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    Raspberry Pi 4B 4GB and the Sega Saturn

    Scheduled Pinned Locked Moved Ideas and Development
    saturnemulationimprovement
    234 Posts 43 Posters 78.1k Views
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    • A
      AdamBeGood @BuZz
      last edited by AdamBeGood

      @buzz said in Raspberry Pi 4B 4GB and the Sega Saturn:

      Sorry for topic spam. I have reset my branch back to how it was in may (probably shouldn't have squashed my changes as had to usegit reflog to roll back).

      I force a version from Jul 11th now.

      This was before some big merges were made from upstream. Probably improvements for some games but now my test game virtua racer is working again, and due to the issues I mentioned above it's better for now to lock to this version until I have some time to feed some useful reports upstream.

      You will need to do a fresh checkout of my branch etc probably.

      Sorry for the ignorance but where do I locate your branch?

      I've tried to update my Yabanshiro and it isn't working now, presumably because of me having the older patch.

      Thanks for the help.

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      • F
        Firebird_WS6
        last edited by Firebird_WS6

        @BuZz Just tried to compile and got the following error message:

        /home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-yabasanshiro/01_shader_hack_rpi4.diff failed to apply.

        It seemed from a few posts earlier that the diff failing to apply had been resolved? Is there something I need to change in the original method of installation to get this to work?

        Edit: I think I found @BuZz branch and changed the source in lr-yabasanshiro.sh to

        gitPullOrClone "$md_build" https://github.com/joolswills/yabause.git yabasanshiro

        It looked like it was working and I didn't get the failed to apply diff error, but in the end I got this error message:

        Could not successfully build lr-yabasanshiro - Saturn & ST-V emulator - Yabasanshiro port for libretro (/home/pi/RetroPie-Setup/tmp/build/lr-yabasanshiro/yabause/src/libretro/yabasanshiro_libretro.so not found).

        Any ideas how to fix?

        BuZzB DarksaviorD 2 Replies Last reply Reply Quote 0
        • BuZzB
          BuZz administrators
          last edited by

          It builds ok here. You probably have an old checkout or didn't reset to my upstream code after I force pushed changes.

          Do a clean checkout of my branch in a new location perhaps. I recently rolled back and there are still issues with some games I tested due to GCC optimization of code with undefined behaviour.

          Id rather not this become something I'm asked to help with sorry - the current PR builds fine but it's not supported.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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          • BuZzB
            BuZz administrators @Firebird_WS6
            last edited by

            @firebird_ws6 also don't switch it to my fork. My PR doesn't use my fork of the main code.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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            • DarksaviorD
              Darksavior @Firebird_WS6
              last edited by

              @firebird_ws6 I installed it yesterday without issues.

              1 Reply Last reply Reply Quote 1
              • F
                Firebird_WS6 @BuZz
                last edited by Firebird_WS6

                @Darksavior @buzz I'm still learning with building packages. I'm not sure what needs to change in lr-yabasanshiro.sh to make it use your branch. Currently the default is as follows:

                gitPullOrClone "$md_build" https://github.com/libretro/yabause.git yabasanshiro

                What would I need to change in this?

                BuZzB DarksaviorD 2 Replies Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @Firebird_WS6
                  last edited by

                  @firebird_ws6 what do you mean default?

                  The code is not in RetroPie by default and that line has been changed in my branch some time ago.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                  • F
                    Firebird_WS6 @BuZz
                    last edited by Firebird_WS6

                    @buzz I meant the files that quicksilver posted earlier in this thread. I'm still learning with Github, I think I found your branch (as opposed to your fork), which it looks like was updated just now. I copied the code into the files on my Pi4 so I'll give it a go at building again. Thanks for your help.

                    BuZzB 1 Reply Last reply Reply Quote 0
                    • DarksaviorD
                      Darksavior @Firebird_WS6
                      last edited by

                      @firebird_ws6 I'm using the scripts from here: https://github.com/joolswills/RetroPie-Setup/tree/lr-yabasanshiro

                      1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators @Firebird_WS6
                        last edited by BuZz

                        @firebird_ws6 nothing changed in the branch. I just rebased it so it contains recent retropie changes from master branch. You need to checkout my branch and build from there.

                        You can do this in another location. Maybe Google how to clone a Pull Request on GitHub. I think GitHub provides info on this also on the Pull request.

                        eg. To grab a copy of this branch.

                        cd ~
                        mkdir temp
                        cd temp
                        git clone -b lr-yabasanshiro https://github.com/joolswills/RetroPie-Setup.git
                        cd RetroPie-Setup
                        sudo ./retropie_packages.sh lr-yabasanshiro
                        

                        If I update or rebase you can remove and redo or do git fetch origin and git reset --hard origin/lr-yabasanshiro

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        1 Reply Last reply Reply Quote 1
                        • F
                          Firebird_WS6
                          last edited by Firebird_WS6

                          @buzz @Darksavior Thanks again, that worked! It's installed and working.

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            AdamBeGood @Firebird_WS6
                            last edited by AdamBeGood

                            @firebird_ws6 Did yours work using Quicksilver's patch? I've entered the code that Buzz gave above:

                            cd ~
                            mkdir temp
                            cd temp
                            git clone -b lr-yabasanshiro https://github.com/joolswills/RetroPie-Setup.git
                            cd RetroPie-Setup
                            sudo ./retropie_packages.sh lr-yabasanshiro
                            

                            That all seemed to work fine but I am still getting the message that the shader hack has failed to apply when I update lr-yabanshiro, so I wonder if I need to do anything with that patch - or if the above would have updated that also...

                            Edit: I've tried replacing Quicksilver's Patch file with Buzz's, but the result is the same.

                            F 1 Reply Last reply Reply Quote 0
                            • A
                              AdamBeGood @Darksavior
                              last edited by

                              @darksavior said in Raspberry Pi 4B 4GB and the Sega Saturn:

                              @adambegood No change. Since Thunderforce 5 runs at around 35fps on my pi4 at 2Ghz/750Mhz, I don't expect to ever be playable.

                              This probably sounds mental but mine is running at 50 FPS consistently on yabasanshiro, I've played a little bit of the game now. This is with the patch not applying. I've found that Radiant Silvergun is totally unplayable now but most games are fine. There is some tiny glitching on ThunderForce but nothing major.

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                              • Z
                                Zering @AdamBeGood
                                last edited by

                                @adambegood Radiant Silvergun runs reasonably well on yabause, as does Guardian Heroes. Both run better on yabause than on yabasanshiro.

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                                • A
                                  AdamBeGood @Zering
                                  last edited by AdamBeGood

                                  @zering said in Raspberry Pi 4B 4GB and the Sega Saturn:

                                  @adambegood Radiant Silvergun runs reasonably well on yabause, as does Guardian Heroes. Both run better on yabause than on yabasanshiro.

                                  Yeah I've found Yabause is fine for Radiant Silvergun, but thank you. Currently between the two emulators, most stuff seems to work even if I don't have Yabasanshiro properly patched. Night into Dreams and Panzer Dragoon 2 seems to run decently also, it is only Radiant which is really banjaxed by not having the patch.

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                                  • Z
                                    Zering @AdamBeGood
                                    last edited by

                                    @adambegood Night into dreams is a choppy mess for me, panzer dragoon 1 and saga are unplayable. Not sure if I have the patch.

                                    A 1 Reply Last reply Reply Quote 0
                                    • A
                                      AdamBeGood @Zering
                                      last edited by

                                      @zering Have you got Yabasanshiro?

                                      Z 1 Reply Last reply Reply Quote 0
                                      • Z
                                        Zering @AdamBeGood
                                        last edited by

                                        @adambegood Yes. It's an impressive emulator.

                                        A 1 Reply Last reply Reply Quote 1
                                        • A
                                          AdamBeGood @Zering
                                          last edited by

                                          @zering said in Raspberry Pi 4B 4GB and the Sega Saturn:

                                          @adambegood Yes. It's an impressive emulator.

                                          Weird .. how can it be so different for me? I haven't played much into Nights to be fair, but it seems fine initially at least (40-45 FPS). I've heard there are problems with Panzer 1 and that emulator. Saga seems okay to me, but I've only just started it up really so I can't vouch for it.

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                                          • Z
                                            Zering @AdamBeGood
                                            last edited by

                                            @adambegood Saga is frustrating. The pre rendered cutscenes are perfect. Then you get into the gameplay and it's choppy as hell and the sound is garbled and horrible. Panzer dragoon has graphical glitches that make it unplayable but Zwei is considerably better anyways. I've seen other games with serious graphical issues. Dark saviour has no image or garbled graphics. Enemy zero has perfect cutscenes but no video during gameplay. Deep fear is... I'm not sure how to describe what's going on with Deep fear.

                                            Problem is so far I haven't been able to determine how much the issues I'm seeing are exclusive to my rig or if it's simply due to the experimental nature of the module.

                                            A B 2 Replies Last reply Reply Quote 0
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