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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    MAME4All per-game configuration

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    • BuZzB
      BuZz administrators
      last edited by

      The RPI port probably doesn't have it then.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • R
        Retroid
        last edited by

        Yeah, I can't find any hint of it.

        Which is a shame, because it hobbles it. The ASM cores mean it's noticeably faster than lr-MAME4All but CPS games - as an example - are in 1:1 pixel mode and horribly stretched. :(

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        • R
          Retroid
          last edited by

          I wonder what options are available when compiling, I may look into that....

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          • BuZzB
            BuZz administrators
            last edited by BuZz

            lr-mame4all on retropie uses the cyclone asm core, but not the DRZ80 as it has some compatibility issues, as well as not working on later ARM cpus. mame4all standalone has a built in array containing per game configurations so it can disable the asm cores for certain games. lr-mame4all doesn't have this so it's better to just disable the DRZ80 core.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            R 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator
              last edited by

              looks like you can get into the GUI in mame4all-pi if you run it directly via the command line (ie, run the mame binary, not with a game as an argument). not tried it, but that's what the readme says.

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              • R
                Retroid @BuZz
                last edited by

                @BuZz Interesting about the Cyclone core in lr. One of my test games is Pacmania which runs noticeably slower / higher frame-skip on lr-MAME4All in comparison with MAME4All standalone.

                @dankcushions Yeah, that's what I was playing with. But the MAME4All UI seems restricted to game selection & the functions you could already access when running through ES, nothing like the photo I posted above. Sadly.

                In the meantime, I'm doing things on a per-game basis in the Arcade directory. Thankfully PiFBA has some aspect ratio control & is a nippy bugger ;)

                rbakerR 1 Reply Last reply Reply Quote 0
                • rbakerR
                  rbaker @Retroid
                  last edited by

                  @Retroid Have you by any chance managed to get 2 player working in piFBA?

                  meleuM R 2 Replies Last reply Reply Quote 0
                  • meleuM
                    meleu @rbaker
                    last edited by

                    @rbaker said in MAME4All per-game configuration:

                    @Retroid Have you by any chance managed to get 2 player working in piFBA?

                    I think you should start another thread for this problem, but I answer in advance: Yes. I have no issues to get player 2 working in pifba.

                    Reading recommendation: https://github.com/retropie/retropie-setup/wiki/FinalBurn-Alpha#pifba-controls

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                    • rbakerR
                      rbaker @meleu
                      last edited by

                      @meleu I already did. See here, ages ago. Never been able to solve it. Says it was fixed back in 2013 but when I alter that config, it makes no difference. Wouldn't know how to replace the binary as described here. Just tried updating from source as advised in the thread I started.

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                      • R
                        Retroid @rbaker
                        last edited by

                        @rbaker I have to admit I've not tried; I'm fiddling with a single-player thingy and that's not come up for me. Yet!

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