretroization, and because of that a number of things had to be disabled in the libretro port, most notably the way standalone handles video rendering on a sub-thread to improve performance. There might be edge cases where those changes unexpectedly improved the performance instead, but overall between that and the overhead induced by libretro on gl-rendered cores, standalone will be way faster.
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@barbudreadmon what is the best overclock for Saturn?
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Any idiot proof guide to installing the standalone? I'm using lr-yabashanshiro, it's decent but some games aren't or barely working.
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@genos98 please read above - there is no install script for standalone yabasanshiro on retropie.
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Hi All,
I am attempting to install lr-yabasanshiro on my Pi4 using the script and diff file located here. The 01_shader_hack_rpi4.diff is failing to apply.
Is there a way to fix this?
Snippet of RetroPie-Setup logs below:
Checking out files: 100% (1988/1988), done. Submodule 'ext/eigen' (https://github.com/libigl/eigen.git) registered for path 'yabause/src/retro_arena/nanogui-sdl/ext/eigen' Cloning into '/home/pi/RetroPie-Setup/tmp/build/lr-yabasanshiro/yabause/src/retro_arena/nanogui-sdl/ext/eigen'... Submodule path 'yabause/src/retro_arena/nanogui-sdl/ext/eigen': checked out 'c34a9130bc585b288703bd9716d7efae194974e2' Winding back https://github.com/libretro/yabause.git->yabasanshiro to commit: #73c67668 Switched to a new branch '73c67668' HEAD is now in branch '73c67668' at commit '73c676680f753e10bfd53ecaf01293ac34b4a678' patching file yabause/src/yglshaderes.c Hunk #1 FAILED at 297 (different line endings). Hunk #2 FAILED at 319 (different line endings). Hunk #3 FAILED at 408 (different line endings). Hunk #4 FAILED at 467 (different line endings). Hunk #5 FAILED at 553 (different line endings). Hunk #6 FAILED at 1327 (different line endings). Hunk #7 FAILED at 1392 (different line endings). Hunk #8 FAILED at 1495 (different line endings). Hunk #9 FAILED at 1605 (different line endings). Hunk #10 FAILED at 1758 (different line endings). Hunk #11 FAILED at 1818 (different line endings). Hunk #12 FAILED at 1826 (different line endings). Hunk #13 FAILED at 1944 (different line endings). Hunk #14 FAILED at 1953 (different line endings). Hunk #15 FAILED at 2072 (different line endings). Hunk #16 FAILED at 2528 (different line endings). Hunk #17 FAILED at 2634 (different line endings). 17 out of 17 hunks FAILED -- saving rejects to file yabause/src/yglshaderes.c.rej lr-yabasanshiro patch /home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-yabasanshiro/01_shader_hack_rpi4.diff failed to apply /home/pi
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@prince_rakeem The standalone version of Yabasanshiro is available in the experimental packages of RetroPie. I think is faster from the libretro variant.
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@windg Yes, thank you. I have the standalone installed as well. I was doing a comparison on performance and for the handful of games that I am looking to play the libretro version is good enough as I need it to be able to add overlays. The only missing piece to the puzzle is mouse/lightgun support.
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Hey, all. I am aware that lr-yabasanshiro is considered buggy and that the installation script linked above requires Raspberry Pi users to be on a commit from July 2020 to work.
Still, this version offers pretty good performance from a handful of Saturn lightgun games on an overclocked Raspberry Pi 4 that don't run very well in lr-yabause or lr-beetle-saturn (which already has lightgun support) for me. I wanted to try contributing for once instead of constantly asking for things, so I tried my hand at adding lightgun support based on the code used to add the mouse to lr-yabause:
https://github.com/StormedBubbles/yabause/tree/sinden
I can assign the lightgun to ports 1 and 2 and also assign the trigger and start buttons for each player separately in the RetroArch menu (multi-mouse works), but all shots register as offscreen whether I try to use a regular mouse or a Sinden lightgun. This occurred while testing "The House of the Dead."
My guess was that the (invisible) cursor is trapped in a corner of the screen, so I tried scaling the coordinates based on the emulator's
current_width
andcurrent_height
variables as well as the 0–65535 range that I found for absolute mouse coordinates while reading through various guides. However, that didn't work.Making guesses at things and re-compiling is definitely NOT the way to go about this, so I'm curious if anyone has any insight. Hopefully, this can work out so that the lightgun support can even be added to the upstream lr-yabasanshiro and lr-yabause and Raspberry Pi users can eventually use the up-to-date lr-yabasanshiro.
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Hi All,
I noticed that lr-yabause has an option for "saturn mouse" in retroarch. I tried configuring a mouse, was able to get games to recognize that a mouse was connected (shows up in-game menus), but it seems the core does not detect any mouse movements on-screen. I tried changing mouse indices which didn't seem to make a difference. I am not sure if I am missing something or the mouse implementation is incomplete. Any suggestions?
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