New Super Mario Land - SNES Homebrew
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Here's some boxart i created for the game, Enjoy
Happy New Year.
Stuart.
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So, anyone here familiar with the process of creating cheat codes on Snes9x or can point me to some literature? I have been playing this with my 5yo son but the amount of errors caused by jumping on each other ends up becoming a bit frustrating, so I was going to try to alleviate that somehow ("try" being the key term here given my lack of experience in this domain).
From what I gather, it's a matter of identifying the address that triggers the rebound and forcing it to not happen. Since it doesn't seem to happen when one player is invincible (star), I'm hoping that will also give me some clue, but that's the most I'm thinking ahead so any pointers would be very much appreciated.
Also, thanks @Stuart2773 for the awesome covers!
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@Rion Awesome, I'm going to try this tonight
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@Rion I have just play through it (finally without the annoying sound), incredible work. And it is all done for SNES hardware.
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The update is a vast improvement imo
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@Rion Thanks for tagging me! I might have missed this!!!
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@pjft said in New Super Mario Land - SNES Homebrew:
Also, thanks @Stuart2773 for the awesome covers!
Updated now with PAL cover
@Rion said in New Super Mario Land - SNES Homebrew:
@pjft @Stuart2773 @skj @Evert @ellohir @Parabolaralus @BillyH @BobHarris @matchaman @ballboff @geneworld
Thanks for tagging me
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@GeekOB said in New Super Mario Land - SNES Homebrew:
Has anyone been able to play this game with 3 or 4 players?
I followed RetroPie's instructions to enable Multi Tap on Lr-snes9x and lr-snes9x2010, went into the retroarch menu and changed player 2 control type to Multi Tap, that only allows the 2nd controller to control players 2, 3 and 4 simultaneously.
Any tips or suggestions?
ThanksHave you found a solution to this? I wanted to play with three friends, but the second controller seems to control players 2, 3 and 4.
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@xwons check the answer from @ByteThis
https://retropie.org.uk/forum/post/207422
The same approach worked for me.
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@pjft Thank you very much! Selecting
lr-snes9x
for that game did the trick. I just tried it with 4 controllers, and it works flawlessly! -
@pjft said in New Super Mario Land - SNES Homebrew:
@xwons check the answer from @ByteThis
https://retropie.org.uk/forum/post/207422
The same approach worked for me.
I can't take any credit..it was @BobHarris that provided the solution . I just suggested he turn multi-player off.
https://retropie.org.uk/forum/topic/24109/new-super-mario-land-snes-homebrew/19?_=1581637259607Thanks go to @BobHarris
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@ByteThis @BobHarris Apologies - catching up on these on the mobile isn't easy :)
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@pjft Is all good ! Try V 1.2..way better than the first version. Glad there is Homebrew folks out there !
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@pjft No worries. :) I'm sure any one of you would have figured this out.
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